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  • ETC lists

    Phoenix5 - - Orcs and Goblins (O&G)

    Post

    I could understand DS3, it makes sense, i don't see them trying to hard to protect them selves wile they try to eat something. however i also think OS4 also could make sense on a creature that has literally one weapon. It would be hard to avoid or parry a mouth full of angry teeth that's also 4 feet wide and can swallow you whole. They don't need to worry about you blocking them with a shield or a sword as they would just eat it as well as your arm.

  • ETC lists

    Phoenix5 - - Orcs and Goblins (O&G)

    Post

    Even at 13 PPM and no other changes people will still take 100 if they want to. They will have one less magic item in their list or one less bolt thrower, but they will run the same list. more or less what i'm trying to say is that a change of one point wont do anything and any more would nerf them back to the shelves. It sounds to me like your guy's issue is not just the "value per model" but the ability to spam 5 units of them. I can get behind a reasonable limit to how many units you can take…

  • ETC lists

    Phoenix5 - - Orcs and Goblins (O&G)

    Post

    Quote from Trains_Get_Robbed: “Gnashers are simply under cost no two ways around it. Just because the internal balance within a book isn’t properly costed, and group think-tank is too slow to catch up with the meta, doesn't mean that they aren’t under cost for they do. ” but why do you think they are under costed? I just said when they were at 13 points they were rarely taken. They went down only 1 point. Thats a measly 24 points in a unit of 24. my point was due to other units getting over nerf…

  • ETC lists

    Phoenix5 - - Orcs and Goblins (O&G)

    Post

    When Gnashers were 13 points and no one took them. They got bumped down to 12 and all of a sudden they are OP? I think not. I think with the giants being over nerfed and 10 man Iron Orcs no longer being an option the meta has just shifted over to Gnashers. Gnashers have many downsides already, i don't think nerfing them will do anything other than force people to put them back on their shelves. What we need is other viable options that are comparatively good. if I could I would ditch this giant …

  • ETC lists

    Phoenix5 - - Orcs and Goblins (O&G)

    Post

    Quote from Evaenarion: “@Phoenix5 well yes, it would be too much for D6 S5 ap3 hits. But, they are not one use only (if very unpredictable) and if enemy has to go over them (like a charge to the tarpit), it is 2D6, potentially 4D6 and that is pretty brutal. Some chaff units cost around 200 so such an exchange is also fine. You lose just a drug addict with a freaking ball. Enemy loses opportunity how to redirect those gnashers. You also still have a scoring parry tarpit (30 or 45 strong) and all …

  • ETC lists

    Phoenix5 - - Orcs and Goblins (O&G)

    Post

    I'm not sure about orc bows but goblin bows are way to expensive. i think (compared to other weapon options ) they are worth 1PPM. however goblins have to replace their shields with their bows and pay points on top of that. if goblins kept their shields, bows should cost 1ppm like with orcs. if they are going to replace their shields then they should cost no points. Parry is huge for goblins. I think the last LoS and volley changes was enough to bring down their usage. adding a high cost to bows…

  • ETC lists

    Phoenix5 - - Orcs and Goblins (O&G)

    Post

    There are a lot more Cave goblins than I thought there would be. I am curious of how the O&G ETC players use their Mad gits.

  • that would for sure make him better. I would also give him the same rule that the pump wagons have. maximized random movement. that way the loss of reliable movement is reduced slightly. It might then be worth taking as an upgrade without needing to reduce any point costs.

  • Giant with Wrecking Ball

    Phoenix5 - - Orcs and Goblins (O&G)

    Post

    Quote from Ciara: “You are right about born to fight but not about his attacks. They are grind which mean they are auto hits which is huge difference with his off 3 (as unreliable as wrecking ball i guess hitting almost always on 4+). On average he scores more hits with grind attacks and more hits the more he get from rage. ” True. but the lower St and AP means you are doing less with those hits. Even with hard target and the "upgrade" costing 0 points it would still be bad. going from a reliabl…

