These Items can only be used once. Once they are used, the Items count as eliminated for all game purposes.
The latest issue of the 9th Scroll is available! You can read all about it in the news.
Magical items: Arcane Items
Arcane Items can only be taken by Wizards.
They follow all the rules associated with their mundane armour type in addition to the rules stated in their description. If a Magical Armour is ever destroyed, it reverts to its mundane type. If a model has an armour of the same type as its Magical Armour, the Magical Armour replaces it (for example, if a model has Heavy Armour and buys a Magical Light Armour, the mundane Heavy Armour is lost). A Magical Shield cannot be used alongside a Hand Weapon to Parry.
Mantle of Night (80pts) - Infantry or Cavalry only
All models allocating Close Combat Attacks against the wearer do not gain Strength modifiers of the +X type conferred by mundane or Magical Weapons.
[b]Immortal Gauntlets [/b]
Artefact for Warriors of the Dark Gods
At the start of any Round of Combat, you may discard a Veil Token from your Veil Token pool. If so, choose either Divine Attacks, Flaming Attacks, or Magical Attacks. The bearer’s Close Combat Attacks gain the chosen Attack Attribute. The chosen effect lasts until the end of the phase.
Weapon Enchantment for Warriors of the Dark Gods
Enchantment: Hand Weapon.
Attacks made with this weapon become Flaming Attacks and Magical Attacks, gain Multiple Wounds (D3), and their Armour Penetration is set to 10.
Gauntlets Of Madzhab (20pts)
Enchanted Item. Bearer has +1 Strength. Each roll of 1 to hit by the wearer is resolved against the wearer's unit. This can never hit the wearer itself, unless the wearer is mounted and not part of a combined unit.
The Lightning Rod: (50pts)
Magic Banner. One use only. Activate at the start of the opponent’s turn. During this Player Turn, all friendly units gain the Hard Target special rule. Shooting Attacks that don’t roll to hit must roll a 4+ or the attack is lost. No Flying Movement may take place.
Eye of the Storm (40pts)
Magical Weapon. Type: Halberd. When the bearer casts Hand of Heaven
from Thaumaturgy, add +2 hits to the Target of the spell.
Blade οf the Swarm (25pts)
Magical Weapon: Type: Hand Weapon. If the wielder’s unit has more Full
Ranks than each of the enemy units Engaged in the same
Combat, the wielder gains +3 Attacks when using this
Scabbing Potion: (40pts) - Cannot be taken by Towering Presences
Enchanted item. One use only. May be activated at the beginning of any of
the owning Player’s phases. The bearer recovers D3
Sceptre οf Vermin Valour (50pts) [Infantry only]
Enchanted Item: The wearer can be placed anywhere in its unit, it doesn’t
have to be placed as far forward as possible. Other
models with the Front Rank rule have priority for being
as far forward as possible.
Armlet οf Power: (50pts)
Talisman. The bearer can cast a Bound Spell (Power Level 3).
Type: Caster. Duration: Lasts one Turn.
The target doubles its Strength. Mounts are unaffected.
Deceiver's Buckler (50pts)
Magical Armour. Type: Shield. While using the shield, the wielder gains Distracting and, may at the start of each Round of Combat, nominate one enemy model in base contact with the user of the shield. For the duration of this Round of Combat, one part of the chosen model (wielder’s choice) has -1 Attack, to a minimum of 1.
Putrid Plate (50pts)
Magic Armour. Type: Plate Armour. For every successful Armour Save made by the wearer against Close Combat Attacks, the unit which caused the wound suffers 1 hit with Toxic Attacks.
Icon οf Ruin: (50pts)
Magical Banner: Any enemy wishing to dispel an “Augment” or
“Universal” spell that has targeted the bearer’s unit
suffers a -2 modifier to the Dispel Attempt against that
The Doom Blade: (200pts) [Infantry Only]
Magic Weapon. Type: Hand Weapon. Attacks made with this weapon have Strength 10, Multiple Wounds (D6) and Divine Attacks. At the end of your turn, the wielder suffers a hit with the Toxic Attacks special rule. A Character with this weapon doesn’t have to be the army General even if he is the model with the highest Leadership.
Wafers Of Penitence (30pts) - Damsels only
Enchanted Item. Generate D3+1 Wafers before the battle, at the end of Deployment. When making a Dispel Attempt, after rolling Dispel Dice, the bearer may decide to use a single Wafer to add +1 modifier to the dispel roll (this is an exception to the Magic Modifiers rule). Once used, a Wafer cannot be used again.
Storm Clarion (80pts)
Enchanted Item. One use only. Activate this item at the start of any player turn. Enemy units cannot make Flying Movements during this player turn.
Talisman of Roland (50pts)
Talisman. No unit may use the Stand and Shoot reaction when charged by a the bearer’s unit. Furthermore, the bearer’s unit has their Ward Saves increased by +1 against any Ranged Attacks, to a maximum of 4+. This cannot be used against Magical Attacks.