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  • New

    This episode features discussion on the announcement of Team England ETC 2020 and and interview with Captain Amit Hindocha.

    Link Dump
    Outro: Take What You Want - Post Malone feat Ozzy Osbourne & Travis Scott

    The definitive 9th Age tournament hub and rankings page: the9thagerankings.com

    Contact us
    Email: thundercockpodcast@gmail.com
    Twitter: @TheThundercocks
    Forum: @Gelmarus

    The Show!
    iTunes: itunes.apple.com/gb/podcast/th…po…d1059243331?mt=2

    Soundcloud: soundcloud.com/jack-chapman-36…gland-interview-selection [Read More]
  • New

    Game 4 – Team Russia

    I’ve mentioned if before, but one of the great things about attending the ETC is that you get to face players that come from a different gaming culture, and whose local tournament scene is nothing like your own. In the same way that fighting against the USA gave us some insight about how things are done across the pond, the next round would give as a peek at the way the game is played in the Eastern European countries. Contrary to, say, German or French players, we rarely get to play the Russians, since travelling that far to play a game of toy soldiers is usually a once-per-year experience for all of us.

    Whenever I get the chance to look at Russian (And Belarussian, by extension) lists, I am left puzzled: some choices don’t make sense to me, some of the obvious combos are not there. And then the tournament results come in, and the armies in question end up in the top spots. That says something about the players first and foremost, but also that they train in an environment where things are done differently and where things such as a Quatl with Protean magic might be considered a competitive choice.
    To give some more context, team Russia is comprised of eight VERY competent players. Four of them travelled back in early 2019 to Poland’s team championship and became the first ever foreign team to win a Polish championship. So we knew we were in serious trouble when we found out we’d be playing them.
    One of these veteran players would be my next opponent: Kirill @SpeLLie and his Warriors of the Dark Gods. He had brought a rather compact WDG list, full of tricks and potent combos:


    SpeLLie wrote:

    CHARACTERS:
    Chosen Lord on War Dais, General, Envy, Idol of Spite, Trophy Rack, Dusk Forged, Burning Portent, Potion of Swiftness
    Sorcerer, Wizard Master (Alchemy), Veil Walker, Binding Scroll
    Sorcerer, Wizard Adept (Evocation)

    CORE:
    20 Warriors of Greed, Full Command, Zealot’s banner
    19 Barbarians, Shields, Musician

    SPECIAL:
    9 Chosen of Envy, Halberds, Full Command, Banner of Speed
    5 Chosen Knights of Pride, Full Command, Flaming Standard
    2 x 5 Warhounds
    Hellmaw, Two Ominous Gateways


    So a three-block list, with considerable point denial potential and the flaming/flammable synergy from Alchemy. The Veil Walker makes Hellfire and the other Alchemy spells particularly threatening, while Evocation brings some rerolls to hit in the mix to counter the only weakness that the non-envy units might have.
    Our objective for this round would be spoils of war and the deployment type was Counterthrust.

    I had originally rated the game as a positive matchup for my Dread Elves, but upon closer inspection the ranged pressure from the Alchemy magic and the high agility attacks of all the units meant that I would have to be very careful when choosing my fights. My estimation changed when I saw how Kirill used his Gateways before deployment: he placed one near each of the flank Spoils of War tokens, and it suddenly became apparent that he was planning to use the Hellmaw to pick up tokens with his beefy units and teleport back into the fray. He won the roll for sides, and picked the one with the hill inside the deployment zone. This allowed me to claim the center with my fast cavalry and deploy pretty much on the 16” line with my monsters. After seeing where his Warrior unit would go, I dropped the entire army pretty much opposite, positioning the three scoring units in such a way that would allow me to potentially pick up all 3 of the spoils over the course of the game.

    The Warriors replied with a Refused Flank deployment that curiously saw both heavy hitters on the same flank and the Hellmaw rather exposed in the middle.
    For magic, the Alchemy Mage had Hellfire, Corruption of Tin, Quicksilver Lash and Silver Spike while the Evocation Mage took Spectral Blades and Ancestral Aid. My combo remained the same: Grave Calls/Breath of Corruption and Ice and Fire/Crippling Fatigue.



    The battle plan here was simple: Hunt the Hellmaw with my Acolytes, push my monsters right in the face of the Warrior battleline and try to get stuck in favorable combats as soon as possible. That meant that I would be taking less hits from the magic missiles, but also giving my scoring units time to claim the objective marker while the monsters and characters kept the enemy occupied.

    TURN 1 – Dread Elves

    Both Dark Raider units rushed forward, blocking the entire Warrior line, with the krakens positioned to assault the Chosen Knights as soon as possible. I went to great lengths to block the enemy chaff and also ensure that the Chosen Lord wouldn’t be able to charge my redirectors: if he wanted them gone, the chosen knights would have to charge them. In the middle the Acolytes approached the Hellmaw, trying to stay out of Terror range. The middle Blades moved on top of the Spoils of War token, ready to pick it up on turn 2.
    In the magic phase the Grave Calls… [Read More]
  • New



    The first of hopefully many episodes focused on fluff, this one focuses on the Nine Ages of the world.


