The latest issue of the 9th Scroll is here! You can read all about it in the news.
Boo, boo, boo! I hate dread Elves! Read how they take apart my greenies with decisive ease. A lack lustre performance on my part but a veritable instruction manual for Dread Elf players everywhere. Kudos @Nemeroth. @Ulthred, here's what you missed buddy.
Chomp, Stomp and Splat!
Regards as always
Welcome back Ninth Agers and this the write up of fifth and my final game of the Breakthrough tournament.
So far I’m on 3 losses and a win but that put right down on the bottom table where I was drawn against Orcs & Goblins, not a great match up for the Kingdom of Equitaine due to their ridiculous number of anti armour things they can bring to the battlefield, Git Launchers, Gnasher Wrecking Teams, Mad Gits and Trolls to name a few, all are perfect for squishing expensive knight blocks. Luckily my opponents list didn’t contain all of those things:
Iron Orc Warlord, Wyvern, General, paired Weapons, Shield, Shady Shanking, Talisman of Shielding = 645
Common Orc Chief, War Boar, Paired Weapons, Hero’s Heart, Basalt Infusion = 255
Iron Orc Chief, BSB, Shield, Crown of the Wizard King = 270
1 Feral Orc Shaman, Wizard Master, Shamanism = 440
Common Goblin Chief, Wolf Chariot Light Lance = 135
25 Feral Orc ‘Eadbashers, Champ, Standard Bearer, Green Tide Banner, Paired Weapons, Mammoth
Stabber = 660
3 x 5 Feral Orc Boar Riders, Paired Weapons = 465
2 Goblin Wolf Chariot = 225
20 Iron Orcs, FCG = 470
Gargantula, Web Launcher = 550
2 x 1 Skewerer = 180
1 Git Launcher, Orc Overseer = 205
Total = 4500
My List can be found in my game 1 blog post here.
So my opponents list doesn’t contain the worst offenders in the Orcs and Goblin army but there is still plenty of things in that army for me to fear. The War Machines always have the potential to ruin my poor knights and they definitely mean I can’t run my Duke solo so he’ll be hiding in with the Pegasus Knights. The Gargantula is not a monster to be taken lightly and hopefully I can get my Questing Knights or my Duke into it and kill it quickly or else it will destroy my knights. The Warlord on the Wyvern presents the same problem too as he packs a punch but is even more mobile. There’s two medium sized blocks of Orcs, the Ferals and the Iron Orcs. Hopefully I can whittle them down a bit with magic and shooting and then smash through them. If I can get a successful double charge off on them then I should win that fight but there is plenty of chaff in my opponents army to stop that from happening. There’s 2 Hero characters who may not be the toughest of fighters they can certainly cause me problems, 3 units of scoring cavalry could be problematic depending on the scenario or they could just chaff me up.
The Deployment type for this scenario turned out to be Frontline Clash and the Secondary Objective is Hold the Ground, not a great one for the Kingdom I think, we’re not great at sitting on objectives, the horses need to be moving!
For my spell selection I pick Breath of the Lady, Swarm of Insects (might get lucky and get a wound or two on a monster or kill a Warmachine), Totemic Summon and Break the Spirit. My opponent picks Awaken the Beast, Swarm of Insects, Totemic Summon and Break the Spirit, the best 4 Shamanism spells out of the 6 by a mile, Chilling Howl has it’s uses but it’s to circumstantial and does anyone ever take Savage Fury? The Orc Chieftan gets Cosmology on his Wizard Crown and takes the Signature spell for Orcs & Goblins, Bring the Pain and takes the first Cosmology Spell, Altered Sight.
Kingdom of Equitaine 1
Orcs & Goblins 1
So that’s the end of the tournament, in the end I finished 40th out of 44, so not bottom at least! I did win Best painted though and to be honest that’s all I was hoping for. After this tournament I definitely need to have another look at the Kingdom of Equitaine to find a list that works for me, some of the units I took certainly didn’t pull their weight (I’m looking at you Pegasus Knights) and some choices were solid but just had the misfortune of being pushed about by a terrible general.
