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Game 1 – Team UN
For the first round we got to play team UN which, as I mentioned before, had several players from our Belgian tournament scene. Some of them had participated in our pre-ETC training weekend, so we were a bit worried that we’d get some rematches: that can be good (you know what you did wrong) but also can be bad (your opponent knows what he did wrong/right). In any case, I was lucky enough to play one of the non-Belgian players of team UN: Marcos, a very friendly Spanish player from Madrid.
We got around chatting a bit and it turns out that he plays in the same clubs and events as the players from team Spain and Argentina, so I made a point of not underestimating him!
He had brought the following Vampire Covenant list:
Vampire Count on Skeletal Steed, General, Wizard Master (Occultism),Arcane Knowledge, HA, Shield, Paired Weapons, Death Cheater, Eternity Gem
Necromancer, Master (Evocation), Binding Scroll
Barrow King BSB, Skeletal Steed, Dusk Forged, Hero’s Heart, Basalt Infusion
38 Skeletons w/Shields, Full Command, Banner of the Relentless Company
2 Bat Swarms
10 Dire Wolves
2 x 20 Zombies
1 Dark Coach
2 Great Bats
7 Vampire Spawn, Champion
2 x 1 Varkolak
So all in all a well-rounded vampire list based on a very powerful magic combination, with several single models that could cause headaches to my army. Our deployment was Frontline Clash and the first scenario was to be Capture the Flags, which meant that I’d have to try and go behind enemy lines to reach the zombie units that would probably hang out in the back.
Going into the game, I had estimated this match as favorable for my Dread Elves: with no shooting and a vampire lord that is not a particularly good fighter, all I had to worry about was the magic. When I saw the spells that my opponent chose I kind of reconsidered my initial optimistic outlook: He had all the snipes (Touch of the Reaper, Hasten the Hour, Marked for Doom), and then Grave Calls, Pentagram of Pain, Breath of Corruption and Spectral Blades! The only upside was that the dreaded Necromantic staff was nowhere to be seen, so I’d only have to worry about two invocations.
We rolled for sides and I won, opting for the side that had a small hill just outside the deployment zone. I figured that it would be a decent place to park a Kraken or a flying monster and threaten the advance of the varkolaks and the such.Marcos seized the opportunity to drop everything for first turn. This gave me a lot of options in counter-deploying, and I organized my battle line with two things in mind:
a) I had to keep the Barrow King away from my Blades of Nabh. I had faced this build in a tournament before and he managed to munch through all of my core infantry without so much as a scratch. With the scenario being flags, I’d have to try and avoid that at all costs.
b) I needed to avoid the Varkolaks going behind my lines with their 28” initial move.
So this is what I came up with.
TURN 1 – Vampire Covenant
My vanguard move managed to bring the middle dark raiders within range for frenzy-baiting the Vampire spawn. These were turned sideways and too far away from the generals Ld, but they still managed to pass the test on their own. Then the Barrow King declared a charge on the offending fast cavalry. Not willing to draw him near my lines that fast, they fled and got away.On the flanks the varkolaks maneuvered carefully, staying out of charge range of my fast support. The vampire’s unit surged forward, with the Vampire Spawn in close support. The Dire Wolves moved up and redirected my two central krakens.
In the magic phase I had to use all of my dice to stop the Grave Calls on the Kraken. This allowed my opponent to get off a boosted Hasten the Hour on my corsairs, but the Pegasus prince saved the wound allocated on him. Finally, the vampire raised a new unit of zombies and then raised around 10 skeletons from his unit.
TURN 1 – Dread Elves
One of the krakens took the dire wolf bait, while the rest of the army maneuvered into position. The fleeing Dark Raiders rallied and moved up to block the Barrow King and the Vampire’s unit. I then set up a trap using my Manticore as bait; I moved him forward towards the Vampire Spawn, but keeping the Blades of Nabh in a position where he’d only get 10 attacks from the spawn due to the unit’s alignment. On the flanks I continued denying the varkolaks any space, while the remaining krakens moved up, one occupying the hill, thus zoning the Dark Coach.Finally, the Prince relocated towards the center and the corsairs did an about turn and moved backwards towards my deployment zone.
In the magic phase I only managed to get a Deceptive Glamour on the vampiric spawn, lowering their agility. The kraken predictably killed all of the wolves.
