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  • Dread Elves 2.0 Beta Armybook

    Caltrop - - Dread Elves (DE)

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    Quote from Lifetaker: “Quote from Caltrop: “Quote from Lifetaker: “Quote from Caltrop: “Quote from Lifetaker: “With OCC you mean Occultism? If yes, many spells are now missils. Quote from Mamut: “Guys, you might have forgotten the most important part of the familiar, none of the spells in OCC are missiles, you can cast them out of combat and you don't need LoS to the target. I'd argue that taking occ without the familiar misses the point completely. ” Oh sorry I forgot on the way this quote. ” N…

  • Dread Elves 2.0 Beta Armybook

    Caltrop - - Dread Elves (DE)

    Post

    Quote from Lifetaker: “Quote from Caltrop: “Quote from Lifetaker: “With OCC you mean Occultism? If yes, many spells are now missils. Quote from Mamut: “Guys, you might have forgotten the most important part of the familiar, none of the spells in OCC are missiles, you can cast them out of combat and you don't need LoS to the target. I'd argue that taking occ without the familiar misses the point completely. ” Oh sorry I forgot on the way this quote. ” No they are not as it is an error as noted in…

  • Dread Elves 2.0 Beta Armybook

    Caltrop - - Dread Elves (DE)

    Post

    Quote from Lifetaker: “With OCC you mean Occultism? If yes, many spells are now missils. Quote from Mamut: “Guys, you might have forgotten the most important part of the familiar, none of the spells in OCC are missiles, you can cast them out of combat and you don't need LoS to the target. I'd argue that taking occ without the familiar misses the point completely. ” Oh sorry I forgot on the way this quote. ” No they are not as it is an error as noted in the error thread. So occultism can still be…

  • Dread Elves 2.0 Beta Armybook

    Caltrop - - Dread Elves (DE)

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    Quote from Nanatoo: “I particularly like having a cheap Death Cheater cap on Manticore, Beast Master, faaaaarrrrrr out on a flank with a Hydra. The threat of these 2 fast moving single model units out on a flank can't be ignored. ” This I have to try! ... but when will I get the time?!

  • Dread Elves 2.0 Beta Armybook

    Caltrop - - Dread Elves (DE)

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    Quote from Nanatoo: “@Zambro Is the Beastmasters lash worth it when you only have one stomping monster? Lord on a peg, drop a unit of RC and you have a Hydra / Kraken. ” I am inclined to think that on a dragon it might be worth it for just the dragon. If the plan is to get into CC. One of the reasons for this is that there are not much other things you can get, and to secure the stomp on something with 0 ranks can make a huge difference when fighting blocks of infantry. That I add 2 stomping mon…

  • Dread Elves 2.0 Beta Armybook

    Caltrop - - Dread Elves (DE)

    Post

    Quote from Zambro: “2 Monsters, 2 scary units, plenty of bodies for sacrifices should I need it. Enough shooting to clear chaff. Why are you both taking the familiar? - you're on a dragon, do you really need it? ” For me it is about 2 things. Range and Front Arc. Occultism has a short range on a lot of spells, and the familiar helps with that. Especially for Pentagram of Pain, Breath of Corruption and The Grave Calls where the 6” is 50% more range. Spells #1, 4, 5 and 6 is Front Arc. And if I wa…

  • Dread Elves 2.0 Beta Armybook

    Caltrop - - Dread Elves (DE)

    Post

    Quote from Mamut: “Quote from Zambro: “I think our Knights were fine before. I've had great success with a BSB on a Raptor in a unit of 10. Paired Weapons, Heroes' Heart and Banner of Blood. Massive damage potential with lots of S4/5/6 attacks coming out of the unit on the charge. Reasonably cheap for the BSB, too (not even scratching 400pts). I've been a bit bored recently and have started thinking about a Dragon Oracle again... Unfortunately I can't play, otherwise I would be testing it out as…

  • V205 Error report thread

    Caltrop - - General Discussion

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    True that. And the reason why you should sleep first and post after Only Hard Target that is affected.

