Special equipment and Magical Items (such as Helms), special rules, certain spells, and other rules can further alter a model's Armour Save (up to a maximum total of +6).
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A model part can only use one instance of Innate Defence (use the best available).
- Innate Defence (6+): +1
- Innate Defence (5+): +2
- Innate Defence (4+): +3
and so on.
A model part can only wear a single Suit of Armour. Light armour gives +1 armour save roll.
A model part can only wear a single Suit of Armour. Plate armour gives +3 armour save roll.
A model part can only wear a single Suit of Armour. Heavy armour gives +2 armour save roll.
A model part can only carry one Shield. In Close Combat, a Shield cannot be used alongside a weapon with the Requires Two Hands special rule.
- Shield: +1