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The latest issue of the 9th Scroll is here! You can read all about it in the news.

  • Quote from Casas: “Pairings for Round 3 @Allor Vs @Martins9thAge @Arthur Vs @GabbaGandalf @MistrMoon Vs @RomanRagnorak @DarkS Vs @Firthunands91 @panterq Vs @Thurvack @Kopistar Vs @subspace @helldragon Vs @dslak @Casas Vs @GitanoNinja Deployment: 5 - Refused Flank Map 6* Secondary Objective: 6 - Secure Target *(Maps can be found in the Official T9A Map Pack v2.1.2) You have until the 27th october at 20:00 GMT to submit your results. GL HF!! Table up to now: * # * Player * Points * 1 * @'Allor' * …

  • Lion Guard vs Flame Wardens

    Kopistar - - Highborn Elves (HE)

    Post

    shoot one, fight one, redirect one I think you should add spearmen or at least sea guard in that discussion. Big block of spears is a meaningful threat. And believe me not every unit want to run straight at sea guard with a banner and a sliver. I found this to be a very decently thrratening unit. Anyway as said before i pick my block depending on magic and vice versa.

  • Lion Guard vs Flame Wardens

    Kopistar - - Highborn Elves (HE)

    Post

    list suiting. Each unit has its own benefits and its up to you to choose. Warden and flaming standard synergize very well with alchemy. LG are way better with Divination. So already magic path has an importance. If you go MoCT with Prince LG and warden are good. swordmaster Don't need him.

  • Once Bitten in Germany

    Kopistar - - Germany

    Post

    Strasbourg and switzerland also have some players. And many would be happy to meet you !!

  • I would love some thing "ala mageblight" that affect maybe characters (or unit containing), or items (or unit having such). This could also be a fluff "spy" thing.

  • mhmmm.... With your mouth ?? Sry. Couldnt resist.

  • Yeah but this solves nothing for them and only increase their rps nature. It would require additionnal math to see if Herm thinking makes them way better agaisnt cav too. My gut feeling is yes and therefore this might be a no go though.

  • well. getting 8*4+8*2 might be a Reason. Like a horde would deal 48 attacks, mainly hitting on 2+/3+. wounding on 2+ up to 4+ most of the time. Wanna do some math about it ? Even if 8 swordmaster made it into combat that's 33 (champ) attack Off6, lighting reflexes and S5. Seems a good deal to me. That's 14.666 wounds on a parry R4 unit. 18 if R3. Couple with alchemy potential or awaken the beast made them insanely good. Insta buy for me. 2x15 with champ+muso at 2x285. insane potential

  • fae miasma not always triggering (especially if you loose some models) Opponent can still make good roll and "avoid" the penalty (and that is really frustrating, seeing a warmachine needing a 6 and still hitting). In short, you cant really count on them to have an impact.

  • HBE vs WDG 8-12 mvp : warden lvp : ootfh drake/ryma HBE vs DL 8-12 mvp : warden/ootfh drake lvp :sea guard HBE vs EoS 13-10 mvp : warden lvp: sea guard/ryma HBE vs WDG 9-11 mvp : warden lvp : -

  • that sarcasm is absolutely not helpful. Plus you have no way to compare both version, making your argument iffy, at best.

  • you forgot the main thing. Ap2 on sea guard and agi7 if charged. Meaning that not many unit will run straight toward them

  • Units of 2 Eagles?

    Kopistar - - Highborn Elves (HE)

    Post

    testing them on a 3 game turney : - vs WOTDG they killed one base warrior before fleeing (not rallying ment they gave full pts) - vs DL they got 1 succubi before dying - vs EOS they got the milita (150pts) and remained alive I intended to hunt warmachine and chaff but the EOS "cannon was guarded" by 3 griff so i couldn't go really close to threaten him I will test them again in the Crippling Rides on UB. So far i would say they lack Something to really be Worth taking in multiple models. Bigger …

  • Allor and Firthunands91 lists are correct.

  • Submitted. Group B

  • Damb i hope i draw you once. Playing very skilled hbe player is really something i need to improve.

  • i think sweeping attack is iffy. You would need to be closer than 9" of your ennemy, which is really close. And if they are cheap it would mean that the ennemy is encline not to care about them, risking becoming chaff. If they are not, how many unit let you come this close ? It would mainly let them become charge bait. Yes scout and light troops helps but i still think thoses issues are going to come into play.

  • you are probably making a valid point generally speaking but all your example are off (at least i think so) If you take things that no-one else can do in the army book (overall blender duke, mage bsb, dreadmill d3hp) ofc discounting other to make them viable is not the way to go. But in this example, the sgr competes with sloop and solely with it. Sgr are mostly taken, this is true and maybe they overperform but this is not certain. Ha. Maybe what i am trying to tell is that in previous iteratio…

  • the fight has always been thight between sgr and sloops. And indeed now sgr have the upper hand. So in order to improve internal balance, you either nerf sgr or up the sloop. I would be in favour of upping the sloops ofc.

  • RH is not getting nerf. No way. Ryma are in a good spot, not sure anything is coming. Spears are in a decent place and see a healthy amount of play. The big issue i see in nerfing them is meaning sea guard will be the only choice to fill core unless silver/archer get significant buff. So nerfing them mainly resulting in poor internal balance i do not see anything coming.