Search Results

Search results 1-20 of 219.

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

The latest issue of the 9th Scroll is available! You can read all about it in the news.

  • Patch 2.2 Feedback

    Mike newman - - Vampire Covenant (VC)

    Post

    Quote from youngseward: “Quote from Wesser: “Played against against Nosferatu VC with my Goblins yesterday and won 15-5, but what was noteworthy was a unit of 4 Morghasts (Paired weapons). Aside from 2 Dark Coaches and pew-pew magic (he never actually even attempted to cast Arise the whole game - how about that) those were the main damage dealers. I rarely see them, but was surprised how easy to shut down they were. By Turn 2 my Trolls had them backed into the table edge (he was playing defensiv…

  • Patch 2.2 Feedback

    Mike newman - - Vampire Covenant (VC)

    Post

    Quote from Wesser: “Played against against Nosferatu VC with my Goblins yesterday and won 15-5, but what was noteworthy was a unit of 4 Morghasts (Paired weapons). Aside from 2 Dark Coaches and pew-pew magic (he never actually even attempted to cast Arise the whole game - how about that) those were the main damage dealers. I rarely see them, but was surprised how easy to shut down they were. By Turn 2 my Trolls had them backed into the table edge (he was playing defensively which probably didn't…

  • Dark coach and terror

    Mike newman - - Vampire Covenant (VC)

    Post

    The point cost for what is basically a chariot these days is ridiculous

  • The colossus zombie dragon is still paying for the days when you used to be able to buff its regen to 4++ with courts. They removed that ability. But the dragon was so popular it went up in points anyway. And has never recovered. Could say this for a lot of the things in the VC book that are very overpriced now because of builds you just don’t/can’t see anymore.

  • Add me! Congrats on not picking valentines weekend

  • Because I’m awesome

  • Quote from Just_Flo: “Quote from Mike newman: “Eh? What are you on about opponent snipes champion. If you fight a round of combat and your opponent targets champion (which anyone with sense will always do) then the next turn you can not swift reform. Then it is your magic phase to try and raise him. But this is already after your movement. Ghouls are fine. Just far far far too overcosted at 17pts a model just crazy. ” If the combat is still ongoing you cant swiftreform but combat Reform between …

  • Eh? What are you on about opponent snipes champion. If you fight a round of combat and your opponent targets champion (which anyone with sense will always do) then the next turn you can not swift reform. Then it is your magic phase to try and raise him. But this is already after your movement. Ghouls are fine. Just far far far too overcosted at 17pts a model just crazy.

  • I’m confused about the leadership question. Especially given as slaves can takes there’s from not only the general but also nearby ID units. and the point wasn’t that zombies should be better.... just that they continue to be overpriced for what they are. which is a really common theme in the VC book as we continue to play a premium on all the units “because they can raise” with absolutely no consideration to the downside of limits on movement, crumble, or the need to sacrifice magic phases. Eve…

  • Quote from Wesser: “Quote from Mike newman: “The idea of a ghoul champion costing more is interesting. He’s the only musician in the game I believe you can be targeted seperatly, leaving the unit unable to swift reform. Which seems a massive downside ” Yes, but on the other hand he Can be raised and Swift Reforms are mostly a thing before combat. I was just shooting from the hip though:) ” raise happens in the magic phase, which comes after you’ve already missed opportunity to swift reform.

  • Got to say I agree with some of the others in that ID is by far the worst match up for VC to play. They have some many things that just ruin VC armies, volcanic embrace, mw shooting, flaming access, onyx core etc etc but one thing I did notice that bemused me. Slaves are 120pts for 20 then 5pts each Zombies are 125pts for 20 then 5pts each Slaves are res4 with 2 ws3 s3 attacks Zombies are res3 with 1 ws1 s3 attack Just remains crazy how overpriced zombies are compared to other similar units. And…

  • The idea of a ghoul champion costing more is interesting. He’s the only musician in the game I believe you can be targeted seperatly, leaving the unit unable to swift reform. Which seems a massive downside

  • Are you really advocating to make a 185pt unit work you need to spend 460pts on another unit?!?

  • For me. I think they are in a good place in terms of rules. In that they can either be scary or they roll well. Or they are probably all dead if they roll badly. And on of the few units in the whole book that are actually priced appropriately. However they never make it into any of my lists. Why? Because to use light cav units they need to be able to operate independently. And not being able to march if not in 12” of general becomes a massive barrier to you playing them wide or harassing behind …

  • Yes Vasileios you are talking of a 2,500pt unit. If you are winning games with that only. Then I imagine you are playing idiots. @Wesser I agree. It is unfortunate. But it can maybe be played around. Like vampires giving autonomous to the unit they are In would be good. The idea of a vamp trying to frustratingly encourage his slack jaw’d drooling unit to march because they are not within 12” of his dad, while funny. Is a bit stupid.

  • I agree @duxbuse Although I really think the “only march in general bubble” is a really stupid mechanic that is left over from Warhammer for very little reason. but as it stands all VC units are paying 10-25% more for every single unit. When in reality they can maybe cast 1 or 2 raises a turn. Not raise every single unit. And are are right if you do raise. Then it is at the expense of casting other spells. Which is something people always seem to forget that magic is a very limited resources. Ot…

  • I don’t understand what that has to do with anything? if all the grave guard are dead then they can’t resurrect any either. Or if you fail spells or dispelled or you wizards are dead. Please remind me how many chosen crumble to death from losing combat? Or from the general dying? If raise is the issue then raise should be controlled in resurrection value, or in cost of magic. Not in extortionate prices for below par troops.

  • I completely agree with what others have said about BG. Being overcosted. For me, and someone else suggested it. Their weapons prices should come down. Shields free, Halbred 1pt, gw 3pt Either that or they should be getting plate armour as standard. A kitted our 30 GW unit runs you like 850pts. Which is almost 1/4 of your army. And ridiculous for ws3 t4 5+ models. Especially when you compare them say to 10 chosen at 550pts and don’t get me started on banner of +1 to hit. 110pts for that model. 1…

  • Some of their ideas are good. For me though VC should be building on the B-movie horror army it is. Shambling hordes. - VC core massively over priced. 17 points for a ghoul. S3, t4 no save is not 17points. 10 for a skellie - ws2, s3, t3 5+. The units do not justify these prices. Make them cheaper. But reduce/fix their raise. At the moment these crap troops are not a horde because too expensive. 6pt skellies so you can have big unit, but only heal 5 wounds say would be much better. Same with 12 p…

  • I really like idea from the project, it’s a cool and fun addition. But these giants all suffer from being in the Swift Death category that is already filled with far too many choices. And those choices are consistently overpriced, in a catergory that has a very limiting % because apparently project team does not want VC players to take fun things in their army. Would moving some of this stuff to special really be a bad idea? All the units are like 500pts + to have a decent size. So you can basic…