Search Results

Search results 1-20 of 116.

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

The latest issue of the 9th Scroll is available! You can read all about it in the news.

  • I've been playing double Infernal Engine and I've come to the conclusion that it isn't actually very good. They are very expensive for what they do and with somewhat short ranges they don't do that much. They are ok in combat but not amazing, somewhat worse than a chariot with their main advantage being unbreakable. Seriously, there was a lot of theoryhammer about how OP two is but they are really a suboptimal choice, Titan is better.

  • My Army: ID Opponents Army: DH Score: 0-20 MVP: Vassal Spears LVP: Taurukh Enforcers (Blunderbusses), Infernal Engine (x2)

  • There seems to be a lot of masked criticism that boils down to ID should be more like DH. Vassals, Kadim, cavalry, short range shooting, monsters; they've all been complained about but they are what make ID ID. If you want an army of just dwarfs there is already an army for that. Personally, I'd like to see larger minimum sizes so ID becomes even less like DH (or at least current DH). Monsters, cavalry and minions are what have always made the other dwarf faction different.

  • Immortal profile: * adv * mar * dis * * 3 * 9 * 9 * Bodyguard, Infernal Brand, Scoring * HP * DS * Res * Arm * * 1 * 6 * 4 * 0 * Infernal Armour, Shield, Possession of the Mask * Att * Off * Str * AP * Agi * 1 * 4 * 4 * 1 * 2 Possession of the Mask, Bound Spell with Power Level(4/8), Caster, Augment, Raise 4 HP. That gives them something different. They are harder to kill, slightly more defensive and they don't die. I'd take that over harder to wound as it doesn't stop them being killed but give…

  • Great Bull is actually in a good place. If you play him like a cowboy you will have a bad day. He is great to keep in the lines and use as a support monster or assist another unit with a charge. Supernal can be painful but it is also good in its own way. Little bulls are probably a little overpriced still, they are good but the movement, flying for clipped wings and towering presence lets them get sniped easier than the big bull. Both mounts have drawbacks but they both play well at the moment.

  • Is the problem just with the name or the concept? I get that some may find the name offensive but it is descriptive of the lore (they are enslaved). Trying to weasel around the words sometimes leads to even more offensive wording because it tries to diminish what something is into another term like some other games that change certain WW2 units to just "German special forces" or "Eastern Empire Territorial unit". Dropping the concept is a harder ask, it becomes a question of how far you go too. …

  • Kadim Manifestation is really good against DL. Getting Divine Attacks against them is worth taking for that reason alone. It is also useful when the tank goes boom, divine CC is good against many. Cluster Munitions are usually countered by better players in the movement/deployment phase (I've played several games without having it go off once against some players). It looks good on paper and it is sometimes excellent for taking out chaff or supporting units but it is really player dependent and …

  • ID General Chat

    Tsagadai - - Infernal Dwarves (ID)

    Post

    If Incarnates were in instruments of destruction, at the moment, they would see zero play. They have internal balance issues at the moment without being in an already competitive cap. They definitely are not overpowered at the moment and fire spam should be something ID can do.

  • My Army: ID Opponents Army: OK Score: 12-8 (I had objective) MVP: Vassal Levy w/ Spears LVP: Kadim Titan, Infernal Engine Naphtha Thrower

  • Oil skins are pretty awesome on vassals. You need to think hard for some of the more novel uses though. A common one for me is combat, if you are only wounding on 5 or 6 anyway then it is usually worth going oil skins instead (you might lose the combat but it will be easier for what comes after). Or if you have a flaming standard or flaming swords then oil skins becomes a nice loop.

  • ID General Chat

    Tsagadai - - Infernal Dwarves (ID)

    Post

    I'm running a list with Lugars and Incarnates in it at the moment and they are both great. They have slightly different roles and abilities, enough to keep it interesting. I think they only compete for the same slot at the moment because people are still experimenting (some more than others). Incarnates are not very good in small units but once you have 6 they are great. I think the way to fix the internal balance between Incarnates, lugars and Immortals is to make them different. Lugars are dif…

  • My Army: ID Opponents Army: OnG Score: 20-0 MVP: Kadim Incarnates, opponent's dice LVP: None

  • ID General Chat

    Tsagadai - - Infernal Dwarves (ID)

    Post

    Quote from Villon: “can we please focus just on the book? ” Yes, can we focus on this book, the ID book too. Not picking on your comment, Villon, just the last X pages. DH and HBE have their own problems, their own forums and their own potential LABs. Can we focus on the point of this book, the ID LAB instead of hundreds of pages of whattaboutism and "my units suck so yours should suck too". The ID LAB is strong and there are internal balance issues and external balance issues. The external bala…

  • My Army: ID Opponents Army: OnG Score: 15-5 MVP: Kadim Incarnates LVP: Kadim Titan

  • I like the 5 spell split, it is a good idea as it is also easy to do in UB or on the table top. I don't think spell selection or the decision would take any longer than a regular magic phase for casting as you either know what you want to cast or you don't (and your opponent knows what they don't want you to cast). Spells wise I'd like to see it go harder onto the buff/debuff side: * Flaming swords * The Rot Within * Deceptive Glamour * Corruption of Tin * hereditary It's a solid list. Could go …

  • Quote from baldargent: “I would give him the ability to take a veil token to thé opponementif it is around 24" enemy sorcer. ” You could even lower that to 18" and it would still be good. I'd be happy with losing the special cast (which is good, despite what some think) if we got the old stealing veil tokens.

  • I'll be the dissenting voice and say that I like it as is. Maybe change Breath of Corruption to The Rot Within and just giving the Lamassu a toxic breath at base. Breath is quite powerful at the moment but the other spells are all solid choices too. I like vegemite.

  • My Army: ID Opponents Army: DE Score: 20-0 MVP: Everything LVP: None

  • Flavour wise, I like them and they have a definite place in the army. With the price drop they will see more usage (they are basically elite trolls now) but they are missing what made them fun. They lost a lot with tunnelling/fly gone. They need to be either stealthed over through terrain now or kept right on the battle line or they don't get to shine. Points wise I'd like them to get a big increase and a special ability back. My personal preference would be to get some kind of ground based flyi…

  • ID General Chat

    Tsagadai - - Infernal Dwarves (ID)

    Post

    Also, can you explain why it is bad rather than just bagging it. Immortals should do something different from other units in the army and not just be a slightly better unit of dwarfs. They need something different. I get the criticism of Lemures but I don't think Lemures are flat broken or anything like that (they aren't a must take by any stretch of the imagination). R5 isn't that much more than 4+ to wound or 1/2 str and AP which they had before. If Lugars have the offensive infantry role then…