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The latest issue of the 9th Scroll is here! You can read all about it in the news.

  • question, If I have a omen is in close combat vs a unit with a champion and no characters. Is the champion forced to accept the omen challenge? @Squirrelloid

  • A friend of mine recommended this app some time ago, I am loving it! Thank you very much!!

  • Quote from Casas: “If you do mind, just write it and I'll make the extra effort ” I mind! Go back to work!!!! Just kidding, summer happens, take a sweet rest

  • Quote from youngseward: “How are everyone’s games going? This thread is too quiet by far for my liking! ” Haha, yeah way to quiet. I share my game, @helldragon 's shooty sylvan elves decimated almost my whole army from the distance while I killed minor stuff in cc. Fortunatelly enough, clawed fiends claimed king of the hill objective in my favour on turn 6 for a sweated minor loss.

  • Quote from helldragon: “dslak more error: warriors cost 655 not 760 barbarian horsemen cost 227 not 221 so core unit 882 for 900 mini 2 units warriors Knights cost 355 each not 350. ” It seems there is some confusion going arround there, however I am not sure wether who is right or who is wrong? I used the last version of WDG, 2.2.2 afaik, and the original values I calculated are correct for these units on that version. (My calculous could be wrong though). Feldraks are wrong priced so they shou…

  • I just checked all lists, it seems WDG, OnG, VC and ID are ruling the UB meta. Furthermore, 3 out of 3 WDG lists have a brick of Nukuja warriors in core

  • @dslak I see now you submited 2 lists so the one with 6 feldraks should be the final one I guess? I spotted a mistake, the unit of 6 feldraks is worth 802 points, not 808.

  • @Casas list, all good @dslak list, some stuff is missing, current total points are 4376, not 4499

  • @Casas I am in group B!

  • List submitted, lets roll some dice!

  • Congratullations @Allor! Thank you @Casas for holding this amazing tournament

  • Not sure if this thread is really needed as we already have an official suggestion thread. I copy-paste my suggestion here anyways. about blazing glories I think that decreasing their off deff skill as their ego is damaged with wounds taken is fluffy but sadly very bad for the game too. I would rework their ego = off deff skill thing as follows: They are forced to challenge and their off deff skill depends on "how worthy" of fighting them their opponents are, for example: Fighting a character(ap…

  • Quote from IoRi78: “Quote from skrak: “Take back old tarskin design. -1 att per model part into base to base contact. Make it be 0-1 option per army. Increase its price if needed. ” rt don't want It so is a no go on that eventi 0-1 ” Thanks for taking me back to reality. My mark of kuulima screams thats unfair! as OK has got Lygurs tongue at 55 points . Anyway, I hope OK will also lose access to that amazing item when they get reworked.

  • Take back old tarskin design. -1 att per model part into base to base contact. Make it be 0-1 option per army. Increase its price if needed.

  • Quote from BrykJagz: “Opposite I think. I believe Red Haze may become the go to because it's always active ” Thats a very bad thing, consider charging a chaff unit, you get hurt just for clearing chaff. There are many times where +1 str is not needed, thus making red haze a downside.

  • bout blazing glories I think that decreasing their off deff skill as their ego is damaged with wounds taken is fluffy but sadly very bad for the game too. I would rework their ego = off deff skill thing as follows: They are forced to challenge and their off deff skill depends on "how worthy" of fighting them their opponents are, for example: Fighting a character(appart from those insignificant, inferior and ridiculous champions) off deff 10 Fighting gigantic model: off deff 8 Fighting large mode…

  • About blazing glories I think that decreasing their off deff skill as their ego is damaged with wounds taken is fluffy but sadly very bad for the game too. I would rework their ego = off deff skill thing as follows: They are forced to challenge and their off deff skill depends on "how worthy" of fighting them their opponents are, for example: Fighting a character(appart from those insignificant, inferior and ridiculous champions) off deff 10 Fighting gigantic model: off deff 8 Fighting large mod…

  • Quote from john doc: “am i the only one that thinks flies are okayish? btw, if a fly with 2 hp remaining receives 7 wounds, and fails 5/7 fortitude saves, how many toxic hits does the attacker receive? ” Here! I think they are quite good too. They are maybe the strongest unit among special-aves category. Comparing them to clawed fiends feels unfair for almost the same price. Ithink though that the anti-armor role is almost gone for them which is sad. Quote from Irondaemon: “I’m not overly fond o…

  • DL FAB 2.1 Discussion

    skrak - - Daemon Legions (DL)

    Post

    Quote from Desmoze: “puppetswar.eu/models-and-bits-…barghest-fiends-pack.html 30 euros for 5 models, perfectly fit cavalry base and demonic enough for me ” Awesome models!

  • my flies suggestions: 1 toxic hit normally and 2 toxic hits if the strenght which caused it is 5 or higher. Or 2 toxic if the target has an armour save of 4+ or better. 1 toxic per inflicted wound but each time you take away a fly entire model it finally explodes dealind 1 or 2 extra toxic hits. 1 toxic per wound, but 5 w eaxh fly + stubborn or unbreakable.