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The latest issue of the 9th Scroll is here! You can read all about it in the news.

  • Quote from Squirrelloid: “Quote from Konrad von Richtmark: “Not sure why high-end archers vs common bogstandard gunners is a relevant comparison. Anyway, the relevant comparison for this thread is with crossbowmen. I'm not aware of any historical case of crossbowmen having remained around as a competitive alternative to guns after guns came around. Not, at any rate, after high-end armour became reliable able to withstand penetration by crossbow bolts. ” Again comes down to ease of manufacture, c…

  • Not sure why high-end archers vs common bogstandard gunners is a relevant comparison. Anyway, the relevant comparison for this thread is with crossbowmen. I'm not aware of any historical case of crossbowmen having remained around as a competitive alternative to guns after guns came around. Not, at any rate, after high-end armour became reliable able to withstand penetration by crossbow bolts.

  • Economics may be a major reason, but far from the only. The superior penetrative power of guns was a real advantage and a real reason for their proliferation. They weren't just used by masses of cannon fodder that had to be raised quickly and cheaply, but also by elite troops such as Ottoman janissaries, who were among the first to adapt them on a large scale. As far as it comes to skilled archers in a gunpowder world, we don't need to theorize, we have actual military history. England kept on u…

  • Giladis made it quite clear some time ago that while cults are going to be an integral part of the DE fluff, it remains to be determined how that will actually be reflected in the rules, if at all. If the Warriors and Daemons full army books are an indication of anything, T9A is going in the direction towards less internal restrictions and options excluding others. Still, you can take my Olaron independent Dis 9 infantry from my cold dead hands.

  • Handgunners being cheaper would not make sense in the fluff. Why would infantry with guns have appeared in the first place if it's inferior to crossbowmen? I don't see any significant issue with increasing the AP of handguns. The main problem with proliferation of AP is that it has made armour into all-or-nothing, making 5+ or 6+ saves all but useless since they will be negated by almost everything that makes a serious effort at killing you. Handguns already have AP2, so it does no harm in that …

  • It's true, handguns and crossbows being unwieldy is a stupid bit of Games Workshop legacy. But it is what it is, and changing it would require reworking the core rules for ranged weapons. Also known as not going to happen before 3.0 at the very earliest. As far as I see it, the singular issue that gives crossbows an edge in utility is the way their range is, unlike handguns, just long enough to shoot into the enemy deployment zone on most deployment types. The old Games Workshop legacy rule of g…

  • Unwieldy for handguns makes a certain sense if you consider them to fire by rotation in deep blocks, as was historically introduced by Maurice of Nassau. Moving such an arrangement and getting it set up in a new place would take a bit of time, I suppose-

  • A general bubble amplified by Household Standard would be the way to go, I think. Relying on a character per infantry block leaves support units out in the cold, making you either miss out on the wonderful synergies they provide, or leaves them too unreliable to effectively deliver them. I will post a sample list when I get to my computer.

  • Also, no to bayonets. Not as long as T9A is supposed to be an internally consistent fantasy world where basic physics and basic human physiology are the same as in the real world, and the inhabitants of the world aren't stupid. There's a reason for why bayonets only became a thing when they historically did. Before that, guns were either too short (arquebuses) or too heavy (fork-rested muskets) for bayonets to be a viable weapon compared with just giving the gunner a sidearm. And when the bayone…

  • How about making handgunners range 18", S5, AP3, Unwieldy? All else same as now. That'd make them even more powerful shooters on a point by point basis, at the expense of being even more dependent on being in the right place at the right time. Leading them to be used in a more mobile way along with parent units, as they'd have to to get those shots in, but would need fewer shots per game than before to be worth it.

  • A development of the recent idea. What if breeding and the orcish life stages were related? As in, breeding would cause the biological changes that make them develop from feral to common? If that makes them less likely to win future mating contests, there would be a tendency for females to rotate between males. Iron orcs, being on top of tribal society in every way, would be able to come back into the game with a vengeance, but the question is whether they'd care at that point.

  • Having thought about it, I kind of like the idea of feral, common and iron orcs being different life stages. With aggression and physical growth happening faster and earlier than intellectual development. Thus, orcs lose some of their ferocity in middle age, but eventually make up for it by fighting smart, skilled and disciplined. It is also consistent with the low number of of iron orcs in existence, not only is there attrition at every age, but it might be worst in middle age where their fight…

  • Quote from Peacemaker: “I thought he fluff said something about the orcs living as tribal herders. Which is why the orc tribes kinda wander around. And that they used to have a city civilization that fell after an Age and now roam around taking care of their boar herds, kinda like mongols/sheperds ...or was that just someone else's fluff I read on here? Anyway, here is my analysis on the birth rates and family structure so that they can realistically maintain somewhat of a threat within the T9A …

  • I don't know of any fantasy world apart from Tolkien's where elves are ageless. In pretty much every other, they're the longest-lived race, but still of finite lifespan. I doubt T9A means to be different from the mainstream in this regard, though if it were, would it produce interesting fluff?

  • Please, people, be a bit less condescending and dismissive. As far as comes to the matter though, it is entirely feasible (economical, even) to obtain miniatures second-hand, as long as you're willing to be adaptive. Something I've found to be a great stimulator of creativity. But it's true as the people say, this hobby is probably among those with the lowest environmental impact out there. It even occurred to me that it allows for environmentally friendly conspicuous consumption. By contracting…

  • Pretty much what Calisson said. Only that I don't like the usual trope of the biggest and meanest orc being automatically boss, or that all he needs to do to keep his position is to win single combats against contenders. Orcs are belligerent maniacs, they're not stupid, if they're fed up with his asshattery they will gang up on him. Among humans, a single badass alpha male can succeed at keeping a whole group of weaker individuals in line, despite them knowing they can take him out together, bec…

  • * Your Army: * DE * Opponents Army: * ID * Score * 14-6 * MVP DE Unit: * Repeater Auxilliaries * LVP DE Unit: * Captain (pegasus)

  • Another thing. Orcish tribal politics. In the crowdsourcing for army book unit entry fluff, I did a contribution for Orc Chief. The key point being that orcish tribal politics can be described as a very violent form of democracy. It should be clear that it would be impossible for a tribal chieftain to rule without broad popular support. When every member or the tribe (or, at the very least, the great majority of adult males) is a fighter and of belligerent temperament, there's just no way for th…

  • As was already said by (iirc) Calisson, spore-breeding orcs is right out. That was a literary innovation by Games Workshop and part of its intellectual property, and is thus untouchable. Why would caring for females and offspring etc be useless and something that should be done away with? If we don't want the armies of our game to live for anything but war, we might as well go full For Honor and declare that T9A battles take place in a celestial arena where armies are beamed down and made to fig…

  • Quote from Phaeoron: “Should the religion stuff be split to its own new thread? Or the title of this one modified? ” Perhaps renamed to "The advantages of being human", since that's from where the religion track took off.