    Miniatures being painted, the Shields of the Triarii and Hastati from Dragonclaw Miniatures:
    dragonclawminiatures.co.uk/Triarii/p5750811_19787871.aspx
    d13z1xw8270sfc.cloudfront.net/…08212_hastatiwebimage.jpg


    TMS - Knights Aspirant sale:
    tabletop-miniatures-solutions.…-knights-aspirant-x5.html


    Lumbat Miniatures UD:
    lubart-miniatures.com/


    Magnetic Movement Trays announcement:
    Movementtray.com [Read More]


  • A report of my 5 games at Games of Westeroes, with my Orcs and Goblins.

    My results in short:
    vs Vermin Swarm 4-16
    vs Highborn Elves 7-13
    vs Vampire Covenatn 6-14
    vs Dwarven Holds 19-1
    vs Vampire Covenant 13-7

    Total: 49 BP

    My list:
    Feral Orc Shaman on Wyven: Wizard Master (Shamanism), Shady Shankin’ Paired Weapons, Magical Hierloom, Pan of Protection Pinchin’ @660
    Cave Goblin King: General, War Cry!, Paired Weapon, Bow, Crown of Autocracy @240
    Forest Goblin King on Huntsmen Spider: Lance, Bow, Shield, Basalt Infused Heavy Armour, Lucky Charm, Crown of the Wizard King @295
    Cave Goblin Chief: BSB, Bow, Crown of the Cavern King @215
    Goblin Witch Doctor on Wolf Chariot: Wizard Apprentice (Witchcraft), Alchemist’s Alloy @160
    20 Cave Goblins: Bows, Standard, Musician, Banner of Discipline @235
    15 Feral Orc ‘Eadbashers: Paired Weapons, FC, Banner of Speed @430
    50 Cave Goblins: Nets, FC @460
    1 Scrap Wagon @85
    32 Gnashers @276
    2x1 Wrecking Team @140 each
    6 Cave Trolls @474
    1 Splatterer: Orc Overseer @190
    1 Git Launcher @185
    1 Giant: Giant Club @315
    Total: 4500 [Read More]
  • GAME 3 – USA

    The second day of the ETC 2019 we woke up with high spirits, and were really looking forward to facing our round 3 opponents: the USA! What is impressive about the 9th age community is that thanks to Youtube, the T9A forum, twitter and the such we feel like we have a better idea of what the US gaming scene looks like than, say, the Austrian or the Spanish one. So it was exciting to get to play against the guys that we so often hear about in the Wargaming from the Balcony podcast and the such! To top it off, the US players have a reputation of being fun, fair and also very competent generals: reading this report you’ll find that they didn’t disappoint!

    The gaming scene over at the US is quite different than ours, with a lot less MSU elements way chunkier units. That said, there were the exceptions to the rule (for example Ryan Capps’ Ogre Khans monster mash). Nevertheless, my Dread Elves were looking at some very juicy targets in all possible games, with relatively little room for counterplay. Out of the eight possible matches the only one that I wasn’t looking forward to facing was the Vermin Swarm, due to the fact that it would be a match depending on how well my opponent rolled for his shooting more than anything else.

    So I let our pairing master do his magic, and in the end I got to play against none other than the all-time top scorer of team USA, Chris @eggsPR . Now, for the uninitiated, Chris has the reputation of being a very strong player, and the list of his T9A-related accolades is so long that it would probably require a separate blog post to enumerate them. He has been playing Vampires for a long time and has attended several (all?) of the past ETCs. So going into the game I was looking forward to a hard-fought game. What I wasn’t expecting was what a fun and jovial opponent Chris would be. If I had to describe his player demeanor I’d say that you could get massacred by his army and would still be happy to have played him anyway! In any other tournament he’d get my “best opponent” vote, but here he’ll have to share it with another 3 players; that’s how lucky I was at this year’s ETC!

    Chris had brought a Vampire list with several of the usual suspects, but also a very personal touch:


    The most important parts of the list were the character duo, and namely their magic combination: Just like the first game opponent, the combination of Evocation and Occultism with extra range meant that the VC were not hard pressed at all to get into combat. His was a very stable list that could take its time, position the units correctly, claim objectives and gain points by sniping single models, small heavily-armoured units and expensive characters. Could you guess what I had brought in abundance?

    The secondary objective for this round was Hold the Ground, which provided a challenge in itself: if I allowed the vampires to march onto the center of the board I’d have a really hard time getting them off the objective marker. The map we played on was Frontline Clash, and my adversary won the roll off for table sides and promptly picked the side with the hill right in the middle. That decision influenced my plan even further: if that swiftstride barrow unit got on top of the hill, it could easily zone a huge part of my list while sniping monsters away.

    So I deployed my entire army to claim the initiative, with the Kraken at a central position, my general with corsairs a bit off to the one flank along with the Yema Acolytes and the other acolytes guarding the right flank with some help from the Blades of Nabh. The plan was to push forward aggressively, deny space to the vampires while also trying to perform an enveloping maneuver in the flanks. Chris replied to this by deploying centrally and deep: he used his Vampire Spawn wisely to cover one flank, and anchored the other with his Barrow Guard. In between, his Ghouls, Vampire Knights and chaff were ready to pop out of their hiding spot to threaten my monsters.






