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The latest issue of the 9th Scroll is here! You can read all about it in the news.

  • Quote from flammy`: “Quote from duxbuse: “I have tried to update the de book to 2.1 but when I make a list it is still using the old points values? ” Hello, I haven't updated the books to 2.1 yet ” ohh can I not do that with the book editor?

  • @flammy` I have tried to update the de book to 2.1 but when I make a list it is still using the old points values?

  • DE 2.1 Balance Patch

    duxbuse - - Dread Elves (DE)

    Post

    Quote from Nemeroth: “ Did the above really need that level of hike? It’s not the end of the world, we’ll just try out new stuff, there’s some tasty points reductions in the compendium items too. I mean you answered your own question. Yes the above needed to get a little.but more expensive. Not enough to be unused, but enough to allow other builds to compete. ”

  • Quote from Giladis: “A question for people that are commenting on non-even numbers. If one of the goals of the T9A is to get the best balanced game possible with the tools we have available why would we not use the entirety of the value scale? Btw the doubling of point some time back was among other things to allow such incremental changes to the value of units. ” it's more that, if most units are round numbers having one unit cost even 1 point no divisible by 5 effectively rounds to 5. So I thi…

  • I think it's not nerfing special troops so much as limiting their availability. A block of 40 special troops is crazy. Special troops should be capped at closer to 20. Only core troops should be able to get larger than 20 man units, they should also be the only units viable in line formation.

  • DE 2.1 Balance Patch

    duxbuse - - Dread Elves (DE)

    Post

    Quote from noir: “they can, with cadaron and light troop update. ” except, you at a paying points still lose vanguard, and armour. Imo elven horse should just be light troops always.

  • DE 2.1 Balance Patch

    duxbuse - - Dread Elves (DE)

    Post

    Quote from Lord Drakon: “Hello guys, not sure if you also found this increcible point discount on units of 10 Dark Raiders. While small RXB units have increased with 15 points, you can now actually bring 30 Dark Raiders in your core and still have 30 points spare 6 x 5 Dark Raiders with RXB = 1290 3 x 10 Dark Raiders with RXB = 1095 That's a 195p discount! Woah. ” now if only characters could join that unit

  • My thoughts, vampire units lose the undead rule. This allows them to break. They get special rule that allows them to join undead units. But if undead unit loses combat skeletons crumble but vampire has to take break test. Fit thematically as they are self centered and are happy to run. Other side effect is that cant benefit from arise. Have to rely on new and improved vampiric rules. Nosferatu vampires could for example gain undead.

  • id prefer something like if harpies are in the flank or rear of a combat the enemy counts as having one less rank for the purpose of steadfast.

  • T3 Lists

    duxbuse - - Vampire Covenant (VC)

    Post

    they have the rule sweeping attack. This can be used during magical moves.

  • Quote from Vamp87: “No one thinks we have a chaff tax and yet nobody plays more than about 5% of their army as chaff. I would guess it is quite similar with core but because we mandate at least 25% of the army is core we don't see a spread of points spent in core because the minimum is much higher than the ideal amount. ” I agree, I think the question is more how to make 25+% the ideal amount.

  • T3 Lists

    duxbuse - - Vampire Covenant (VC)

    Post

    I've only had them work with movement spells. Evocation is great as its a must dispel, when combined with snipe spells the enemy has really hard choice. Though ravens wing is better 9/10 times.

  • T3 Lists

    duxbuse - - Vampire Covenant (VC)

    Post

    Have to admit a pair of banshees in a unit of wraiths really does do incredible damage, provided its not taken off t1 with pyro

  • Yeah I would support vampiric units losing an arise value. only if vampiric became more reliable.

  • I firmly believe that if current core troops were point for point as strong (preferably stronger) as special choices, special choices would still see play. Yes maybe x points of peasants is as good as x points of knights. But they inherently have prefered targets and weaknesses. In fact I would go as far as to say that core units should be better than special units point for point. Even then you would still see people playing special troops. This is cause they offer things that regular troops ca…

  • 3 wounds is enough, since one cast of arise from a necromancer can give 2 wounds back. For me the only issue is a lack of vampiric being a relevant ability. Its currently a cognitive load with almost no in game effect. I think the minimum should be at least 5+. and the default for an on foot vampire be 3+

  • for me the problem isn't even with the categories, but more with the objectives. There is no incentive to have lots of scoring. Some scoring sure. And that is why you see lists typically run between 2-4 scoring units. For it to feel more like an army this value probably needs to be higher. And for me the easiest way is to have a more 40k inspired objective system. Where most scenarios have circa 4-6 active points that move over the course of the game. Where each point you hold gives you a point.…

  • I think it's due to allowing special troops in such large sizes. If special infantry were limited to max 20, then core units would make more sense. They would be worse point for point in defense or killing power. But just not enough staying power in total. But then a lot of balance would need to change as regarding stomps, impact hits, breath weapons etc.

  • very interesting. So who is Henry's mother?

  • My idea is that the usual range of 6" for panic checks of destroyed friendly units of the enemy is raised. Some where between 9" and 12" me thinks.