Articles Tagged with “tournaments”

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The latest issue of the 9th Scroll is here! You can read all about it in the news.

  • First I want to appologize, for being late with this article. I originally wanted it to be ready when the first part of the update hits. Well, that did not work as intended. The good thing is, that now I should know what interests you most about the 2019 update.

    So what info will you get in this blog article?
    • The goals of this update and how the update was prepared and done
    • The future of the update and what you can do to improve it

    • The goals of this update and how the update was prepared and done

      The update had several different goals, I'm going to walk you through each goal seperateyly. Basically the update targeted 3 things treated with equal importance:

    • Improving external balance
    • Improving internal Balance
    • Bringing in line to strong designs for which pricing could not be used as a solution as it would cause to much collatteral damage




    • Improving external balance

      For that of course one needs to know where an army stands. As written in this Announcement we did collect data from multiple sources. Primary datasources were surveys (to both open community and a group of top tournamentplayers) and tournament data (single and team seperated).Than the ranking those datasets gave tot he armies were compared. If they didplace an army in the same area (= only did differentate about 1 -2 places), Thescources were calculated together giving the single data the highest value.After that with different weightenings oft he datascources and other methodesthe rest oft he armies were placed.That of course means, that none oft he scources will rank the armies total identical with the final tier list. If for example single data would put Army Asomewhere in the lower middle oft he pack, but External Experts, Community andTeam tournament data puts it on the last spot, than 3 scources vs 1 scourcemake it likely that the one scource might show the army potentially as a bitstronger than it really is. (The width oft he corridors the armyperformancedata puts the armies, makes that also a possibility). But more on the topic of theexternal performace tourney data at a later time (=around when the final updatehits or around december, which ever is nearer to me finishing that report.Basically to improve the external balance things should get cheaper and others more expensive. Tie 1 should get more rises in total on current builds (even after taking internal balance into account), than tier 5 (where rises on things would beinternal motivated and be much less, than if the same army would be Tier 2-4.)


    • Improving internal Balance

      You hopefully all have seen and contributed to your armies survey and the armylist analyse threads in the armyboards. A link to those threads can be found here. In those threads armylists from both, single and team tournaments of various size were entered in TA’s files and then automatically analyzed. This analysis is for you to see in each thread in one of the first three posts.

      Let me give you an example of how the internal balance adjustion works so far. Through data analysis, EE Reports and the Community surveys every entry gets a grade between 1 (hardcore seriously too point efficient) and 6 (hardcore serious too point inefficient). Then those grades are combined into a final grade. For that the different info scources have been weighted accordingly. Afterwards according to the final grade a factor is used to either increase or decrease the price.

      Let us get more concrete on the armylist data site, as about that I can explain more than about the other factors.

      We decided to use the taken "once or more often per army" dataset, as the basis for our analyses. Basically we belive it models the unit usage more fairly for units which can be taken in different quantities and/or for different utilities. Of course there are things where the "total taken" dataset might produce more exact results. (Yes, you guess it right, next year we will very likely have found a way to combine the usage of both datasets in a way to get the best out of both).

      From that we got how often something has been used at least once and how often from that category (Core, Characters, Noncore + Noncharacters, faction specific items, unit/character- options) would have been expected to be taken on average. There are several possible models to use for that each with its own pro's and con's and ultimately influences on the result. For example one can calculate the average expected shield usage for a character with the option for shield and great weapon as shield or no shield, which results in dividing the number of how often that character has been taken at least once by 2 or one could say shield, great weapon or no shield and divide by 3. This is an area where we will review our macros if we still believe to have taken the right decision.

      Now, how often things which were taken "at least once" were compared with that average. Things being used 190%+ are totally hardcore more cost efficient than what we want them to be. So they are very
    [Read More]

  • Hello, Hello, Hello, Andrew is back today with OnceBitten360! Oncebitten of Youtube fame is a long time Beast Herd player and you can find his channel here: Oncebitten360


    Oncebitten and Andrew don't do a full review, rather they do a high level of the Beast Herd 1.0 release - only covering some favorites and disappointments. This is part of a series of Xtra Points Episodes where Andrew will be covering rules and highlights from all the 1.0 books, while the Prime Casts take care of full book/army reviews.


    If you enjoy the show, tell others about it and check out our other shows that are part of the Ohiohammer Network (Countercharge, Countercharge Xtra, Xtra Points, and Model Citizen).


    Lastly don't forget to check out our miniatures convention - OhCon!

    XP 126 - First Look at Beast Herds with Oncebitten360! [Read More]

  • Hello, Hello, Hello, Andrew is back today with Host of the show Mike Hernandez! Mike is a long time Empire Player and part of this year's USA ETC Team.



    Mike and Andrew don't do a full review, rather they do a high level of the Empire 1.0 release - only covering some favorites and disappointments. This is part of a series of Xtra Points Episodes where Andrew will be covering rules and highlights from all the 1.0 books, while the Prime Casts take care of full book/army reviews.

    If you enjoy the show, tell others about it and check out our other shows that are part of the Ohiohammer Network (Countercharge, Countercharge Xtra, Xtra Points, and Model Citizen).

    Lastly don't forget to check out our miniatures convention - OhCon!

    XP 125 - First Look at Empire of Sonnstahl with Mike Hernandez! [Read More]
  • Wow! Can you believe it, Adepticon 2016 has come and gone!

    In this episode: Andrew and Bill are joined by William Fergus to discus 9th age events at Adepticon 2016!

    As always, please let us know what you thought of the show by emailing us at ohiohammer2011@gmail.com, on twitter @ohiohammer2011 or by posting a review of our episode on Itunes.

    If you enjoy the show, tell others about it and check out our other shows that are part of the Ohiohammer Network (Countercharge, Countercharge Xtra, Xtra Points, and Model Citizen).

    Lastly don't forget to check out our miniatures convention - OhCon!

    ohiohammer.com/ohiohammer/2016/4/17/oh-81-adepticon-2016 [Read More]
  • Hello, Hello, Hello, Andrew here and tonight I get the pleasure of talking to Ro Nevarez - Lead Organizer for the Wicked GT in Wichita KS.

    This event is coming up March 19th and 20th, 2016 and currently has enough space to hold a full 40 man event. They are already past 20! If you get a chance to stop by, check it out at www.thewickedgt.com

    And now for the Cast......

    Itunes: feeds.feedburner.com/OhiohammerPrimeEpisodes

    Direct Link: https://ohiohammer.squarespace.com/ohiohammer/2016/3/13/xp
    [Read More]