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The latest issue of the 9th Scroll is here! You can read all about it in the news.

  • Logic of the army

    dragonravioli - - Saurian Ancients (SA)


    Quote from DanT: “I know that there are currently bottlenecks internally related to layout and design type issues, which may slow things down, but that can't be solved without people with the right skills volunteering. ” How you know that those are "bottlenecks"? You don't "solve" bottlenecks.

  • Quote from Adam: “3. Not really, most of the armies have multiple competitive builds. The only army currently with really low internal balance seems to be VS. ” Consider this in a wider context, not just within the this game played in a competitive manner. I still think we're forcing unnecessary asymmetry in the game by limiting factions. Distinct armies is of value yes, but why does this have to be obtained through limiting what factions can do, when players will make choices between units none…

  • Quote from DanT: “Quote from dragonravioli: “Quote from Giladis: “T9A will only grow in this day and age if we people who like the game actively proselytise ” Yes, because of what we have chosen T9A to be.I'm not sure what you mean by this, or who the "we" are in your sentence. "We" as opposed to blaming "them".Quote from Little Joe: “It is time to rethink and broaden what inclusion means for T9A. ” I wonder why this would happen. T9A is all about people doing what they enjoy doing, and if someo…

  • Quote from Giladis: “T9A will only grow in this day and age if we people who like the game actively proselytise ” Yes, because of what we have chosen T9A to be. Quote from Little Joe: “It is time to rethink and broaden what inclusion means for T9A. ” I wonder why this would happen. T9A is all about people doing what they enjoy doing, and if someone outside happens to like the results then yay. There was a line that I found hilarious in the Executive Board Statement about RT being empowered to de…

  • Why not PT?

  • @Squirrelloid I like characters that have names and stuff in games. Don't tell me that I should not.

  • Quote from Happy Aspid: “I unfortunatelly see too much Ideas realised in new DL, that I always wanted for WODG. ” Could you give me some?

  • Quote from Squirrelloid: “Quote from Kristian: “ The other argument is this: having very powerful individuals is fun for a lot of people. They find it cool that these individuals are able to kill entire units. Thus we need it represented in gameplay. Conclusion does not follow from the premise. Just because they find it cool does not mean it needs to be represented in the game, especially when it goes against the spirit of the game itself (you know, a game about armies). Especially when it confl…

  • The old chaos gods

    dragonravioli - - Homebrew 9th Age


    Quote from Eldan: “Quote from Marcos24: “Lol omg you guys have no idea what’s coming... I’m blown away by what I saw ” Didn't people say that about the warrior book too? ” Don't believe the hype. Some people like the WDG book, I hate it. But this time it actually looks like the effort to make something I would like has been excellent. Not initially, but luckily some changes happened. That's why it has taken so long. I'm excited to see if this book alone will bring back my enthusiasm for the game…

  • About the problem with rules.

    dragonravioli - - Archive


    People are different, shocking. Making games is not rocket science. It's not science at all. So in addition to the complexity in rules that Eldan was talking about, there is also the thing about dynamic systems. People might argue that by changing some things in Warhammer 8th Edition, T9A is now an improved version of it. But the systemic complexity means that my gameplay experience is hugely different, not necessarily better or worse, just different. It's hard for you to tell what I find fun in…

  • I think you misunderstood me. I didn't mean that we should even desgin special characters, let alone make them powerful. What I meant was to delete a too dominant build from an army book and add it with some small tweaks to a pool of legendary or special characters.

  • Quote from Marcos24: “Quote from Konrad von Richtmark: “Quote from FlyingScanian: “I can't help but think that the solution is quite simple. Make some official fluff characters (as soon as each faction gets some fluffing fluff in a FAB). Even stat them up. Do this using existing character and equipment options, to the point. No extra special rules. No special super-unique weapons. "Just" a template that you can use as that character, or as your own character in a similar position. (Then again, I…

  • Quote from Chack: “Sorry but niche and hig impact are not conceptually opposed ? ” I don't think so. Think about a magic weapon that autokills any giant it gets into base contact with.

  • Quote from Shlagrabak: “Sure, people will likely agree with that now. But do you not think that we would be at the same spot should this work be done? Would it not just become the new normal? "This didn't answer my many questions" "Still next to no fluff" ” giphy.gif I don't understand this idea that some work is not valuable. If ADT use time on communicating with the players or BGT on flavor texts instead of real work, why is that bad? How can anyone else say how to best use their time? It's no…

  • Quote from Shlagrabak: “Quote from Baranovich: “Orcs & Goblins were never meant to synergize! They were meant to OVERWHELM! With massive numbers. Grind your opponent down to exhaustion with brutal force, terror, and sheer numbers. Same goes for armies like Vermin Swarm and the Undead. Those armies aren't supposed to synergize! Again, it's about the endless, terrifying masses of ratmen and skeletons that makes those factions what they are. When you take factions like that - the classic, massi…

  • The 9th AGE - Meme Thread

    dragonravioli - - WWW Topics


    Quote from JimMorr: “2g9phf.jpg ” 35K9c.jpg

  • Quote from Hoffa: “So the project exchanged immersion Yes and no, I will not dispute that the level of immersion is lower (even I that consider my self a fan of T9A) gave WHFB a higher score for immersion. But this was unavoidable. The high immersion score for WHFB comes from it's rich, 30 years in development, setting that T9A obviously could not use. What can be read from the poll is that having a developed game world is important for long term survival but lets be realistic. It will take many…

  • Quote from piteglio: “...because it'll give our grandchildren the chance to say "grandpa and grandma were there too!", when they'll learn at school how the internet changed the way people create new stuff. ” Yes! T9A enables work as interaction. We can still achieve so much more and I want to see how much.

  • State of 9th age in the US

    dragonravioli - - US Masters


    Everything points to this orga stuff again Quote from Windelov: “There was a very tangible mission and relevant goals. This helped form an aligned organization and the goal was achieved. Where to go from there seems less clear and the project seems less aligned. As so long as there is no new mission communicated, then management is steering the boat as they should. ” Yes. Where T9A is at now, is exactly where people have taken it. As time went on and goals were achieved, things got messy and we …