One thing that I will definitely keep is Shamanism, that is a fantastic lore and if it wasn’t for Totemic Summon I may have faired even worse in my games, them Totemic Beasts netted me a lot of points! I am tempted to take 2 Damsels next time though just for the extra channel and a bit of spell variety.
The Crossbows were very meh if I’m honest, they are certainly better than just bows but the cost of them is exorbitantly high for what they are, it would be a rare occasion that they ever got their points back. The Brigands weren’t much better, they did do some killing but they were more just poor chaff, I’d rather take another unit of Yeomen Outriders. The Yeomen are very good for what I needed them to do, I just need to use them better, I either use them at the wrong time or I just have them in bad positions, I often move them as an afterthought and that’s not what they are there for.
I was happy with the Aspirants who I thought did a sterling job in this tournament and I definitely prefer running them 5 wide because getting their extra attacks on the charge is good and not having such massively long flanks is good to, means… [Read More]
Greeting generals, hobbyists, fiction lovers and random happeneres-by,
After a highly surreal and improbable battle with @Ulthred I was
inspired to write this: Dragon Kiss
A short about a poor dwarf with a lot weighing on his shoulders.
Likes,comments and critical feedback hugely appreciated.
Into Game 3 and I was drawn against Orcs & Goblins and an opponent who is a friend of mine using a list of his I’ve fought in practice games running up to this tournie. His List:
Feral Warlord: General; Waargh; Great Weapon; Plates Of Tuktek; Sprout Of Rebirth
Feral Orc Shaman: Wizards Apprentice; 2 Spells; Shamanism; Waargh Paint
Cave Goblin Chief: BSB; Shield; Bow; Light Armour; Talisman Of Shielding
Common Goblin Witch Doctor: Wizards Apprentice; 1 Spell; Pyromancy
Cave Goblin Chief: Gnasher Dasher Mount; Lance
40 Cave Goblins: Full Command; Bow; Nets; 1 Mad Git
40 Feral Orcs: Full Command; Paired Weapons; Bow
20 Iron Orcs
5 Gnasher Dashers
39 Gnasher Herd
Gnasher Wrecking Team
From our practice games I came to the conclusion that the biggest threat by far is that pesky Gnasher Herd. Being S5 and having 2 Attacks each they can eat all my units up in one turn. They churn out so many attacks as well that if I just put up one of my units on it’s own against them they will just die, I’ll need to throw the kitchen sink at them to stop them!
The Gnashing Wrecking team are also particularly annoying and need to be stopped at all costs. Hopefully the dogs can do that job adequately enough and failing that the Sorcerer. The Feral Orcs aren’t all that strong but there is so many bodies in that unit that I’m going to struggle getting through them all without some luck. There’s no way my Warriors can go toe to toe with them and win, the Feral Orcs will just grind me out due to their superior numbers. Even the Goblins are nothing to be sniffed at, those netters certainly make it tougher for my army to kill them quickly.
Then there all the Warmachines and bow fire that will be constantly shooting me, making me have to get to grips with my enemy as fast as possible. Getting into combat with the Warmachines is difficult due to the wide frontage of the army and all the random movers as well, they make it difficult to sneak past.
We roll for deployment type and it’s Refused Flank (diagonal) and Hold the Ground for the secondary objective. We roll our spells and I get Word of Iron, Molten Copper, Silverspike and Glory of Gold. My opponent gets Awaken the Beast and Break the Spirit (they always get that one!) on his Shamanism caster and for his Pyromancy caster he gets Pyroclastic Flow.
