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The latest issue of the 9th Scroll is here! You can read all about it in the news.

  • so i miss this part about Headhunter

  • Double Auroch and double Leader of the Pack Hunters list suffer a lot. Nothing surprises for me. Im glad to see some drops on my Hunter builds - Wildheart, HeadHunter, Tusker Mount then I don't suffer a lot by +10base price. I guess we will see more Mercs and Frost Mammoths. The more important fact for us is Divination nerf +2/+2 cast for main dmg spell is huge Nerf. Also UD players will switch for Cosmology to keep his healing power (2 dice cast still is available but not with Divination spells…

  • Quote from Jarek: “Auchors as all other monsters went up. Nothing dramatical. Hunter with auroch underneath seems playable. He does not differ too much from an auchor. +135 points for healing, MR2 and GW seems nice. ” ?

  • the-ninth-age.com/community/ne…easing-the-books-part-ii/

  • Also put Shaman with GutRoarer to this unit and cross fingers for enemy bad rolls against Fear. Bruisers are in top dmg dealer unit in this game.

  • thia is my list: - Trolleater +10 - Headhunter -10 - Firebrand -5 - RottenJaw -5 - Khagada's Legacy -10 - Pennant of the Great Grass Sky +10 - Lygur’s Tongue +5 - Auroch Charm -10 - Rampagers chains -10 - Wrestler belt* redesign because this item couse to much problems - Great Khan -10 i think we cannot except more drops here because he will be to cheap, rather than I would like to see more freedom in building - Mammoth Hunter base +10 - Mammoth Hunter mounts -10 or more - Mammoth Hunter Iron fi…

  • OK General chat

    Odoamar - - Ogre Khans (OK)

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    We know

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    Odoamar - - Ogre Khans (OK)

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    Agree

  • 1. Riders on Frost Mammoth don't have Lance option before I will edit this post if find more

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    Odoamar - - Ogre Khans (OK)

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    Quote from Zwei: “Quote from Odoamar: “For this moment I see only small chance to make him playable without redesign. Agree combat characters on foot are rare, he don't have Hunter mobility and Hunter dmg output is enough to use him as solo model. GKhan can fight better but it isn't important if you cant fight when and where you want. I guess few point drop and big drop in points for additional Tribesmen models can help him. Tribesmen need characters to shine, maybe this is solution? Let's see s…

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    Odoamar - - Ogre Khans (OK)

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    For this moment I see only small chance to make him playable without redesign. Agree combat characters on foot are rare, he don't have Hunter mobility and Hunter dmg output is enough to use him as solo model. GKhan can fight better but it isn't important if you cant fight when and where you want. I guess few point drop and big drop in points for additional Tribesmen models can help him. Tribesmen need characters to shine, maybe this is solution? Let's see survey results. Personally I think Wrest…

  • Models for the Ogre Khans

    Odoamar - - Ogre Khans (OK)

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    images.app.goo.gl/ioGeh68b8SqwnNbYA I guess GW stonehorn have similar body size.

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    Odoamar - - Ogre Khans (OK)

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    I don't have decision power to do that. Overall Ogres are pretty balanced army, they have lot of good builds in my opinion but if you check army list "Rak Hunter"* is most common entry. *check Animosity Lexicon Book

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    Odoamar - - Ogre Khans (OK)

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    Sure but I guess almost every one agree about 2+/4++ Hunter Power. This build is bonkers Personalny im fine with Hunter+Death Cheater build.

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    Odoamar - - Ogre Khans (OK)

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    I guess we can see: - GKhan and Tuskers points drop - Wrestler belt, Trolleater, Hunter base cost point increase - Hunter's mounts point drop Other will be marginal +/-5 but who knows? Unfortunately I don't have knowledge about that.

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    Odoamar - - Ogre Khans (OK)

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    Enjoy guys docs.google.com/forms/d/e/1FAI…l9qA/viewform?usp=sf_link

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    Odoamar - - Ogre Khans (OK)

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    Quote from WastelandWarrior: “Quote from RobertR: “Do you have some examples? Bruisers are pretty strong though. Kin eaters are also good, they always do lots for me. Yetis are generally regarded as good as well. Mercs are too expensive, but pretty strong. The cannon is good at controlling the board, even though it rarely hits anything. I think cats in core is pretty good in wildheart lists as well. It is the case though, that we have auto include units. Hunters, a khan bsb, lygurs tounge, shama…

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    Odoamar - - Ogre Khans (OK)

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    swifstride, +1adv/+2mar is huge advantage over GKhan

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    Odoamar - - Ogre Khans (OK)

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    Quote from Morgan_Treeman: “waste their what? do you use a standard in mage bunker to get the scrapling lookout? Everytime I use scraplings, I want to ue a khan bsb to help them stick, which means I never use them in wildheart lists. ” waster their resources. Yes I use 5Tribsmens with discipline banner. I use 30scraplings with Foreman, they are admit immune to Panic if they run near my Hunter General.

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    Odoamar - - Ogre Khans (OK)

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    Quote from Morgan_Treeman: “not only discipline, but scoring is the main issue. you need to write your list accordingly to have a couple of darts in core to compensate. ” I have 30 scraplings for scoring ( they avoid fights) 5man tribsmens for mage bunker 4schock Tuskers cavalry Lot of times my scraplings do scenario if enemy focus on them can easy delete this unit but probably waste their reaouO