  • Quote from Igthorn: “I would like to stand up for mr G with Wrecking Ball in my opinion this is da best chaff destruction tool, cos random movement prevents flee reactions but still lack of btf is a pain in the green butt. ” If thats its main job why don't you just take a scrap wagon? Its more reliable and over 200 points cheaper... The chances of you hitting a chaf unit who is 12 inches away (assuming start of the game vanguard,) with 3d6 random move is under 37.5% (should technically be over 1…

  • Quote from Auto2: “Another alternative would be to give the wyvern on the 50mm base 3 HP and 2 attacks, and attach the current wyvern profile to the larger base. The smaller wyvern would presumably get a big discount for losing 1 HP, but TBH it might find more of a niche with the orc chiefs who probably want to be cheaper more than they want to be more survivable. I mean the boar cowboys with 3 HP are doing fine, so maybe a less beefy wyvern would be a good idea. ” The Boar provides +2 armor whi…

  • As a whole i think WotDG are in a good spot. the teleport monster is kinda weak (maybe overpriced?). I also think that warriors are a little to cheap. As far as comparing O&G to WotDG go its a tough one. Because you know the grass is always greener on the other side warriors i find are a tough (not impossible) match up for orcs. we do have some good counters (Wrecking teams) Regular warriors are not OP by any means but they are (stat wise) better than our elite units and are cheap and are in…

  • Quote from Pellegrim: “It's basically an auto-choice as long as you have points in the characters section right? I mean 4 mean-ish attacks extra and two pips of discipline on a Stubborn beast? ” If I'm taking a spider it has to come with a king, lol. The Gargantulas low Dis is why I wouldn't take it without a king. put a GW or a lance on him for str6 ap 3. Quote from Pellegrim: “And while we're at it, what are the most horrible match-up for a Spider? A Knight bus? Cavalry in general? ” most thin…

  • My notes will be in green !Disclaimer! -All my reviews are based off my own experience and opinions!! ___________________________________ Death from Above Skewerer - Too many points and boring. I have 12 of these guys and they don't get any use anymore... - A neat idea I had was being able to take these in a "unit" for example, 1-3 per unit. (6 max total per army) 80pts for the first +60pts for additional. -Skewerers in this unit must be deployed within 3 inches of other but other wise count as …

  • My notes will be in green !Disclaimer! -All my reviews are based off my own experience and opinions!! ___________________________________ Special Iron Orcs -Not too bad but they could use a few little adjustments. -A little expensive for one attack per model. This unit is VERY similar to WDG warriors except the warriors have better stats (2 attacks, Agi 4 and spiked sheilds),are cheaper in points and are core to boot. Iron orcs should either be slightly cheaper or just give them the 2 attacks th…

  • HERE IS A LINK FOR THOSE WHO ARE LAZY LIKE ME Fun little bit of Fluff.

  • ++Finished my previous post++

  • My notes will be in green !Disclaimer! -All my reviews are based off my own experience and opinions!! ___________________________________ Core The true heart and sole of O&G. Unfortunately this is where most of the problems with this book lie. Orcs Common Orc -Too expensive to make a true Horde (which should really be the theme of this army) and simply worse that feral. - Crossbow and Heavy Armor -as I said before they should be their own unit entry. 10-30 models -crossbows make great shooti…

  • Quote from Baldin: “Thoughts on decreasing common orc min to 10 and make them xbow+heavy armor by default? ” Personally I think that they should just be their own unit entry. Then they can have a min-max completely different from standard common orcs. common orcs could be viable if they were cheaper. currently ferals are just better. Immune to psychology and battle focus are just so good for O&G.. I will make a full review a little later when i have time to type it up.

  • My notes will be in green !Disclaimer! -All my reviews are based off my own experience and opinions!! ___________________________________ Special Items Weapons Enchantments Omen of the Apocalypse -Fun weapon.. used to be better when it was a d6 but it is a little cheaper now. not bad on an orc. useless for a goblin Maza's Zappin -Great when stuck into a unit of bows. i like it on a forest gob in a unit of forest goblin skirmishers with bows. Shady Shanking -Great for any orc. Lightning reflexes …