The latest issue of the 9th Scroll is here! You can read all about it in the news.
After a good night’s sleep, we headed back to the venue on Sunday morning, where we would find our round 4 opponents waiting for us: They are tournament regulars in the region, and most of them ETC veterans with either team France or team Portugal (UN). They were lining up Carnosaur Saurians, Full monstrous inf/cav UD, Double Rock Aurochs OK and shooting-heavy SE with double treefathers and Elk lord. I got paired against the Undying Dynasties, a matchup that I considered relatively favorable due to my list’s mobility: Renato ( @Kermit ) had brought the following list:
Death Cult Hierarch, Hierophant, wizard Adept, Evocation
Death Cult Hierarch, General, Binding Scroll, wizard Master, Soul Conduit ,Divination
2 x Tomb architect
6vskeleton chariots, M, C, Legion charioteers
2 x 5bskeleton scouts
20 Skeletons, M, S, C, Banner of the Relentless Company
2 x 6 Tomb Cataphracts, M, C
8 Shabtis Archers , M, S, C, Rending Banner
3 x 1 Sand Scorpion
So a no-nonsense undying dynasties list based around the reliability of the 3+/5++ Cataphracts and the help of a very potent magic phase. The scenario was Spoils of War, and the deployment we rolled was once more Marching Columns. Going into the game I knew that I had an advantage when it came to objectives: my opponent had lots of scoring units, but all of them were his main line units. So if I played my cards right, I’d be able to face at least one less unit while it grabbed the spoils of war token and then maneuvered back into place.
For magic my druid got Forest Embrace, Beast Awakens, Savage Fury, Totemic Summon and Break the Spirit: with a lot of combat phases ahead of us, I figured that I’d be better off with a good mix of augment spells that would help tip the combat in my favor. My opponent opted for the Spectral Blades and Hasten the hour for his hierophant, while the Master took Scrying, Know thy Enemy, Stars Align and Unerring Strike.
My adversary started deploying his units from his right corner towards the center, and once we had both placed 3 units took the opportunity to start the game, keeping two of his Scorpions in reserve. This allowed me to counter his deployment, keeping my scoring units far from his battle line and creating a fast but hard hitting center with the Kestrels, Prince, Dancers and the Eagles.
TURN 1 – UD
My opponent was cautious with his first turn of movement, maneuvering into a slightly oblique line, and unwilling to advance far: the placement of my kestrels meant that if he moved up too far he’d have to deal with flyers behind his lines. So instead, both of his cataphracts maneuvered to zone my kestrels and eagles, while the shabtis moved into a better shooting position.
Magic started off with a boosted Hasten the hour on the left kestrels, which I dispelled with my dice, leaving the Stars Align to go off on the Shabtis: these took aim at my Eagles protecting the Prince, dealing a couple of wounds.
TURN 1 – SE
The first order of business for the sylvans was to put pressure on the UD, so as to force the Scorpions to appear near the enemy battleline and not behind my lines; to do so, I advanced the big line of Forest Eagles to block both cataphract units, and in a position where ignoring them would give the eagles a turn 2 charge on the hierophant bunker. This way a unit of cataphracts would have to charge, and risk a failed restrain pursuit test that would put the enemy scorers within combo-charge range from the bladedancers, kestrels and the Prince. The rightmost part of the army advanced to provide cover fire and claim the right-handside objective marker. I then used my second eagle unit and the small bladedancers to create no-go zones for tunneling scorpions.
Magic was a complete failure this turn: the totemic summon was dispelled, but at least I kept some Veil Tokens for the next phase. Shooting proved to be more effective, killing a Shabti and putting two wounds to the scorpion in the enemy backline.
TURN 2 – UD
The leftmost Cataphracts charged into the eagles, and both Scorpions appeared: oneright next to the left-hand impassable feature, trying to flush out the kestrels hiding behind and preventing the chariots’ and shabtis’ advance, and another right behind the building to keep my second kestrel unit under control.
Magic started with a high casting of Unerring Strike on my Eagle Prince: I let it through, and suffered two wounds for my troubles despite the 3+/4++ save. This allowed me to dispel the buffs on the Cataphracts, making them easier to deal with if I charged: the shooting bounced off the Prince’s armour harmlessly, which was a relief. In combat, the cataphracts dealt 5 wounds to the eagles, suffered one back and forced the birds to flee through my lines, where they’d rally on the following turn. Unfortunately, the Cataphracts’ restrain pursuit test was… [Read More]
A little later than planned but the latest episode of Mad Git Radio is finally here!
On this week's episode Andrew shares his tales of his adventures south of the border at the English Championships, we discuss Scotland's largest forthcoming wargaming convention, Carronade 2018, AND we discuss how we think the 9th Age project can look to grow it's ranks!
Check out Scotland's favorite 9th Age Podcast here
The Scottish 9th Age Facebook page for updates and news about forthcoming tournaments and events here
And the Scottish 9th Age Twitter for pictures from battle reports etc.
To get in touch with the podcast team and to submit questions for the show you can email us at Scottishwildlings@gmail.com
Enjoy!!! [Read More]
Ok everyone it's been a while, but I'm back with a good handful of battle reports to share. I'll start off with my pre-tournament prep for the Mayhem in the Mountains GT in Denver Colorado! So excited to show what battles I've been up to.
For those who might be interested, here's a little vid where I briefly explain my hiatus.
Sorry for the hiatus. We have been very busy. From Ammerhammer to ETC warm up and various other 9th age goodness we have finally gotten round to bringing you AMMERHAMMERRRRR!!! (Ammerhammer)
For those who dont know, we ran a tournament on the 5th of June in Copenhagen. We love you 9th age peeps and we always want to give you something back. Therefore we did a live stream of table 1 at our tournament (well table 1 for the first two rounds and table 2 for the last round). If you missed the live stream (we assume that people have more interesting things to do), we recorded it and now you have ammerhammer on demand! Well, we actually lost game 2, however this wasnt the most interesting game (it was really long and it was mostly just Henry talking to himself and tommy tucker for 3 hours).
But with no further ado. We give you Ammerhammer!
We would really like some feedbackso that if we choose to do this again, we can make the experience better for everyone who is watching! So please give us some feedback, both positive and negative is appreciated!
You can email us at email@example.com
Also here are some photos of Mads Ingvars winning Demon Legion army, and his army list.
575 Scourge of Wrath
General, Eternal fury, Eternal sword, Iron hide
275 Harbinger of Pestilence
Bloated Putrefaction, Lvl2 [Disease], Seventh seal, Blight Fly
415 30x Tallymen
Full Command, Parry
210 15x Horrors
105 3x Plaguelings
70 5x Furies
360 6x Clawed Fiends
325 5x Blight Flies
Standard, Gleaming Icon
165 Blood Chariot
Ammertime team x [Read More]
BAM!! a new 9th age battle report against Dan's Highborn Elves. The footclan are under new management...... How will the new warboss handle dan's Lion Guard? Will the Feral Orcs live up to their name? Big Red dragons, lore of fire, Giants and Giant Spiders! and who could forget .... King Chickenhead! This battle report has it all.
The foot clan just finished taking on the zombie invasion, and see walking beards. Continuing with their bloodlust they run towards these beards. The dwarfs have some back up.... some giant tetris blocks to attack the primal orcs! Can the red/greenskins take on this bearded menace? Can any of the dwarfs take on Shredder?