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The latest issue of the 9th Scroll is here! You can read all about it in the news.

  • Long term solution is complete rework. Questing Oath with fortress of faith means 1+ reroll 1. So good armor and dmg for mere 95 points with 3+ fireborn. It would be my dream build if might works every time. Vs fear = Mmh 3.66 wounds vs monster in the end. It does sound decent as you have only s6 and not 7 Mmh Vs fear with R4 it will rip some wounds but these are rare. Vs trash: 5.25 wounds. Above avg but nothing special. Heroes heart does somewhat the same with 4.78 if you build it like this at…

  • Samstag ist alles frei PQ glaube Ich

  • I could come up with many different ideas like this @Sir_Sully And no magic weapon for might is a new and interesting one. You would only have to add "mundane weapon" and "remove Lance" But mundane Questing Oath with fortress sounds very very hard mmh Problem still stands: We have to nerf him We have to find a least invasive solution No change to rules would be the best Adding dominant is afaik not a rules change. So currently giving dominant to both might and divine is the go to solution perhap…

  • A full DH gunline let's see or let's check all different kind of units. Elite =3+. Long 15 Longbowmen = 0.09 wounds 15 crossbows normal =0.27 15 crossbows elite. = 0.55 15 elite hand gunner = 0.83 Organ gun = 0.64 rune crafted Bolt thrower = 0.046 wounds /0.092 if elite 3 OK multi shot things = 0.2. 6 Shabtis = 0.33 Really? Every army has easy time killing ONE pegasus which can easily be revived?.... Pathfinder? 10 guys in short range? = 1.48 if ap shots. There one unit if short range = easy cha…

  • Quote from logick: “Most important part is "you can't redirect him and has a unit to bodyguard him". Again, 5 Pegs, kill 1 you can kill the lord. Most of the armies can do that so for me "a unit" is not a argument. Because you pay the price for that and even more in KoE where it's quite expensive. So I don't see why it should be changed. And I don't say that because I play KoE, I say that because other armies have the same possibilities and nobody care. ” Sry that is just moot... Killing one peg…

  • I am tad confused. If we talk about rework I would count KoE as tier armor. A full army of 2+ as is standard for KoE and we have access to 1+ as Cavalry and even 2+ as infantry is possible without spells. Also I had the impressions that SA should reduce armor and went a more high R route in the rework? Problem with KoE is if you take knights only = Tier 1 without a doubt Peasants only = worst Tier at the same level of Se Mix = well I can see tier 2 but as knights are the highest priority I would…

  • Habe angefragt ob noch Platz ist beim infinity Stammtisch

  • I dislike the old gw models.... Look goofy. I like the more main stay army look of these peasants. I would never send my peasants from the field into war. I would send trained soldiers into war The peasants need to grow to even further accumulated more money for me

  • Quote from Loooci: “is there a way to prevent that the relic will be killed in first round of combat? How is your approach @Klexe ” Not many enemies can do that. Thanks to Relic having r4 and 2+ as which is stronger then Forlorns most enemies just can't hit it or they will most likely loose the whole combat and break. Forlorns draw even vs most enemies. Let me show you simple math. Horde Forlorns vs horse lion guards. Lion guards 8 wide? 4 hit on Relic 2.96 on Relic And 3.7 on Forlorns. They alr…

  • So yeah you are right he can fly. My argument still stands. He has no bodyguard unit. He could go with fly inside a unit and loose all movement advantage. His fly also removes other options. So my argument still holds for the most important part

  • I wondered the same too. Relic removes 1 av from forlorns if 5 wide and 6 forlorns cost less by 25 points The 1 av gets offset by 4 s3 attacks and impact hits and you pay 25 points for +1 armor in the end I like the relic because it gives my heroes inside 1+as. It gives cavalry 1+ as if the charge too. AND it makes a difference. Most enemies have s5 ap2. If you have a 6+ armor or 5+ armor is huge and with your heritage it is even better 6+ as = 16% save 5+ = 33% save. that is double the number o…

  • Quote from mrmossevig: “Quote from Klexe: “I think I found at easy and perhaps fluffy solution. What about same as now. The model gains towering presence if mounted on a model with fly. Then he would be as strong as the DE hero but he can be killed by WM ” I like it. I think the reason why he’s picked so much is that he has the damage output of a (sick) monster but can be hidden in a flying unit. @Klexe Do you have stats on how often the Might Duke rides a peg? I think disallowing him a supporti…

  • Forlorns are both hammer and anvil depending how you use them In horde they pump 4x8 = 32 minus 6 for relic + champ and bsb = 30AV ows 4 +1 to hit vs fear and s6 ap3 out. That is on avg 15 hits = 12 kills vs ANY other infantry. While they still rock a 3+/5++ So for example they kill 12 lion guards In contrast lion guard would deal in same horde 7.7wounds and i think we can agree that Lion guards are quite an hammer arent they?` Without bsb? they still deal 11.25 wounds in horde Zealot dark gods …

  • Quote from Little Joe: “Quote from Grouchy Badger: “youtube.com/watch?v=-SLpYeSh0T4 ” I like the uniformity on these, they will look like paid and trained soldiers. Should work well on KoE to distinguish them from peasants. ” That is why I bought them... Have to swap all my peasants

  • Quote from Marcos24: “I understand you’re trying to balance it Klexe and I appreciate that effort, but I’m just specifically arguing against the existence of “one shot kill” models in the game (one shot kill anything other than average single wound models) ” I agree. Such concepts are no fun. The problem is that currently I try to find a suitable solution until the full rework and for that I want to touch the rules as little as possible. So overall removing the bus as WM/magic safety net is imo …

  • Quote from Grouchy Badger: “Quote from Marcos24: “Agreed, they shouldn’t be called knights either just from them simply being on foot. Let empire have the foot knights, rename ours to men at arms or sergeants or something less noble ” Are you seriously implying a knight is only a knight if its on horseback? ” We had this discussion before and especially Marcos knows it.. But for the sake of simplicity and that we are not all English mother language speaking we came to the conclusions: If you use…

  • Quote from Marcos24: “Yeah but not being walking gods that can just touch another one that’s supposedly equal in power and boom dead. That duke, if he gets the charge on an equally expensive character, will kill him ” Well to be fair slayer lords do that too.. The thing is... They have zero armor and 6+ ward... That's it.. And on foot so even peasants kill one quite easily

  • I personally would prefer grail foot knights way way more then Questing like forlorn but they are not a highly needed unit imo and I think KoE is a predominantly Cavalry army so we don't need too many different foot knights. And grail knights on food would be weird because of fluff... Food knights = high numbers. Grail knights = low numbers. Imo even the Questing Oath is wrong on Forlorns. Current Forlorns with Oath of fealty and you can choose between the weapon of your choice would be nice. 10…

  • I think I found at easy and perhaps fluffy solution. What about same as now. The model gains towering presence if mounted on a model with fly. Then he would be as strong as the DE hero but he can be killed by WM

  • Quote from riseagainst: “@Klexe Sehr cool! In der PQ? Uhrzeit checke ich heute Abend nochmal, aber spätestens 20:00 Uhr sollte klappen. ” Okay reserviert du einen Tisch sobald du die uhrzeit weißt? 20.00 Uhr ist okay