SmithF's 9th Age Battle Reports 1

MSU battle reports, as first seen in TWF.

Articles Tagged with “Highborn Elves”

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  • Right, last game of the first day, and the previous match has drained a good part of my energy! I was hoping for a laid-back third game, but then the news hit me: having won 2/2 rounds, we were paired against the current leaders, none other than the second half of the ETC team France!

    Our leader, jaina, worked his magic (read: shoved me under the bus to get some other favorable matchups) and I ended up facing the captain of the ETC team, Ankor, and his shooty Highborn Elves. In all fairness, the other armies were also quite scary: 2-organ gun dwarves, Magic heavy 2-EDC WoDG and Dread Elves with good magic (alchemy) and full shooting + 2 big blocks with Altar.

    The list Thibaut had brought was a variation of a “Furion“ list, featuring the following:

    High prince, General, Royal Huntsman, lion chariot, HA, GW, Talisman of Supreme Shielding, Bluffer Helm 726
    Mage , Divination, 4 learned spell, Wizard master, Asfad Scholar, Book of Meladys 590
    Commander, BSB, Queen’s Companion, Great bow 310

    5 Highborn Lancer 250
    5 Highborn Lancer 250
    30 archers, Banner, Musician, banner of speed 630

    Skysloop 240
    Skysloop 240

    10 Sisters, Musician 300

    Eagle 100
    Eagle 100
    Fire Phoenix 380
    Fire Phoenix 380

    So better mobility, more shooting, and two hard counters for the treefathers in the form of Divination magic and the Royal Huntsman Prince. The deployment type was counterthrust this time, with the secondary objective being Breakthrough. Both of these were bad news: the counterthrust meant that the alternate deployment denied the option of grabbing the first turn, and the breakthrough was bad because of the two scoring cavalry units.

    Overall, the plan was to neutralize the Phoenixes and the Skysloops with my shooting, stall and keep the lion prince occupied while the treefathers pushed for the Archer bunker. Easier said than done.

    Thibaut gave me the first drop, meaning that by the end of our deployment he still hadn’t dropped his archers. In the end, he went for a denied flank with the archers right opposite my –relatively- empty flank, but also safe from harm. Knowing I’d get a +2 to play first, I gambled deploying in a position where I’d be able to kill one of the cavalry units by concentrating sylvan archer and pathfinder shots, then focus on the chariots.

    For magic, I got Spirits of the Wood and Summer Growth while my opponent got Scrying, Fate’s Judgment, Stars Align and Unerring Strike.

    Rolling for the first turn, I failed once more to seize the initiative.


    TURN 1 – Highborn Elves.

    The phoenixes and chariot prince pushed forward, while the Skysloops and the cavalry to the left maneuvered behind the hill, leaving me horribly out of position in terms of shooting. On the right flank, the archers moved a bit closer to my lines and the second unit of highborn lancers started a slow advance towards my deployment zone.

    In the magic phase the Unerring Strike on one of my Treefathers was dispelled, permitting the Wizard Master to cast the Stars Align on the archer block. Shooting was focused on the Wild Huntsmen, wiping them out with ease. The skysloops failed to impress, being out of range from the juicier targets.

    TURN 1 – Sylvan Elves

    With the chariot prince 2 turns away from my lines, I figured that I needed to focus my energy on killing the birds and on weakening the prince a bit: at 2 wounds or so, I could hope to kill him with a bladedancer charge, and he’d definitely become more cautious.

    So the treefathers moved up a bit, threatening the advance of the chariot prince, the bladedancers on the left played chicken with the phoenix and chariot while the archers readied their arrows for their –now- only targets.

    In magic the Throne went up. The sylvan archer shooting was aimed at the Phoenix on the far left, only managing a single wound on the beast. The pathfinders managed to put a wound on the chariot prince using perforating shots, and the rightmost archers took a wound off the closest skysloop.

    TURN 2 – Highborn Elves

    The phoenix on the left advanced a bit towards the bladedancers, the Prince sped forward towards my lines and in the middle the second phoenix scaled the hill ready to charge on the following turn. The archers and skysloops edged a bit forward too, while the highborn lancers continued their long path towards my deployment zone on the far right.

    Magic was one of the same: unerring strike dispelled, allowing the stars align to be cast on the archer unit. Shooting didn’t do much this turn due to the fact that the only eligible targets were the treefathers at long range, behind a forest.

    TURN 2 – Sylvan Elves

    So, here is where I miscalculated things a bit: I figured that I’d be able to put a second wound on the prince with the pathfinders, while the combination of the treefather’s roots, 30 sylvan archers and some dryad toxic spores would be able to kill the phoenix on… [Read More]