Orcs & Goblins 1
Orcs & Goblins 2
Orcs & Goblins 3
Orcs & Goblins 4
Orcs & Goblins 5
So after a small loss in Game 1 it was onto Game 2 and this time I was drawn against Orcs & Goblins, not a favourite opponent of mine due to their large volume of toys they can bring to the table. High Strength, Armour Piercing toys that just ruin my low model count elite army. If I had to write an Orc & Goblin army to fight against my Warriors of the Dark Gods list it would be very similar to my opponents list. His army:
Iron Orc Warlord on Boar Chariot (General): Paired Weapons, Bluffer’s Helm, Talisman of Greater Shielding.
Iron Orc Chief (BSB): Shield
Common Goblin Witch Doctor: Wizard Master, 3 Learned Spells, Pyromancy
Feral Orc Shaman: 3 Learned Spells, Shamanism
2 x 20 Cave Goblins: Bows, Musician, 1x Mad Git
20 Feral Orc ‘Eadbashers: Paired Weapons, Standard, Musician, Mammoth Stabber = 530
21 Common Orcs: Bows, Musician
2x Gnasher Wrecking Team
5 Goblin Raiders: Bows, Musician
23 iron Orcs: Musician, Standard Bearer
3x Scrap Wagon
2 x Greenhide Catapult: Splatterer, Orc Overseer
Greenhide Catapult: Git Launcher, Orc Overseer
With 3 pieces of artillery to rain death upon me from a far I have to push forward (although I would always do that anyway!) where I will have to face the 2 Gnasher Wrecking Teams, 3 Scrap Wagons and 2 Mad Gits! I need to use my chaff to try and get rid of the Gnasher Wrecking Teams and try and entice out the Mad Gits. I have no answer for the Scrap Wagons except face them head on and hope for the best!
Sadly I don’t think I can use the Horsemen as chaff as they are going to have to stay with the Sorcerer to try and protect him from the artillery so I have to send the Fallen and Warhounds out to die a pointless yet heroic death. Speaking of the Sorcerer a lot of his Magic is going to be somewhat useless as my opponents armour is extremely low in the way of Armour Saves, especially when it comes to the things I need to shoot off (Gnasher Wrecking Teams and Scrap Wagons). I need to make things flammable with the Alchemy attribute and then hit them with the Ring of Fire.
We roll for Deployment Type and we get Frontline Clash and for the Secondary Objective we get Capture the Flags.
I roll for my Spells and I get Word of Iron (always useful), Molten Copper, Corruption of Tin and Glory of Gold. I drop Glory of Gold for Quicksilver Lash as I can at least use that on his General and even melt some Iron Orcs.
My opponent gets the following Shamanism spells: Savage Fury, Awaken the Beast and Totemic Summon. For Pyromancy spells he gets: Pyroclastic Flow, Cascading Fire and Scorching Salvo.
Game 6 – Australia (Orcs and Goblins, Breakthrough)
Right, final round of the ETC, and everyone is TIRED! Turns out that even 2 games per day can be taxing, since these are not your usual 2,5h games, but rather 4h+ deals: from pairing, to deployment, to playing the game, to the aftermath.
We were playing against Australia, and I was looking forward to the game since their fame as fun players preceded them. I got paired against Orcs and Goblins, a matchup I that I was reluctant to take because of the double Gargantula spiders. However, when I figured out that the alternative would be getting to fight a mirror match vs shooty Sylvan Elves, I decided to presserve my sanity and play the fighty Orcs and Goblins instead.
My opponent was Jack, also known as Darkassassin in the interwebs: a veteran of 8th and very active 9th Age player, he brought an Orcs and Goblins list that turned out to be more shooty than fighty:
Iron Orc warlord: General, plate armour, hardened shield, king slayer, talisman of supreme shielding, divine icon, 260
Feral Orc big shaman: Lv4, big green gods/wilderness, obsidian nullstone, essence of a free mind, razor blade, 300
Feral Orc chief: BSB, Mithril Mail, lucky charm, flaming standard, 130
Common Goblin shaman: Lv2, little green gods, tome of arcane lore, gem of fortune, 125
Common Orc shaman: Lv1, wilderness, dispel scroll, 100
1 x 50 feral orcs: FCG, spears, bows, banner of discipline, 475
2 x 5 common orc boar riders: standard, 80
2 x splatterer: 90
3 x 5 Gnasher dashers: 60
3 x skewerer: 45
2 x gargantula: 225
So 5 warmachines, 8 spells, 50 bows and 16 shortbows, it was no wonder that Jack dropped everything to get the first turn, deploying as close to the table edge as possible and in a denied flank so as to get the most out of the ranged potential of the list.
