Search Results

Search results 1-20 of 30.

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

The latest issue of the 9th Scroll is available! You can read all about it in the news.

  • Shooting: HbE vs DH

    Nox - - Highborn Elves (HE)

    Post

    Quote from Bloodgeyser: “Hi, I am a bit struck with some kind of WTF feeling. Am I missing something or are HbE beeing outshot by dorfs?!? Longbow has 3+/4+ against a regular RnF. DH has 4+/3+ with their crossbows and since the range is 30" for both they are equal at this point. Then there is the AP bonus making it rolling over in favor of the bearded ones. This is (at least in every other fantasy land) not appealing lore wise. Please tell me I have missed out on something important here! ” I do…

  • Immortals

    Nox - - Infernal Dwarves (ID)

    Post

    I actually like the new update. A lot of thanks to the ID LAB team for their effort. I just got a suggestion for the Immortals. Why complicate the Immortals? Give the Immortals immortality. Mask of Immortals: If one or more Immortals is alive at the end of the CC phase resurrect 1D2+1 Immortals . The unit can’t resurrect more models than gets killed in the cc (if one killed in CC maximum 1 res). Resurrection doesn’t apply to casualties from shooting or magic phase.

  • Models for cultist

    Nox - - Cultists

    Post

    I use the Frostgrave cultists as a foundation/backbone for my cult army. For possessed unit I kitbash the cultist with Mantic lower abyssal daemons and Frostgraves soldiers. the-ninth-age.com/community/ga…71307b3b162175806b427f6b8 the-ninth-age.com/community/ga…71307b3b162175806b427f6b8

  • ID General Chat

    Nox - - Infernal Dwarves (ID)

    Post

    Sorry if this has been answered but I can’t find any info. Does the giants Tower Shield give a +1 AS? Could be a cool chaff unit if it does.

  • ID General Chat

    Nox - - Infernal Dwarves (ID)

    Post

    At least the Infernal Warriors feels OK

  • Infernal Dwarves LAB FAQ

    Nox - - Infernal Dwarves (ID)

    Post

    Quote from WarX: “@Nox One of the main goals of people writing rules is not doing what you suggest. From the rules it is clearly known Bastion doesn't allow SnS outside front arc. This is caused by Source Code (5 lines)Rules for Bastion do not mention overwriting this part. ” Yes it does. It overrides point 3.With ignoring any Front Arc restriction. The 360° even gives the unit Front Arc around it just like a rund base(but its square)with the same rules when it comes to shooting. So no matter wh…

  • Infernal Dwarves LAB FAQ

    Nox - - Infernal Dwarves (ID)

    Post

    Quote from WarX: “Quote from Nox: “Quote from deejwii: “Quote from Traumdieb: “with 360 degree all is front arc ” not really, for Stand and Shoot it has to be unit front arc (360 line of sight doesn't work) so I'm asking are damage spells are limited to unit or caster (bation) front arc as well? ” Dosn´t the Infernal bastion override the front arc "when shooting or casting spells (ignoring any Front Arc restriction)" for stand and shoot, it´s consider a shooting as in the shooting phase?11.C.b S…

  • Infernal Dwarves LAB FAQ

    Nox - - Infernal Dwarves (ID)

    Post

    Quote from deejwii: “Quote from Traumdieb: “with 360 degree all is front arc ” not really, for Stand and Shoot it has to be unit front arc (360 line of sight doesn't work) so I'm asking are damage spells are limited to unit or caster (bation) front arc as well? ” Dosn´t the Infernal bastion override the front arc "when shooting or casting spells (ignoring any Front Arc restriction)" for stand and shoot, it´s consider a shooting as in the shooting phase? 11.C.b Stand and ShootA Stand and Shoot Ch…

  • My Army: ID Opponents Army: VC Score: 3:17 MVP: Shackled Slaves LVP: Naphta Artillery, Immortals

  • The cultists hit on 5+. I used throwing weapons in my second game and they are useless. I think I managed to kill 2 skeletons with 80+ thrown axes... use the points somewhere else. Your list looks interesting. Try a unit of possessed with spear and chitinous scales, if you place them in front of a unit with low AP they will shine! Good luck with your battle!

  • Cultist List- Thoughts?