    For magic, the Occultism Vampire took Hand of Glory, Breath of Corruption, Marked for Doom and the Grave Calls, while the Evocation wizard went for Touch of the Reaper, Spectral Blades, Whispers of the Veil and the Hereditary. I took my usual mix of Ice and Fire/Crippling Fatigue and Breath of Corruption/Grave Calls.
    With the first turn secured, I rushed all of… [Read More]
  • GAME 2 – Austria

    After the success of the first round we found out that we’d be facing team Austria! That was great news, as in last year’s ETC we faced them in a very memorable round. The Austrians are not only great guys to play with, but they often come up with very personal and “against the current” lists. Fighting against such armies is refreshing and challenging at the same time.

    This year it seems that real life had an impact on the roster of their team, with @Sir_Joker and @Clef being notable absences. While I was a bit sad that I wouldn’t get to chat about all things elves with the aforementioned gentlemen, we were more than compensated by the Norse Mercenaries (or should I say Varangian guard?) that brought even more craziness when it came to list building: a glimmering host of no less than 300 Highborn Elves and a battle-crazed mass of OnG (or Norse raiders as you’ll see) featuring almost 100 Gnashers, 100 Orcs and some change!

    Who would be the mastermind behind these lists, you ask? Well, none other than @Herminard, of former Balance team fame and a Battleline enthusiast. The wonder of the internet is such that I've been actually chatting and playing with Hermund almost for a decade before actually meeting him at the 2016 Athens ETC. So getting to play against him (and share drinks afterwards) was like meeting an old friend. This was to be our first battle on a real tabletop, and I was looking forward to it. On a sidenote, his list and his mate’s Hallvard’s were so outside the box that none of my teammates actually wanted to face them.

    Hermund lined up the following list:

    Herminard wrote:

    CHARACTERS:
    Common Orc Shaman, General, War Cry, Shamanism Master, Crown of Autocracy, Skull Fetish
    Forest Goblin Witch Doctor, Thaumaturgy Master
    Common Orc Chief BSB, Aether Icon, Banner of Discipline, Obsidian Rock
    5 x Forest Goblin Chief on Huntsmen Spider

    CORE:
    3 x 20 Common Orcs, Spears, Musican
    2 x 20 Common Orcs, Spears

    SPECIAL:
    3 x 24 Gnasher Herd
    1 x 23 Gnasher Herd

    2 x Git Launcher
    1 x Skewerer

    I had rated this game as Neutral, meaning that it could go either way, with a good probability of ending up in a draw. The reason for that is double: the magic and shooting of the Orcs was considerable and could easily drop a kraken per turn if dice went their way. Secondly, the entire army was potentially Swiftstride with a movement of 5 or more. Meaning that the Krakens lost their range advantage and could end up in very precarious positions if I wasn’t careful. So I expected to bleed points while grinding the enemy units down.

    The scenario for this round was King of the Hill, and the deployment on table we got to play was Counterthrust. My adversary picked sides, getting the one with the hill in the middle of the deployment zone. That would make things more difficult for me when it came to assaulting the Viking lines. In spell selection the Shamanism Master took Awaken the Beast, Swarm of Insects, Break the Spirit and Bring the Pain while the Thaumaturgy Master took Hand of Heaven, Smite the Unbeliever, Cleansing Fire and Trial of Faith. My acolytes took the usual Grave Calls/Breath of Corruption and Ice and Fire/Crippling Fatigue combo.

    I must say I was relieved when Hermund didn’t pick the Comet, as it was the one spell that I couldn’t afford to let through: a well placed comet can influence the army’s movement far too much, making me lose momentum. That’s not something that you want to do with an angry mob staring at you.
    For the scenario purposes we did not get much of a choice: the Forest in the middle of the table was the only eligible terrain for both of us, which turned the game in a modified version of Hold the Ground, essentially.

    We alternated deployment drops as dictated by the scenario, and once three units were down * (Hermund placed his centrally, so as to not reveal his deployment plans), I placed the rest to grab the first turn: against such a list I needed to be the one selecting the fights and I also needed to keep the enemy scorers into their deployment zone for secondary objective purposes.

    *Here I should mention that I accidentally misled Herminard: he started by deploying a warmachine, but I pointed out that the first three drops couldn’t be characters or warmachines. It turns out that the warmachine restriction only applies to Marching Columns for some reason, so I’ll use this space to apologize once more for the misplay!

    The Viking Orcs (Vikorcs? Orkkings?) went for a denied flank approach: using the hill as an anchor (with a big gnasher unit on top to make sure I didn’t get too close too fast) they extended to my left up to the board edge, with the Git Launchers safely behind the lines. The empty space to my right was then occupied by three goblin chiefs on spiders, making sure that I wouldn’t be able to vanguard past them to threaten the infantry’s flank.






    TURN 1 – [Read More]