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The latest issue of the 9th Scroll is available! You can read all about it in the news.

  • Quote from DanT: “So here is a fun game: How about people point at the things in the ID LAB that they think has a good impact-to-complexity ratio? (Where impact is flavour, game impact, evocativeness, game/list depth, etc etc) ” OK, so maybe not what you're after, but if I can name a unit from the slimbook that fit this bill for me, it was the Titan Mortar. Its unique rule made it feel really flavourful and unique and it had some very obvious tactical uses, but the rule itself was very simple, s…

  • Quote from WhammeWhamme: “The new Blunderbuss does more damage vs. Resilience 6 enemies (of all kinds) and Resilience 5 enemies with 4+, 3+, 2+ or 1+ armour saves. (It ties against enemies with R4 and a 4+, 3+, 2+ or 1+ armour save, and against most unarmoured enemies)) ” OK, fair enough - but I'd still say that lines up with my critique, which was "six S4 AP2 hits is generally preferable to three S5 AP3 and three S3 AP0 hits against most targets". Yes, the BB will be better fighting dragons, bu…

  • Quote from WhammeWhamme: “One scenario you're not considering, but I did when advocating for this particular design, is "there is an enemy nearby and not in arc". Reforming and moving 3 gives them a considerable sideways threat. The goal for the design isn't for a shooty weapon, but a tool to compensate for Dwarven lack of maneuverability. ” I'm not really seeing the argument here. I mean, OK, toss a musician in and they have a sizable sideways threat arc, but would that not be true of anything …

  • EDIT: Weeeeeelllll that's what I get for not checking the dates on threads before I respond. Oh well - I'll leave this here as feedback on the latest incarnation of the BB, in case anyone is still looking at these. -The weapon is balanced - Doesn't feel like it at the moment. They cost 4 points per model (i.e. an increase of ~33% to the base cost) for a weapon that will probably only get to fire once in a game. Nothing is going to let a BB-armed dwarf unit hang out 14" away so they can advance i…

  • Quote from Kriegschmidt: “Personally I don't think there's anything about ID fluff that says they should have a Dwarf unit as unkillable as @darkknight109 and @JamesMcDonnell are describing. ” My views on the Immortals are based on crunch, not fluff. I thought the Beta 1 Immortals were a super-interesting unit, because of how burly they were. They were not unkillable, they were vulnerable to tarpitting, but they were a great counter to the units ID typically struggle against (things able to put …

  • Quote from Gingersmali: “I think the idea each book has strength and weakness you sound like you want ID to have the best of everything. ” Slimbook ID had, in my opinion, an interesting and unique playstyle. The common refrain with 9th Age is that in order to win the game, you have to win at least two of the four main phases (Movement, Magic, Shooting, and Combat) and ID is one of the rare armies that could be built to win any combination of the four. If you wanted a surprisingly-fast moving lis…

  • Quote from Tyranno: “Unfortunately there was nothing we could do about keeping that rule. RT wanted it gone due to a desire to keep Immortals on the same eliteness level as Deep Watch. So this is about as good as they are allowed to be. ” See, maybe this is me being selfish, but I keep hearing comments like this and they make me want to scream, because I feel like ID is being hindered because of decisions made for other armies. When the Titan got smacked with the nerf-bat, the reason we were giv…

  • After a bit more mulling around on the current state of the army book, I have a general feedback statement to make. I feel like each subsequent iteration of the book is less "fun" overall. This is obviously subjective, but some of the interesting ideas from Beta 1 have been seriously pared back and there's really not much left. When I look at the units, there's nothing that screams to me, "Oh, wow, I can't wait to put that on the table and have it run amok!" I find every army I've taken on the t…

  • Quote from Nicreap: “This is a shooting rule, that has 0 effect if it appears in the shooting phase (despite nothing stating that), the natural place you would expect shooting rules to matter, but only matters if it was present (and can then immediately vanish) in the movement phase. ” If this is the way this rule is intended to work, it is extremely awkward and unintuitive. I agree with Nicreap - currently nothing in the RAW even implies that the check happens during the movement phase, rather …