    Nox - - Cultists

    Post

    Played my first game with the cultists yesterday and it was a blast! My opponent played VC and it was our first game with these armies so many small mistakes was made during the game. But we learned a lot, and the game nearly ended in his second turn when he had a high chance to steamroll my Cult leader general after a very aggressive play style that nearly succeeded. After his failed charge against my general in turn 2, I had some insanely good armour saves with my possessed, who managed to tur…

  • Cultist List- Thoughts?

    Nox - - Cultists

    Post

    Fixed it a bit but still 10 spells (8 from characters) but 5 Channel first turn and up to 6 in the following turns. So that my summoning doesn’t hinder my spell casting to much. General Cult Leader Master of Ritual, Wizard Master Occultism, Destiny`s Call, Binding Scroll, Talisman of Void 585p Daemon Symbiote Adept Divination, Spear, Shield, Chilling Yawn, Cleansing Light, Willow´s Ward 395p Daemon Symbiote Adept Evocation, Halberd, Essence of Mithril, Living Shield, Supernatural Dexterity 385p …

  • Cultist List- Thoughts?

    Nox - - Cultists

    Post

    Quote from Druzi Darkfist: “Yeah I think summoning too much can hinder the magic phases so I only went with 2 units of 2 and 4 tokens. With the summoning I hope to be all done T2 so if the unit dies after that then all good. I'll just place it very defensively. I also have divination for minimised leadership if that is s problem. I think you have too much magic. You have 10! spells and pay 500 more points than my list for characters that don't do much more. My 6 would give me double rerolls to h…

  • Cultist List- Thoughts?

    Nox - - Cultists

    Post

    I think your list looks interesting! I’m just trying to finish my own list and it’s a bit similar. I didn’t take the advantages of the Pledge of Darkness because I didn’t like the base upgrade from 20x20 to 25x25mm from Fallen Heroes or Kinslayers. So I saved those points and put it into more daemons instead. It looks to me that your infiltrator units are going to be a bit offensive and get overrun. I’m trying to use two units of cultist infiltrators as chaff. I got two units of cultists as bunk…

  • ID General Chat

    Nox - - Infernal Dwarves (ID)

    Post

    Time to dust of my ID army and lead it to glory!

  • Thoughts for more Cult units

    Nox - - Cultists

    Post

    Hello! In the feedback thread there was talk about trying to create new units specific for the Cultists. Because the topic might become quite huge I decided to start a new thread only for new cult units. Keep in mind that this is only thoughts and ideas to get the topic started! Hopefully there will come something useful out of it! The Devourer is a form of debuff/tank unit Devourer 280 pts + 100 pts/extra model3-6 models 0-3 Units Army * Height * Large * Type * Beast * Base * 40x40 mm * Global …

  • Quote from slivek: “@piteglio follow link which I posted in my previous post here please and update table accordingly. Hobgoblin Chief + fill rest with Orc slaves. Goblin Chief + fill rest with goblins and Grotlings. ” Hmm I know the Hobgoblin Chief and Orc Slaves isn´t a legal build for ID. The Hobgoblin Chief is Not a Leader and may not be a general, maybe a Vizier instead? Should be Vizier 125p and 39 Units of Orc Slaves 4290p and 12 extra orcs in one unit for 84p, total 4499p. 793 models and…

  • Cultists 1x Cult Leader 180p 32 units of Cultists (25 models per units) 4320p. 801 models and legal

  • Blunderbuss

    Nox - - Infernal Dwarves (ID)

    Post

    The rules come from the new army book. Maybe you are thinking about the Flintlock Axe? Units with the Flintlock Axe can´t march and shoot. the-ninth-age.com/community/fi…71307b3b162175806b427f6b8

  • Blunderbuss

    Nox - - Infernal Dwarves (ID)

    Post

    Quote from Grimbold Blackhammer: “Cannot march and shoot either I'm afraid. ” They can march and shoot thank god! Blunderbuss: Shooting Weapon.Range 10”, Shots 1, Str 5, AP 0, Quick to Fire, March and Shoot. Attacks with this weapon do not suffer negative to-hit modifiers from a Stand and Shoot Charge Reaction.When shooting with a unit that has more than half of its models equipped with a Blunderbuss and ● exactly 3 Full Ranks, each natural successful to-hit roll of '6' with a Blunderbuss causes…