Search Results

Search results 1-20 of 636.

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

The latest issue of the 9th Scroll is here! You can read all about it in the news.

  • Quote from Remy77077: “... For future things, some kind of 1 page QS summary sheet (turn sequence etc) would be really handy, as it slowed us down a lot having to check that kind of thing and flick through the whole draft rulebook each time (also my fault I only printed out one copy and should've done two really in retrospect!). ” the-ninth-age.com/community/fi…0ef3fdae33dfb6730d4521ea1

  • Quote from Remy77077: “... === pg9 Models and Base Contact / pg 17 Movement It's not clear if you can or cannot move through your own models You cant pg.12 If I'm reading this right, Hindering Terrain has no effect on the movement of 20x20 or 25x25 based troops at all? So it does nothing other than offer cover and give broken ranks to Infantry models? (I'm just very surprised as I am used to units being slowed down by woods, ruins, marshes etc). it does nothing else pg.15 What I feel like the wh…

  • Quote from Remy77077: “I was just watching @Mad 'At s video and realised the rule "A Character can only join a unit if it has the same base size as the unit’s models" actually solves a few of my queries. I'd not noticed that before. This seems particularly mean for the poor OnG though, no hiding your Goblin Witchdoctor in the Orc unit ” Yes thats a compromise for keeping it easy. Still every character at least has one unit to hide

  • images.app.goo.gl/RzSGYzh1aw8H69HXA RzSGYzh1aw8H69HXA

  • Quickstarter Projects

    DJWoodelf - - Painting league 2019

    Post

    Quote from Lord Drakon: “Greetings! I recently got some interest in the amazing work on the Quickstarter, especially its basic army lists. I have always loved the small and fluffy detachments of our glorious armies... With the Quickstarter Army List I went through my bits collection and I am able to build 8 out of 16 armies with a lot of creativity and imagination with minimum investment ... ... The second reason I like this a lot, is because it allows me to have multiple army sets I could take …

  • Quote from Mad : “My own experience with QS was that the step from Basic to Advanced was confusing due to the changes in Unit Profiles. I think some of the most glaring examples are the Model Rules usually connected to Model Classification. Such as Swiftstride missing on Cavalry and Stomp (1) missing on Large. This makes it feel very unnatural to experienced players, but I can't image it is comfortable for beginners either. I agree that the step from Basic to Advanced becomes small, and that a w…

  • Quote from Mad : “... And the big thing: Move all the Model Rules into the Basic Rules This would increase the load on the Basic Rules, which is a bad things. But the upside is that you can use the exact same Unit Profiles under the Basic Rules and the Advanced rules. Personally I think this would be a huge gain. To keep it fairly easy for new players, the sheets with the Pre-made army lists could contain a copy of all the relevant Model Rules that they use. ... ” This IMO would increase the com…

  • Quote from Mad : “... To compensate, maybe magic in its entirety could be moved to the Advanced Rules, and then you drop the wizards from the pre-made armies. ” the premises of the premade armies has been defined to include a wizard when the army has access (so DH being the exception). Reason: Not having magic would make the game lose half of what it makes a fantasy game. E.g. KoE vs EoS wouldnt feel more than a historical battle.

  • Quote from JimMorr: “Maybe I am biased as I watched KoE played. With very high model cost, 1hp. Grails felt like 2 unlucky d6 rolls could cost you a game. ” thats one of very few exceptions. Indeed I have experienced Grail Knigts running away after one casualties from ranged attacks. BUT: that you only happen using the basic QS rules because there are no special rules except from adding such a rule as unit special rule. In first instance we decided only to give undeads and daemons fearless becau…

  • Quote from JimMorr: “... I've watched a few demo games by @piteglio on youtube and I am afraid the problem is our rules are not good for small number of models... the game results seem to be terribly random. At the same time game retained a lot of hidden complexity like redirecting units by single models. ” The most random thing is passing or failing a Discipline-Test. While the BRB with reroll Dis 10 (Gen+BSB) is awfull, I admit that without BSB there are also problems. But that is no QS proble…

  • Quote from JimMorr: “Quote from DJWoodelf: “The whole issue is that the management has defined QS as a "separate" game and that the whole project structure is defined around QS being treated as autark. IMO that not only is a big mistake but also does not sell the truth to current and new players. ” Either you are making a new game, designed on purpose to play differently and address different needs. Or you create 'How to play guide'. Now it seems you are trying to be just a little bit pregnant..…

  • Quote from ML_916: “If it plays exactly like T9A, maybe the reading of those extra pages aren't for you as a veteran but instead for a newbie to quickly get up to speed, but leave room for added complexities/depth for the full rules? Depending on how similar the rules are the QS should just require a quick look at the army sheets for a veteran player to see which extra layers of complexities have been shaved off for a particular unit and then start playing. ... ” I assume that veteran players ca…

  • Quote from JimMorr: “Quote from Porw: “What for? I don't want to read other 20 pages & play something that plays exactly like... I'm playing t9A. ” I believe it is important statement to take into consideration. Even if somewhat rough one. If you were spending resources to create a new game you could create a game that would offer a new experience for existing players. The whole marketing on QS as 'subgame for beginners' makes it uninteresting for existing players. ” The whole issue is that the …

  • Quote from Pellegrim: “Quote from JimMorr: “Quote from DJWoodelf: “what exactly do you mean? ” 3-4 page long Background Introduction describing current situation. QuickLore. ” This: para-bellum.com/conquest ” this just prooves that you have NEVER EVER taken a look at QS V1.0 (and some FB docs) and just base your current opinion on the current beta QS V2.0 basic rules and premade army lists. Are you kidding me and all the hard-working staff members who constantly explain whats going to come????? …

  • Quote from JimMorr: “Quote from DJWoodelf: “what exactly do you mean? ” 3-4 page long Background Introduction describing current situation. QuickLore. ” well, QS already had this in V1.0 (1/2 page per army and the basic races). I will let QS V1.0 be added back to the download section so that everybody can check what QS is about. Basically, QS V2.0 is not more and not less than making QS conform to FB V2.0. In addition we ...finetube the premade and advanced army lists concerning balance and what…

  • Quote from JimMorr: “I am pretty sure QS needs 'welcoming canon' for new players as desperately as BRB... ” what exactly do you mean?

  • Quote from Porw: “Don't understand why we are not using Skirmish/warband concept but QS? ” Send us a BRB rulebook version with heavily reduced number of pages (QS V2.0 is gonna have about 20 pages of text), and we can take a look. Otherwise the concept should be clear, right?

  • @piteglio Dont over-waste your time discussing QS with people who either base their opinion on wrong/mission facts (e.g. QS is much more than premade lists) or are not the correct target group or only think in the past/present. The thing is: when in the last 6 month has the upper management shown itself concerning supporting and organizing the QS progress? Seems like most dont even know that the task team currently isnt working based on various reasons. E.g. removing QS V1.0 from the download se…

  • there are new rank&file-ish games like a "Song of Ice & Fire" and "Runewars"...which I assume are not just for the existing gamer base. So there is a market.

  • just a hypothesis: If T9A was redesigned from scratch, then I guess something like QS would be the "basic" rules and FB would be the "advanced" rules or "expert" rules with another module in between. For the existing player base this might be totally irrelevant, but for the way T9A is presented (website, Marketing) to potential new players this might be considered.