Looking at the opposing army, I knew that touching the Feral Orcs was out of the question, but I figured that I could take the rest of the points, while preserving mine, then win the objective. Jack was counting on the Orc Boar riders to score for him, which is why I deployed the Wild Huntsmen, Sylvan Archers and the two units of Bladedancers as deterrents. Since I had the last turn of the game, chances were that I’d be able to stop the small units from scoring and possibly pull the big block out of position by exploiting frenzy.
In the end, I used terrain to keep the Forest Guard and Archers safe from first turn Splatterer shots, while the Heath Riders and Thicket beasts both stayed out of the maximal range of the warmachines. My opponent exclaimed that he wasn’t thrilled we’d be having a corner hammer battle, to which I replied that he’d be surprised by the actual game.
The Druid got Luminous Bolts and Cataclysm, while the Dryad Matriarch got Beast Within and Inner Rage. The Orc Great Shaman went for Big Green Gods and got At’em Lads, Oi!no Dying, Headbutt and The big Stomp, with the small shamans going Evil Eye, Sneaky Slicing, Blessing of the Spider Mother and Beast Within.
TURN 1 – Orcs and Goblins
The first movement of the orcs was consevative, with Gnashers moving slightly backwards, the Gargantulas angling to provide some zoning against the Kestrels and the Feral Orcs moving up 4 inches so as to be in range for spells and shooting.
In the magic phase I let the Evil Eye through on the Kestrels, who weathered the hits without receiving any damage. The Big Stomp was then dispelled using dice.
Shooting started off with a direct hit on the Sylvan Archers behind the hill, which dropped 4 archers. The Skewerers failed to wound (shooting at long range, through forests, at skirmishing Kestrels), and the Feral Orcs also had no luck in hitting the Sylvan flying cavalry.
TURN 1 – Sylvan Elves
Contrary to what Jack believed, I wasn’t planning on saying in my corner; Having survived the first turn barrage with little casualties, the western part of the army moved up. The Briar Maidens took a risk by closing the distance to the Gnasher Dashers in the ruins, but I needed them gone so that I’d be able to maneuver freely. Kestrels and Wild Huntsmen moved up to threaten the advance of the Gargantulas.
Magic started with a successful Luminous Bolts on the rightmost Gnasher Dashers, resulting in a dead unit. The Cataclysm on the Feral Orcs failed to cast.
Shooting had no targets, with the Gnashers dead; The sylvan archers hadn’t scaled the hill, since in doing so they’d be exposing themselves to a volley by the feral orcs. Their role was to threaten the scoring Boar riders when/if they came close.
TURN 2 – Orcs and Goblins
The rightmost Gargantula declared a charge on the Kestrel Knights up the middle, but failed to roll high enough, stumbling forward towards the Wild Huntsmen. The feral orcs moved up some more, followed by the Boar Riders and gnashers.
In the magic phase, a low roll meant that the… [Read More]
Well, I did it (cue some overactive from Charleton Heston here). I finally sculpted my first miniature entirely for The Ninth Age. I've sculpted models before, but they've been just for my personal use and they've been rife with GW IP. But this one is a full up sculpt for T9A, built to be cast in resin. It's going to be a 10-piece resin kit for the Great Green Idol.
The head is my favorite part: a giant open mouth with logs thrown in to stoke towering gouts of flame, and giant tusks jutting out the sides. He is suitably Orcy. It will be supplied on a 100x100mm base, with banner poles and plasticard to hang them if you want to make him your BsB.
