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  • DE LAB updates

    MountainBuns - - Dread Elves (DE)

    Post

    Pro complexity post incoming. Complexity adds flavor, distinction, weakness, and strength. Ex: ID infernal engine only able to pivot once. Ex: Wotdg being able to teleport with hell gates. Those things change the game in meaningful ways. It adds asymmetry to the armies and flavor to the lists. Complexity is a good thing. Since Id is where a lot of complexity hate came from I’ll use that as an example. There is some really cool synergy going on in the Id book. It’s just the way that synergy is do…

  • Oof!!! I have a lot of apologies to make in my meta lol! Thank you for the clarification!

  • Exactly right wombat! Completely agree with you for the alpha! I think we both agree on the limitation of the baby carno. Monstrous inf and monstrous cav are hit and miss in most lists and armies. Without these targets the baby functions poorly. You suggest heavy chaff/support. Assuming a vet, It is a 550-600 point model (w/ frenzy and is possibly your bsb) that must choose between offensive capability and defensive lines due to magic point allowance. You say people need to equip it in a way tha…

  • Ultimately while the alpha doesn’t have fantastic chaff clearing capabilities, we have access to some great anti chaff in the book. The book should always be considered as a whole when looking at specific weaknesses in models within it. The baby is far more RPS imo. The alpha brings enough in its kit to contribute in any fight against any army. A general multiple wounds d3 combined with ap4 and s7 means it can handle many things in other books that are outside the Carnosaurs’ initial target list…

  • Lots of salt in these forums about ID... we all know every army has strengths and weaknesses. There is no power creep here. They have strong shooting and armor and terrible movement. It’s okay. We have fantastic agility and movement as well as first round damage and terrible armor. And need I remind this thread that perhaps one of the strongest aura affects in all the books is in ours? +1 to wound in a 12” bubble is no joke and has historically been a pain to balance points wise. so just give it…

  • ID General Chat

    MountainBuns - - Infernal Dwarves (ID)

    Post

    Because the ID biggest weakness imo deals with the movement phase it would take a talented player to force an advantage there. If I had to guess, the ID will do better than expected against players who are unfamiliar or rookie with the movement phase.

  • ID General Chat

    MountainBuns - - Infernal Dwarves (ID)

    Post

    Hey all! Just finished thinking about the book. Took all of a day to give it some real thought. Three things I want to say: 1. The subtle synergy in the book is the coolest part. There are so many neat little interconnected rules that made me fall in love with the design. Great work! 2. The book has strong answers to many situations but it also has weaknesses. The way you made movement a weakness with the many restrictions on different models (example: can only pivot once) made it feel like a tr…

  • Honestly I liked it better pre update where the shard was more expensive and the carno was cheaper. I understand they changed it around to allow other models an easier time in affording the shard (don’t see it very often still on anything else) but now this encourages all Carnosaurs to get it and while the total price only change slightly if you do get the shard it is actually quite a bit more expensive if you opt out of the shard. anyways no I don’t think the carno (w/ shard) is overpriced. 5 a…

  • New Dinos

    MountainBuns - - Saurian Ancients (SA)

    Post

    For real though. I feel like the Dino identity is the reason most people would play the saurians and unfortunately to me at least I was surprised by the lack of powerful diverse gigantic sized models. (Most races have three, we have two just to put it in perspective)

  • @Zamo why is it that whenever drama pops up on the SA forum it always somehow involves you? Can’t we just talk about this fan-made game without the attacks?

  • Dread elf task team is the best task team I’ve seen yet from t9a

  • Surely we believe the DE LAB has already been established as fundamentally different from the SE. We were all presented the rework guidelines, and then we were given the revised guidelines. If there is any worry, just go read those and you’ll realize the DE and SE will be completely different in their play styles.

  • The most important questions to me are "is it fun to use?" and "is it fun to play against?" 1. I would want an impact focused dinosaur who trades grinding power for 1st turn damage. The role of this would be similar to a chariot or rock auroch. On the battlefield it might be called a zoner. It could also zone in different ways besides impact hits such as making terrain dangerous or getting free attacks on things that move within a certain range. 2. I would want a monster slayer. A king of monste…

  • I want to give a shout out to the background team for the “legacy of the black prince” and the imagery they used for the warlock. That’s some good inspiration!

  • Just to inject some positive back into this thread I felt the wizard looked really unique and I liked the combination of powerful innate abilities with weakened leadership abilities. Not a leader is a very cool rule fluff wise and having it on a wizard master no less is pretty cool in my opinion. I like that it only has 100 pts available as well. It felt fluffy to me when I read it. The manslayer is cool with the innate aegis. If I had to guess he will be pretty standard on a chariot due to havi…

  • Great work! The familiar is a really cool concept. I understand it’s effects for witchcraft and cosmology but I think I’m a little lost on the occultism part. Anyone care to elaborate a bit more on what that means? edit: reread it a few times and it seems very powerful! Cool concept!

  • Reasons why I like them: +Points conservation +cheap if taken from characters +Good zoner ++combo charge potential ++Rerollable impact hits with +1 +Ballista on back ++Minimized dis 7 for all tests ++Great hp, strength, and number of attacks +Great armor save +5 poison skink shots +++good against most targets on the charge I love that we have a monster with such great independent discipline. I understand some stats might be low like os/ds but at the end of the day It seems to be taken in an appr…

  • I would say the best part of the book is the jungle guerrilla section while the worst part of the book is the thunder lizard section. Jungle guerrilla adds so many unique play styles to the mix and I love it. The thunder lizard section is severely lacking in gigantic sized models. I want my d6 stomps for my prehistoric terrors. It feels like a Dino when I get a big old stomp attack. Not that the thunder lizard section is bad; it’s quite well priced and thought out. It’s the feel that feels off t…

  • DE 2.1 Balance Patch

    MountainBuns - - Dread Elves (DE)

    Post

    Having not used the patched DE I am not in a position to make claims with experience backing them. But I thought the entries that were strong were nerfed appropriately while the entries that were weak got better. Before making sweeping conjectures about the power level of our book I would much rather look at the state of the army in April or May and let the Meta develop. A lot of our buffed entries require a different play style than what we might’ve been used to in the past and I would recommen…

  • DE 2.1 Balance Patch

    MountainBuns - - Dread Elves (DE)

    Post

    I know for me I’ve been playing a lot more of my saurians because I am so hyped for the DE rework that I haven’t really bothered trying to relearn the patched DE. That being said, the patch looks absolutely amazing and I’m sure the numbers don’t reflect power level in this single tourney.