Let's get back too it, It's late on a Saturday (6pm ish) and it's time for Game 4. (
See the first Part for my list)
Game 4
Cuatl Lord -
BSB -
Pyromancy - 570
Saurian warriors x18 - 318
Saurian warriors x15 - 255
Skink braves x16. - 142
5
Raptor riders - 260
3
Rhamphodon riders - 220
3
Rhamphodon riders -220
Skink hunters -
vanguard &
blowpipe x9 - 196
Skink hunters -
vanguard &
blowpipe x9 - 196
Chameleons x 9 - 207
Taurosaur - 455
Taurosaur - 455
So by this time on Saturday I was rather
drunk you might say so my memory is even foggier than in my last game. What I do remember is that the
deployment was Marching Columns and the Secondary was Hold the Ground. Pretty happy with both the
deployment and the secondary for this one. We both have 4
scoring each but my 2 big blocks are going to be much harder for my opponent to shift than his units so my plan going in is basically to sit both the Forlorn and the Peasants in the middle and maybe push out with one of them if needs be.
Looking at my opponents list the Rhamphodons scare me quite a bit, they can really pack a punch and are so quick too. It’ll be difficult to protect my trebs in this game from these guys. I’m going to have to focus all my shooting into them in turn 1 and hopefully weaken them enough so that they’re ineffective. What I’m really worried about is if my opponent foregoes going after the trebs and puts both units into the Peasants, they murder so many of them that the Peasants would become useless.
Other than the Rhamphodons there’s not much else I’m worried about, the
Chameleons are annoying but the perfect target for
Swarm of insects. 2 Taurosaurs are scary but I think the Forlorn can take them on, unless both charge in in one go, then I might struggle.
I dropped for first and deployed all my units on the right of the board. Right to left; Xbows,
trebuchet, Bowmen,
Trebuchet, Forlorn and Peasants. My opponent put both Rhamphodons on the right, then going to the left was a
Taurosaur, a Saurian unit, another
Taurosaur, another Saurian unit and skinks spread around. The
chameleons were on the left of the centre.
The Rhamphodons were able to
vanguard into a forest in front of my Crossbows giving them some protection from my shooting.
In my first turn I pushed the Peasants and the Forloprn up towards the centre. The trebs managed to hit the Rhamphodons but only killed one. I managed to get a wound on another one with shooting. I got
Swarm of Insects off on the
Chameleons and killed 8 of them (wounding those little gits on 5s with
Swarm of Insects is brilliant and the best use of that spell!), sadly the lone Chameleon passed his panic.
The Rhamphodons surprised me by not charging the Crossbows but instead swung round my back line ready to kill the trebs next turn. The rest of the Saurians began to form a circle around the centre, ready to charge my units when they went in.
I was able to treb 10 Saurians out of one unit before the trebs got killed by Rhamphodons, however one of the trebs held up a Rhamphodon for 3 rounds of combat before dying! I was able to kill one unit of Rhamphodons with
Swarm of Insects and the other with Bows I think. The
Raptor Riders charged my Crossbows and killed them.
I made a long charge with the
Knights Forlorn into a
Taurosaur, with the +2” charge thanks to the
Questing Oath it was a 9 on the dice or something. They didn’t kill it when they charged but did 4 wounds or so. The other
Taurosaur charged the flank along with the depleted unit of Saurians in the front. The Forlorns took it like a pro, killed the original
Taurosaur, killed some Saurians and did a wound or 2 tto the other
Taurosaur, won combat despite being charged, the Saurians broke and fled but the
Taurosaur stuck and then had to face the
Knights Forlorn for another round of combat before getting murdered by them. The
Knights Forlorn then killed the second unit of Saurians and finished off the depleted unit once they rallied.
The Peasant horde did very little in this game, sat on the objective getting me points. They charged and killed the
skink braves at one point. The
Cuatl Lord was left running solo once the trebs had been taken care of. I was able to get 4 Totemic Beasts on the board by the end but I just couldn’t pin the slippery frog down. He was running interference with the
Skink Hunters and the
Raptor riders by this point. I managed to the Frog in combat inn turn 6 and got it down to one wound but just couldn’t kill it, he made a 4+ Aegis save on the last turn to keep him alive! I could have netted 900 points if I killed him but instead I got half points for 285.
In the end I scored the objective and murdered most of the Saurian Army but lost my back line. Ended with a 15 – 5 victory to the
Kingdom of Equitaine. It was a very good game and the
Knights Forlorn were the star of the show again, just fighting everything that came their way and taking it all off. Really impressed with their ability to take a hit and dish it out.
I deployed badly…
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