Here are some pics of the almost-complete prototype. I'll be heading to the casting shop tomorrow to work with our resident wizards to make sure we get the best quality mold and resin we can find. I plan on this being the first in a line of minis catering specifically to T9A, focusing mainly on units that don't have a lot of good alternatives readily available (so... Undying Dynasties is probably gonna get some love soon). [Read More]
I've had a picture in my mind of what an Orc Warlord on a Wyvern should look like for a really long time. This hulking brute up in the saddle bellowing at his army while the wyvern is skulking menacingly before taking flight is pretty much what I've always wanted, but it's been hard to find anything that really matches that.
I've probably bought the GW Zombie Dragon kit 4 times now. I just love the kit. This thing was made from a few pieces of Zombie Dragon, the head from a Troglodon, some various bits I had lying around, and a whooooooooooooole lot of sculpting. I can't emphasize that enough. The Orc himself is, and this almost feels dirty to say, an Age of Sigmar Orruk (spelling?) Warchanter that just happened to be perfect for the role.
Gameplay-wise he's a beast. T5, 4 wounds, flying killing machine with lots of attacks, 4+ Regen, 2+ vs flaming, etc... [Read More]
Tonight as you read your v1.0 army books, relax and check out a battle report between Bill Robertson and Andrew Sherman. They will have played using .99.5 ruleset, but let's be honest - not much changed anyways.
As always, please let us know what you thought of the show by emailing us at firstname.lastname@example.org, on twitter @ohiohammer2011 or by posting a review of our episode on Itunes.
If you enjoy the show, tell others about it and check out our other shows that are part of the Ohiohammer Network (Countercharge, Countercharge Xtra, Xtra Points, and Model Citizen).
And don't forget to check out our miniatures convention - OhCon!
Lastly as always remember, enjoy the game!
Ohiohammer the Xtra Points - Episode 120! [Read More]
In the first "Model Monday" video I give you, the audience, an in depth look at my current army. Some of the work is done, but a lot of work is still needed to bring this band of misfits to tournament quality. I share my hopes and goals for some conversions as a way to keep myself accountable and share some unique conversions that can hopefully inspire the community in their own hobby efforts. I am really looking forward to this segment - Model Mondays!
This is the first in a series of 3 games, all played at the "Age Rage 9" tournament. My opponent for this battle, is @hlt1984 and his Sylvan Elves!
Mr. Forest Gobbo goes up against the Sylvan Elves for the very first time. Dey stink funny! Is Mr. Forest Gobbo able to find the key to smashing them to bits? Will the Gobbos get da Green Light?
Feel free to leave a comment here, on my 9th Age user blog, or on my YouTube Channel
Mr.Gobbo [Read More]
Here it is - my Battle Report #9. This time I face @AngusArmsved in a 2400pt battle.
Mr.Gobbo brings out his friend, Mr.Gobbo Wannabe, for a stroll. What is that?! Lizzies? Where are our war machines?! How will it end for Mr.Gobbo & Wannabe?
As always, feel free to comment here, on my blog, or on my Youtube Channel.
Mr.Gobbo [Read More]
Another go against Pinktaco and his Saurian Ancients, in a 2500pt Battle. You will see a close combat Gobbo army (as in, no war machines)!
This time, Mr.Gobbo & Mr.Forest Gobbo join forces in an unholy fluff-alliance - and the Fat Frog has brought the Caimans along in a swarm of Skink Braves, with a Caiman Ancient disguised as a tree. Did Mr. Forest Gobbo remember to bring his axe?
Feel free to leave a comment here, on my 9th Age user blog, or on my YouTube Channel.
Mr.Gobbo [Read More]
It is time for another Battle Report!
Another battle against @Berghofer /6Knightmare9. This time, Hamfist Bumwrecka tries his luck with an all-out Common Orc Fluff army - DA KOMMON TRIBE. How will this Warlord cope with the general absence of Gobbos?
As always - feel free to leave comments here, on my blog, or on my Youtube channel, and I will respond as quickly as possible [Read More]