TURN 2 – Vampire Covenant
The … [Read More]
Let’s get started with Game 2 of the ESC shall we? So after a nice win in Game 1 I was climbing up the tables and for this round I was Drawn against the Captain of Montenegro (Aleksander Vilotic, no idea what’s his handle on here is though) and his Beast Herds. Alek’s list:
705 - Minotaur Warlord, General, Great Weapon, Blessed Inscriptions, Trickster’s Cunning, Crown of
Horns, Talisman of Shielding
475 - Minotaur Chieftain, Battle Standard, Great Weapon, Aaghor’s Affliction, Greater Totem Bearer
440 - Soothsayer, Druidism, Seed of the Dark Forest, Wizard Master
165 - Soothsayer, The Shamanism, Potion of Strength, Wizard Apprentice
150 - 2x 15x Wildhorn Herd
220 - 2x 15x Wildhorn Herd, Throwing Weapons, Musician, Ambush
170 - 17x Wildhorn Herd
783 - 8x Minotaurs, Shield, Standard bearer, Musician, Champion, Totem Bearer, Black Wing Totem, Flaming Standard
748 - 8x Minotaurs, Shield, Standard bearer, Musician, Champion, Totem Bearer, Black Wing Totem
135 – 2x 5x Gargoyles
The first thing that jumped out at me when I saw the list was the 2 great big units of Minotaurs, ouch! I’ve fought against Minotaurs before but never 2 units that size along with 2 tooled up Minotaur characters. I’m not sure I have an answer to both of them, one of them I could kill with magic and combat, but two is going to be difficult. I’ve never fought them with Shields before either, it limits their damage output which is good with me but giving them parry makes them much more annoying for my army, especially my Chosen Lord who is perfect for killing Minotaurs. I would be hoping to get some flank charges on the Minos but then the second thing about the list jumped out at me, 5 units of Wildhorns! Although they are garbage, that is a lot of garbage to get through. Combined with the 2 units of Gargoyles, this list is packing a lot of chaff which should help keep the Minotaurs safe from any unwanted charges.
Character wise both Mino characters are not to be sniffed at, the BSB is the weaker of the two but they’re both wielding Great Weapons so they are incredibly high strength with a lot of attacks. The General is giving every one in 12” re rolls to hit every turn thanks to the Crown of Horns so that just makes the Minos even more deadly.
With a Wizard Master, a Wizard Adept, a Greater Totem and two Black Wing Totems there is a ridiculous number of spells that this army has access to, I’m going to find it difficult to know what spells to prioritise dispelling.
The Deployment type was Dawn Assault and the secondary Objective was Spoils of War, not a great objective for me in this battle as my opponent has 7 scoring units and I have 3 so it’s going to be diffciult to stop all those units from getting two of the objectives.
I win the roll for sides and I make my opponent take the side with the building in the deployment zone and make him take the ¾ with the building in so that his army is bunched up together. I wanted them contained so that I knew where they were.
For my Manifestations on my Exalted Herald I picked Sorcerer Immortal and Brand of the Dragon so that I had Veil Walker for those increased ranges and the other benefits and the Exalted Herald could now fly. As the Beast Herds have no shooting and will be limited on Magic Missiles my Exalted Herald will basically have free range to do what he wants here. For his spells I picked The Grave Calls, Marked for Doom and Hellfire for some truly offensive magic, I don’t plan on getting him near combat with those Minotaurs so I’m happy for him to just fly around blasting magic at beasts.
The Sorcerer on Alchemy picked Word of Iron and Glory of Gold as the damage spells from alchemy are useless against Beast Herds.
My opponents Druidism Shaman picked Oaken Throne, Healing Waters, Entwining Roots, Summer Growth and Stone Skin. The Shamanism Shaman took Awaken the Beast and Swarm of Insects. Some excellent defensive buffs and a good offensive buff with Awaken the Beast, add all the totems in and it’s a dangerous magic phase the Beasts have.
The Beast Herds put their Dark Forest slap bang in the middle of the table.
Onto deployment and we took it in turns dropping our units but with my opponent deciding not to ambush his Wildhorn on, and instead deploying them as normal, it meant he had 7 chaff drops before the Minos went down. So after a couple of initial drops I decided to drop everything and go for the first turn.
The Chosen Knights were on the left with the aim of getting one of the objectives. The Feldrak Elder was next to them. Warriors and Feldraks in the centre alongside the Warhounds and Fallen whop are there to do their chaffing duties and the Herald was on the right flank.
My opponent dropped it all in the centre, the Minos each hiding behind a unit of Wildhorn whilst the other units of Wildhorn were on the left to cover that side. The Minotaur Warlord was in the 1st Mino unit (Flaming Standard) nearest the centre to make optimum use of his… [Read More]
Greetings, dear reader !
The biggest T9A gaming event of the year has come and gone, and everyone who attended will tell you we had a wonderful time. In the following blog posts I will try to take you on the same journey, by recounting the tales of the Belgian ETC team, and my Dark Elves’ exploits in particular.
For those of you who do not follow the tournament circuit that closely, the ETC stands for European Team Championship, and it is a yearly get-together of some of the most competent generals from all over the world. The tournament lasts 6 rounds, and these are fought between teams of 8 people representing a nation. The scores of all the games are added each round and this gives a total team score between 0 and 160. To prevent any team from escaping too far by crushing weaker opposition, each round’s score is “capped” at 100 points, meaningthat the worst result a team can get is 60 and the best is 100 points. Now that the T9A rules have been stable for some time the level of competition hasn’t stopped rising: all of the teams had very well constructed lists, and several players from each team have been consistently scoring well in local and international tournaments.
