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  • Give Banshees S&S

    duxbuse - - Vampire Covenant (VC)

    Post

    I'd rather the scream work properly in combat, and ideally be range 8 aura, even in combat

  • Patch 2.2 Feedback

    duxbuse - - Vampire Covenant (VC)

    Post

    Its seems we as acs didn't get our feed back in soon enough as it was largely ignored regarding this current points adjustment. I'm not very happy with the change. Not even because it weakens the external balance of the army, but more because it encourages a playstyle that is inherently not VC to me.

  • DE 2.1 Balance Patch

    duxbuse - - Dread Elves (DE)

    Post

    Quote from DarkSky: “I keep a spreadsheet with point changes, just for reference (changes from 1.3.4 to 2.2): RA Additional Models: 20 → 14; down by 30% DR Additional Model: 30 → 20; down by 33% Tower Guard base cost: 240 → 190; down by 21% Blades of Nabh base costs: 260 → 190; down by 27% Blades of Nabh additional models: 23 → 17; down by 26% ” It is important to also realise that recent changes incorporate a design goal of the project to remove core tax. So whilst 20-30% reductions sound great…

  • Quote from Wesser: “Oh also tried out 12 Barrow Knights with their big discount. They did exactly what I planned for them. They guarded my entire left flank (preventing entry to my deployment zone) from behind a piece of impassable terrain where they could fail charges at no risk (I can usually be relied on to fail any charge that isn't automatic) forcing a sizeable portion of the enemy army to hold off. I'm still unsure if they can fight, but zoning from behind impassable worked very nice ” Not…

  • Patch 2.1 Beta Feedback

    duxbuse - - Vampire Covenant (VC)

    Post

    Quote from Grouchy Badger: “Quote from duxbuse: “Quote from Grouchy Badger: “i do that even not being an ACS ” ex-acs ” why must you remind me of my suffering ” Don't worry max of 20% suffering.

  • Patch 2.1 Beta Feedback

    duxbuse - - Vampire Covenant (VC)

    Post

    Quote from Grouchy Badger: “i do that even not being an ACS ” ex-acs

  • Quote from Nilsenmeddobbeln: “(Hidden Content) List is designed to be used by a simple idiot, myself. The chaff ghouls were supposed to be placeholders in the army list because I couldnt choose direwolves in my battlescribe app that day, but I decided to keep it to try them out anyway Game 1: Dawn assault, secure target - Vs MSU/MMU dread elves (wizard general with alchemy, 2x 25 blades of nabh, 2x 15 judges, 25+ unit of tower guard (flaming standard), altar, 3x harpoon chariots My plan was to a…

  • ohh i just call them raven cloaks. I kinda like the name.

  • Patch 2.1 Beta Feedback

    duxbuse - - Vampire Covenant (VC)

    Post

    Quote from PETREOPATROKLOS: “VK needs 20% min in core (like independent) to be worth. Cadaver wagon design is the best we can made following RT guidelines (make one chariot playable and must be Regen themed). a 5+ Regen in first combat round, against all devastating charge rules, impact hits, hatred, etc... is a good aid, buuuuut is still overpriced. 250p or 300p being in core. ” sorry no core tax anymore, so if 250 is closer to the right choice then even in core it should be that.

  • Patch 2.1 Beta Feedback

    duxbuse - - Vampire Covenant (VC)

    Post

    Quote from hugomac: “i see them perfect in an undead army, be it sandy or swampy. ” My problem is the same for ghasts. In my view they make no sense with vampires. And the book is called vampire counts, not undead. Even vampire spawn in such large units seem ridiculous. Maybe if they had skirmish it would make more sense, give it a more bestial feel. Only vampire knights should be a rankable vampiric unit imo. For me it should be more about vampires enthralling alive or dead prey, not an assortm…

  • Get Rid of Hell Maw!!!

    duxbuse - - General Discussion

    Post

    Quote from Henrypmiller: “It makes for a tactical and enjoyable game, but my personal opinion is that it is too powerful. i like the mechanic but there needs to be some changes. ” Thats the only thing I would look at is the counter play options. There are currently very little the opponent can do to interfere, especially with the hellmaw being so difficult to shoot off. Not being able to block the portals does give free reign to wotdg.

  • Patch 2.1 Beta Feedback

    duxbuse - - Vampire Covenant (VC)

    Post

    Quote from hugomac: “Maybe could be an idea. Or just put them in their goddam correct price -that is, A LOT LESS than now- to make them viable. But if they get removed because some people -who obviously don´t have the models and doesn´t mind if others must shove them up their a.r.s.e.s.- think they don´t "fit", the whole forum is gonna BURN. ” Or just totally re worked, to not be constructs which make no sense.

  • Patch 2.1 Beta Feedback

    duxbuse - - Vampire Covenant (VC)

    Post

    Quote from arwaker: “Quote from duxbuse: “I support removing winged reapers from the book. ” Maybe a bit off topic, but I want to pick this up and think a bit about this. Sure, nothing for current update but probably something for the LAB: VC have a lot of units, making huge (maybe unnecessary) complexity. But I think removing something completely is not good, because of people's model collections. But what about merging some elements into one unit? Vampire Spawns and Winged Reapers could be the…

  • Get Rid of Hell Maw!!!

    duxbuse - - General Discussion

    Post

    I think its cool

  • for me playing better opponents is the real learning trick. Always grudge the best player at the tournament. You will lose but you will learn.

  • nosferatu forbbiden path

    duxbuse - - Vampire Covenant (VC)

    Post

    Quote from hugomac: “Yep. Maybe alchemy (i find its 5&6 quite lame) is the exception, but it´s what makes the difference. ” silver spike is amazing. 6+ to get a bolt thrower

  • nosferatu forbbiden path

    duxbuse - - Vampire Covenant (VC)

    Post

    I just cant see a combo that's more powerful than a master on a single lore. the 5/6 spells are what really makes a lore.

  • well clearly the price increase to the coach didn't bother anyone.

  • Patch 2.1 Beta Feedback

    duxbuse - - Vampire Covenant (VC)

    Post

    I support removing winged reapers from the book. Arcane knowledge was also victim of grave calls being to good with range increases. same for wandering familiar.

  • So regeneration is an old key word and needs to be updated to fortitude x+ this is much easier than a conditional special save. There is so many custom rules and abilities its a nightmare for new players to learn and remember for opponents. Considerable effort should be made in keeping the flavour but simplifying the book. SPELLS: Dancing waters setting agility to 10 is lame with no counter play. just having plus x agility is way better Wirlpool is a spell that is no longer supported template sp…