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Let’s finish this tournament write up shall we? So we go onto the last game of the tournament, Game 5, and this time I was drawn against Infernal Dwarves. Infernal Dwarves are an army I’ve had quite a bit of experience playing against lately thanks to @DrDanT using them for the last year. So my opponents list:
Prophet: General, Wizard Master, Alchemy, Death Cheater, Blunderbuss, Shield, 550
Overlord on Great Bull of Shamut: Crown of the Wizard King, Onyx Core, Potion of Swiftness, 860
Vizier: BSB, Banner of the Relentless Company, Flaming Standard, Blunderbuss, Shield, 270
30 Infernal Warriors: FCG, Blunderbusses, Shields, 695
2 x 24 Orc Slaves: Musician, Shields, 430
5 Hobgoblin Wolf Riders: 130
5 Taurukh: Musician, Infernal Weapons, Shields, 205
3 Taurukh Anointed: Musician, Standard Bearer, Infernal Weapons, Shields, 459
Armoured Giant: Slavemaster’s Whip, 325
Kadim Titan: 575
Some things in the list that I would have expected and some I haven’t seen before. The Kadim Titan is something I am very familiar with and absolutely hate, that thing can lay waste to whole armies on it’s own so that’s my top priority for magic missiles. I’ve also got the Feldraks and Feldrak Elder to throw at him if I need to, their unburnt rule meaning that flaming attacks having to reroll successful wounds can be very useful. I must say though my opponent’s Kadim is phenomenal, such a great conversion and good paint job that goes well with the whole army.
(terrible picture though, doesn't do it justice)
The Prophet on Alchemy always synergises nicely with the Infernal Dwarf units so he will give me a lot of problems. The Alchemical Fire attribute for the Alchemy spells can greatly increase the damage output of the General and the Kadim and it’s almost impossible to stop it going off at least once a turn.
The Overlord on the Great Bull isn’t something I’ve fought against regularly so I’m interested to see what it can do. The Onyx Core doing multiple wounds against flaming can be problematic as I have a lot of multi wound models in my army. Again, I need the Feldraks and their unburnt to fight this guy.
I’ve seen the old Blunderbuss unit with the Triple March banner before but they don’t worry me too much. The strength on the Blunderbuss shots are high but with AP 0 I can save most of those with most of my army.
The Orc Slaves and the Armoured Giant are new things for me to fight, never seen them taken in an Infernal Dwarf list before. I’m not going to just disregard the Orcs as cheap throw away units, there’s quite a few bodies in those units and if I let one of them get a flank charge on me that could lose me the game.
The Taurukh Anointed don’t phase me too much, just a lesser version of Chosen Knights, I think any of my big units beat them in a 1 on 1 fight. The rest is chaff that I’m sure will annoy me at some point but I’m not going to let it stop the Warrior steam roller.
The deployment for this Game was just Frontline Clash and the Secondary Objective was Hold The Ground.
Manifestation wise I picked Sorcerer Immortal and Brand of the Dragon, not really interested in the Breath Weapon that Brand gives me but being able to fly when there is no war machines about is nice. Swift Movement combined with Sorcerer Immortal is good combo I think. Spell wise I took Hellfire, The Grave Calls and Marked for Doom. I’m hoping to use Marked for Doom on the Prophet knowing that my opponent will usually want to stop that, then I can focus on the Kadim Titan, but if I can snipe the big hatted fool, all the better.
My Opponent went for Haze of Magnesia, Silver Spike, Corruption of Tin and Word of Iron. The Wizard Hat on the Overlord turned out to be Evocation so he knew Spectral Blades, a pretty good spell if you ask me. Some good spells but I’m not sure that Haze of Magnesia is all that good to be honest. Having to take an extra D3 S4 AP 0 hits doesn’t really worry me all that much.
Going into this match my basic plan was to rush forward and try and get into combat as fast as possible. Try and get the Feldraks into the Great Bull or the Kadim if it comes down to it but I want to kill the Kadim with magic hopefully.
We take turns deploying, I have no desire to go first as my opponents range is so small I have nothing to worry about turn 1 so I was happy to let my opponent go first. In the end he does drop everything and takes first turn. We end up deployed as shown below. The Prophet and Vizier are both in the Infernal Warriors.
I plan on taking out the Orcs with my Warriors and Feldrak Elder and then running them behind the lines of my enemy. The Feldraks are going to run up and sit on the objective, daring my opponent to come and get them. The Crusher Knights are there to zone the Kadim from trying to get down the left flank, I think in a one on one fight the Kadim wins easily so I need my Exalted Herald to pop a few wounds off before it gets too close to my lines.
Infernal Dwarves 1
Infernal… [Read More]