This year 36 teams participated in the event, for a grand total of 288 players! The level of painting and modelling was also very high, I suggest that you take a look at the photos the Lens Viking took while walking around the venue.
As far as team Belgium is concerned we aligned the crème de la crème of our gaming scene, players who had distinguished themselves in team and single events over the 2018-2019 season. These were as follows:
@gregor , our trusted captain and multiple ETC veteran, aligning an army of fast Daemonic Legions based on Fiends and Succubi with poisoned attacks.
@PrinceCharming with aggressive Ogre Khans: Double hunters, double Aurochs, triple Kin-Eater, plus change.
@IHDarklord with Undying Dynasties. He played a list similar to everyone else’s but at least he can claim he was on the bandwagon waaay before anyone else noticed it!
@Mallak with an infantry-based Orc and Goblin list aligning no less than 72 Gnashers, 28 Feral Orc Eadbashers, 25 Iron orcs, along with double Git Launchers and Pyro magic.
@valmir and his Vermin Swarms. Fun fact: Valmir tested the entire year a list with Vermin Daemon, double Dreadmills and the such, then 2 months before the event decided that people had adapted to the netlist and went to the drawing board once more! He probably gets the prize for the most innovative VS list, although the competition was not exactly stiff.
@Artur , our resident Highborn Elf player. He lined up a list with some very heavy shooting and magic capability, designed to take on difficult matches and not yield too many points or even come out on top.
@strauss , a new addition to the team and the best Infernal Dwarf player in Belgium (on a totally unrelated note, he also happens to be the only one ). His list combined all of the usual ID suspects: Kadims, Titan, Onyx Core, Pyromancy with the Icon of the Inferno. His personal touch was the Rocket Battery as well as a block of Sword and Board Citadel Guard.
And, finally, yours truly with the Dread Elves that I’ve been using for the better part of this year. You’ll find the list discussions that led to my final list here, but essentially the list evolved from a double kraken/Dragon list towards a variant that favored speed and force concentration over more traditional choices.
Dread Prince on Pegasus, Fleet Commander, HA, Shield, Lance, Basalt Infusion, Transcendence, Midnight cloak
Captain on Manticore, BSB, Beastmaster, HA, Shield, Lance, Alchemist's Alloy, Talisman of Shielding, Dragonfire Gem
2 x 13 Blades of Nabh, Musician, Champion
10 Corsairs, Paired Weapons, Vanguard, Musician
2 x 5 Dark Raiders
5 Dark Acolytes, Champion
5 Dark Acolytes, Yema, Champion
1 Medusa, Haberd
1 Medusa, Paired Weapons
3 x 1 Kraken
For example, most Ogre Khans lists involved double Mammoth Hunters, double Aurochs and a deathstar with BSB and the ubiquitous Shaman Master. All of the KoE lists were almost identical (Pegasus Duke with Might/Judgment combo, Druidism support, some questing knights and variable core) .
When doing estimations one thing became apparent: where my team mates were estimating a potential score (for example, against X I can score 10 points minimum), I found that I could only give an estimation of the probability of winning. (ex. Against Y I have an 60% chance of winning). Thus became apparent what we called the Unstable condition: with such an aggressive… [Read More]
A short episode about the way that the background of T9A is written.
An OOP Grot Warboss by Games Workshop, here is a similar one:
Flux Card Supplement:
Intercepted Letter (Dread Elves):
the-ninth-age.com/community/ne…ted-letter-dread-elves-1/ [Read More]
So just a quick one, as I've been a bit caught up with things and have a tourney next weekend that i'm prepping for so haven't had much time to crack on with this as much as i'd have liked to (tsch family and other hobbies tsch!). But still some progress has been made so here we go. Overarching aim for most of this is to create things that are tabletop standard (or at least appear to be) and that don't require you to go out and spend the big bucks!
First we start off with the Terrain building. A tutorial will follow so wont go into too much detail now, but here are some pics for your viewing pleasure.
As a reminder here is what I am (very optimistically) aiming for:
Here is the 'ingredients' for my upcoming *cough* triumph
Here is phase 1
Next up, are the objective markers. Here you will see my true artistic talents starting to blossom...
Check this link for the previous blog, highlighting the main concept and ideas:
So here are the first 3 steps I have done towards it. All early stages again but you can see where i'm going with it at least:
So like I said, nothing to write home about but at least its a start ay!
If you haven't already - go and check out the amazing work and hobby fun we are all (like 40 of us!) are getting involved with. Fluff, models, bat reps and so much more! Link below:
the-ninth-age.com/community/in…for-avras-a-fun-campaign/ [Read More]