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The latest issue of the 9th Scroll is here! You can read all about it in the news.

Our beta phase is finally over. Download The Ninth Age: Fantasy Battles, 2nd Edition now!

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    On this week's episode of MGR we announce the first round draw for the upcoming Scottish Championships! Joined by Team Scotland's 2020 Vice Captain, Fraser Campbell, we chat through our initial impressions of the lists, first round opponents and sponsors for the biggest event in the Scottish 9th Age calendar. :GobboFreaky:

    Also, tune in to our next episode where we will be joined by fellow podcasters, The Ammertime Podcast's Henry P Miller, as well as the guys from The Fantasy Wargaming Podcast for a more in depth chat of this year's lists and who we think has what it takes to take home the top prize at this year's Scottish Championships! :GobboNotWorthy:

    MGR - Episode 29

    The Scottish 9th Age Facebook page for updates and news about forthcoming tournaments and events here

    And the Scottish 9th Age Twitter for pictures from battle reports, events etc.

    To get in touch with the podcast team and to submit questions for the show you can email us at [Read More]
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    I’m back at last to write up the final Battle for the Siege of Strivelyn III I’d like to say I have saved the best till last but for me this was a painful game. There were only 6 teams at the event which was nice because it meant that we all got to play each other so for this round we were drawn against the last team we hadn’t played, “The B@stards of Winterfell”. After my loss in the last game my hangover had trebled in strength and I was really struggling by this point but I picked myself up and we prepared to do the pairings. I was paired against the Shane Baxter and his Daemon Legionos, not an army I am overly familiar with at all and I hadn’t actually played against them since TEC 2019 back in April and that game was against this opponent too.This was his list

    Sentinel of Nukuja, General, Greater Dominion, Wizard Master, Thaumaturgy, Stryixiam Spirit, 710

    Courtesan of Cibaresh, Wizard Apprentice, Witchcraft, Centipede Legs, Dexterous Tentacles, Livingshield, 625

    16 Imps, Champion, Mark of the Eternal Champion, 334

    21 Myrmidons, Champion, Whipcrack Tail, 562

    10 Succubi, Chilling Yawn, 245

    2x Blazing Glory, Cloven Hooves, 310

    2x 6 Hoarders, Mirrored Scales, 700


    My list is here.

    I must state that this list was from the last update and not the latest update so some of the rules and points might have changed for some of the units, so if I get anything wrong, that’s probably why.

    This list contains a lot of stuff I’ve never seen before so I was frantically looking at the Daemon book on my phone trying to figure out what everything does but I wasn’t having much luck, (the hangover didn’t help). So I made some quick assumptions based off previous experience playing them and from what I could gather from the book. (N.B. These were rash on the spot judgements and my opinions have changed drastically, don't @ me!)

    • So the Hoarders seem like nasty, bloated gits, I absolutely have to make sure they don’t get into my peasants because the Hoarders are much better at the Grind than the Peasants and will end up chewing through them. I figure the Knights Forlorn have the best chance of killing them as they cause fear so that will help me hit them.
    • Blazing Glories seemed ok, probably want to shoot them off and finish them off in combat.
    • Myrmidons, meh, I’ve fought them before, I think the Peasants will do a number on those punks.
    • Succubi are even more meh than the Myrmidons, they could cause problems if they get into the Peasants though, with all their attacks they’ll chew through them.
    • Imps are the most meh of all, not worried about them in the slightest.
    • The Sentinel I imagine is going to hide at the back and try and avoid Trebuchets, if he can’t I’m going to make sure he’s top target priority for the Trebs because his siphon 2 veil tokens instead of 3 is so good. I want to send the Pegasus Knights after him too as they could do a number on him.
    • I’ve fought against the Courtesan last time I played Shane and I remember the Feldrak Elder took it off so I went in assuming that if the Feldrak Elder can kill it then it must be terrible because that guy struggles to beat up chaff! I’ll probably send the Grail Knights at it.
    • I’m going to be up against a strong magic phase in this game and that’s going to be hard to stop. Just have to stop comet and hope the rest of the magic is ineffective.
    Fighting against Daemons is confusing enough for anyone but to make matters worse there were several more rules in play during this final game. As with all the previous games there were specific scenarios for each round and this won was the culmination of all our efforts and things were going to get wild.

    The secondary objective for this one consisted of multiple mini objectives:

    • First Blood: 1PT for the first player to destroy an enemy unit.
    • Trophy Hunter: 2PTs if the enemy General is killed during the battle.
    • Total War: 1PT for each enemyScoring unit destroyed.
    • Scorched Earth: 1PT for each scoring unit within the enemy’s deployment zone (capped at 3PTs)
    Whoever scores the most points at the end wins, simple enough I thought but there was something even more crazy coming up. So, at the start of each turn you had to roll a D6 and apply the effect related to the table below:

    • Primordial Beast–The Beast (statline below) has awoken! The Beast remains in play after this card has been discarded. Deploy the beast as close to the centre of the table but out with 1” of any units or impassable terrain. The Beast completes its move phase before either player. The direction of its movement is randomly determined (we suggest using a scatter dice). If the Beast comes within 1” of a unit, it charges that unit as a random mover. The Beast may be charged by either player, but it does not contribute to First Blood or Total War.
    • Magical Reverb–Miscasts are treated as rolling 1 higher on the miscast table.
    • Cataclysm–Roll a dice for each unit on the table. On a 4+ the unit suffers D6 S4 AP0 hits with Magical Attacks.
    • Calamity–Models ending their
    [Read More]
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    23. show us your miniatures

    just a sunday morning reminder, especially for those who haven't had the time to check the video in the previous post:
    if you have beautiful TMS, AoW or scratchbuilt miniatures, bring them to the Luxembourg Bash.
    let us photograph them, and you could win up to 120€ in gift vouchers!

    note that the contest is not limited to players registered to the tournament. however, miniatures will have to be physically present at the event so we can photograph them. after the event we will decide winners with online votes, and distribute the coupon codes via email. as usual, visit this thread to leave your comments.
    and if you want to support us and learn more about the free T9A videogame, visit
    f [Read More]
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    Good evening!Tonight's episode is about The Fight for Avras, a global 9th Age campaign. I'm joined by the creators of the campaign, Lich King and Adaephon Delat.

    Hobby Spotlight
    Adaephon: OOP Games Workshop Dragon Princes
    Mad ‘At: Hastati by Dragon Claw Miniatures

    NewsSigmarite Boutique:
    T9A Movement Trays…dy?ref=shop_home_active_7
    An introduction into the LAB-Process
    Kickstarter: Lastsword - Elven Lords: The Queens Duty
    Kickstarter: Havoc Rises
    Kickstarter: Norba Miniatures - Empire Troops and Machines [Read More]

  • We travel up to Jonkoping, Sweden for Wettcon 2020.

    We have a bit of a list discussion and sing along in the car on the way up.

    We review some Aenor Miniatures models and some Raging Heroes models:

    Posthumously we do an overview of Henry's games from the tournament.

    Lastly Casimir the Swede and Henrypmmiller talk with special guest and 9th Age Beginner, Alex about his first foray into the 9th Age and what he thinks about the game from a beginners perspective.

    Enjoy! [Read More]


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