  • Quote from WhammeWhamme: “Fires of Industry replaces a percentile cap. It's there to let people field more Engines than the old rules did. ” In the old rules, the trains were Bound and Binders, meaning they weren't competing with your artillery (EDIT: I note, in looking through the old book, that the trains apparently count against Barrage too, which is something I never noticed before - regardless, most of the below still stands, just take the train out of the equation and subtract two FoI poin…

  • Initial reactions: -Blunderbuss seems to have done a complete 180 - previously was great at taking out massed, cheap infantry (which certainly fit the old-school lore for what the weapons did - dunno how much that translates over to 9th age); now they're practically designed for hunting down small, elite units. That... doesn't really seem to gel with the sort of weapon a blunderbuss is - they're more shotgun than rifle. The loss of both March and Shoot (from the slim book) and Quick to Fire (fro…

  • Quote from Jomppexx: “Still reasonable vs ID/KoE/WDG as they probably have low armour chaff. ” I play against ID and KoE on a fairly regular basis, with two armies that have access to Pyromancy (OK and my own ID army) and I have consistently found it to be utterly useless against them. ID laugh at anything flaming, with even their basic troops getting a 3+/5++ save against it, and none of the KoE knights with their 2+/6++ save are going to be all that bothered by it either. All you're really goi…

  • So I'm still relatively new to ogres and I have always wanted to ask - how are people using their Great Khans? Because every time I sit down to build an OK list, I can never find space for him. He costs 1.5x as much as the lesser Khan and for that you get +1 Dis, HP, Off, Def, and Agi, and you swap the BSB option for a greater allowance for special items. While the Dis, HP, and special items are definitely boons, the other three boosts are of pretty limited value (increasing Off and Def to 6 bas…

  • As a random fluff quirk, I still find it endlessly weird that Ogre Shamans get access to Thaumaturgy, but KoE damsels don't. Given that "holy crusaders" is the KoE "thing", you'd think that they'd have access to the setting's closest analogue to holy magic (and, for whatever reason, I never pictured the blood-spattered butchers of the ogres to be the pious sort...).

  • The Pain of Terrain

    darkknight109 - - Sylvan Elves (SE)

    Post

    So SE, as an army, is probably the most terrain-reliant army in all of T9A. The army has no fewer than four special rules that rely on forests (The Forest Follows, Emboldening Boughs, Forest Walker, and Tree Singing) and, if you're running druidism, it's also helpful to have water features, hills, and impassable terrain for those spells to work optimally as well (though I'm going to focus on forests mostly for this post, since - in my experience - druidism isn't as terrain-dependent as the SE ar…

  • What luck! I'm also starting an SE collection (have played ID and OK up to this point), though mine is a Nippon army cosplaying as SE (they were the closest proxy I could think of for a samurai force - with yokai and other supernatural creatures from Japanese lore filling in for the treefolk and other non-elves - that didn't involve using homebrew rules), so I will be watching this thread with interest. Also, what is this "bubble" being referred to in this thread? That's a term I'm not familiar …

  • So, a half-comment, half-question here. I have a pretty small gaming group, so I don't get exposure to a lot of the greater meta and frequently what I find works or doesn't work in our local group are things that the greater community says are bad/great respectively. One of the biggest points of confusion I have about this is druidism - how the hell do people make this path work? The biggest issue that I run into - both in lists that I've tried to play running druidism (SE, KoE) and in lists tha…

  • So I try and do subtle links between the armies I play and one of the armies that I'm now putting together is a Nippon army (which I'm proxying as Sylvan Elves). As a link between them and my ogres, I'd like to have a Japanese-flavoured ogre maneater. I've seen plenty of Samurai maneaters and a couple of ninja, but to me the one that seems like an incredible missed opportunity is an ogre sumotori (helped by the fact that I'm actually a sumo fan in real life). Sumo seems like it would be right up…

  • In the Thunder Cannon entry in the army book, there's an offensive profile for the Scrapling crew; the Scratapult has the exact same offensive profile for the Scrapling Crew... except with a (7) next to the name. My understanding is that this means that the crew will get 7 attacks on the Scratapult, whereas the Thunder Cannon only gets one (plus the Woolly Rhino and, in the case of the cannon, the Ogre crewman as well). My question is, is there a reason for this notation? In every other artiller…

  • Huh. Apparently it helps to read the entirety of the rules.