  • V205 Error report thread

    Caltrop - - General Discussion

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    Effect of un-nesting rules. Skirmishers and characters. Characters that join skirmisher units do not gain the rules Light Troops and Hard Target themselves. In .204 joining a character to a unit with Skirmish gave Hard Target and Light Troops since it was the formation that gave these rules. In .205 a character joined to a unit does not gain these rules. It leaves an opening for some strange effects since the rules are based from “more than half the models”. Examples - Unit of 2 Raven Cloaks + A…

  • V205 Discussion thread

    Caltrop - - Archive

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    Quote from Herminard: “Quote from Peacemaker: “Quote from Kathal: “Sure, in this specific case (aka parking your BLT right behind a Hill, which is very "interesting" itself) you can get easier cover in 205 than in 204 (my guess is: different LoS angle and roughly 2" lost on the right end) but is this really a problem? It just punishes bad deployment from Bolt Throwers, and that's it. ” It also punish those 30" long range shooting units with quick to fire since even they can't move enough to get …

  • V205 Error report thread

    Caltrop - - General Discussion

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    Arcane Compendium Spell: Raven´s Wing (Witchcraft) Issue: with the removal of nested rules, Fly no longer grants Light Troops and the free reform that follows this rule. Is this a nerf or an unintended side effect? Fix (?): “The target may perform a <8″> {12″} Magical Move and gains Fly and Light Troops during this move.” Edit: Seems to have been discussed but not added here. (Hidden Content)

  • SE with Witchcraft would not make for fun games. I can understand how it is that witchcraft is wanted. But having great shooting and amazing mobility and then combine it with denying the enemy to shoot back or even get to you seems like a recipe for horrible games for the other player as too many counterplay options are removed. Doesn't matter how that access is achieved, mage or Wizard Council. Especially now with the new #6 bewitching glare.

  • V205 Discussion thread

    Caltrop - - Archive

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    Quote from Alzam: “@Caltrop the-ninth-age.com/community/in…f0553b3bf2d6268d5e45f0d71 The successful to-hit roll (orange) generate a certain number of hits (blue). Battle Focus adds 1 to the number of hits (blue), not to the to-hit roll that generate the area attack, if that makes sense to you. It seems this will get asked a lot, so we might have to clarify it (again) anyway. ” Fantastic! And thanks for all the amazing work, it makes the hobby we all love even better.

  • V205 Discussion thread

    Caltrop - - Archive

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    Quote from Alzam: “@Caltrop Battle Focus only give an additional hit in case of a 6, it doesn't double the amount of hits, so it's actually quite bad on a catapult. When a catapult successfully roll to-hit, it does 16 hits (+1 if battle focus), it doesn't count as two successful to-hit rolls. ” I am glad to hear that this is the reasoning. 21.f.c.2 on page 110 says that the attack gains area attack on a successful to-hit roll. 21.g.b.3 on page 113 on Battle Focus says that you get an additional …

  • V205 Discussion thread

    Caltrop - - Archive

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    Regarding Bewitching Glare. It is powerful in the case of war machines and especially catapults. Example: VS catapult makes a to-hit roll of 6 on a unit that is ranked. The rules as I understand them makes the catapult hit twice. That means 4x4x2 = 32 hits (!). On a missed-and-reroll 6 on the die means 3x3x2 = 18 hits (!). A cannon hits twice on the monster/solo character. Same with single-shot bolters. Sure, it is only on a to-hit roll of 6 but it makes the game a lottery while the spell is in …

  • V205 Error report thread

    Caltrop - - General Discussion

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    In 0.204.2 several spells occultism has Direct-Damage-Hex. This is no changed to Damage-Hex-Missile and nothing mentioned in the change log. It is the learned spells 5 and 6. Reporting it as a typo.

  • V205 Discussion thread

    Caltrop - - Archive

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    Quote from Todesbrot: “Quote from edjuh2.0: “okay guys am I missing somethinf or has occultisme get a nerf? All the damage spells are now missle so not able to cast it out of combat? Its also not mentioned in the change log. ” Allready happened in a previous edition. ” Sorry to say that this is not true. In 0.204.2 the spells in occultism has Direct-Damage-Hex and nothing else. Reporting it as a typo.