Articles Tagged with “Saurian Ancient”

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The latest issue of the 9th Scroll is here! You can read all about it in the news.

  • Lord Drakon wrote:

    Princip, better known as 'Black Venom', spied upon the approaching Caimans from a forest with a wicked smile. Ignorant of his presence, they would be dead before they knew it. He came to like his new young and cunning commander, Lord Drakon. Fearless while patient and calm, Lord Drakon, commander of the XIII Legion, was a different sort of noble he usually encountered.


    He had introduced the teachings of Nabh to his legion, and the last months Spartan hoplites had been recruited to drill the legionnaires to a new level of discipline and deadly force. It was this vision, genius mindset and firm belief in Nabh that had attracted Princip to this expedition towards undiscovered regions. So show his Spartan bravery to the legion, Lord Drakon had come to battle with only his underwear and his hatred.


    Enough of this, Princip reminded himself, it is time to perform his duty. He and captain Khaled had to create a diversion of the left flank of the enemy forces. They had strategically fortified themselves behind a large cliff, and in order to overrun their positions, he and Khaled with his corsairs had to lure the fast troops of the enemy towards them. After a deep breath, Black Venom experienced a rush of ephoria, and rushed into the darkness of the forest, ready for the kill.

    Introduction
    After a long period of list building I am back into playing the actual game. Yesterday I faced my nemesis DeGroteBaas yet again, to get my revanche after he massacred me last battle, already several months ago. As I will be attending some small tournaments and other more serious games soon, I was eager to test out my newest list.

    Friendly list
    I brought:


    Lord Drakon wrote:

    Characters
    Lord Drakon - Cult Priest, Nabh
    Khaled the Collector - Captain, Battle Standard, Manticore, LHAS, Talisman of Shielding, Beastmaster's Lash
    Zlatan - Captain, Fleet Commander, Pegasus, LHAS, Death Cheater
    Princip - Assassin, Bloody Murder, Paired Weapons, Bloodroot, Midnight Cloak

    Core
    30 Spartans, Spears, S, Academy Banner
    29 Spartans, Spears, S, Academy Banner
    10 Corsairs, Vanguard

    Special
    10 Harpies
    9 Harpies
    Divine Altar, Paired Weapons

    Monsters
    Kraken
    Kraken
    Kraken



    WIP Spartans with Lord Drakon (all warfare is based on deception, he is actually in his undies)

    The Spartan list has evolved with the Krakens + Beastmaster BSB from @SmithF glorious conquests, while also giving it a personal touch with the 2 x 10 harpies advises by @duxbuse and other elements that contribute to the PULL of this list. It has no magic and no shooting, but lots of interesting characters, extremely deadly Spartan legionnaires and large terrifying Krakens. It is a powerplay list, able to rush the enemy lines, or hold certain objectives, and overwhelm the enemy.

    Enemy list
    The enemy brought:


    DeGroteBaas wrote:

    Carnosaur
    BSB Skink
    BSB Priest
    30 Saurus
    20 Skink incl. Caiman
    5 Skink Blowpipes
    3 Caiman
    8 Caiman
    2 x 3 Rhomphodon Riders
    2 X 2 Razorbacks
    1 Salamander
    1 Taurosaur



    This is a picture of his Saurus Ancients on a tournament so not the exact same list, but very similar.

    The enemy brought his typical Saurus list, the ultimate balanced list who almost always manages to rip my own balanced lists apart. His weapon beasts easily kill and redirect my expensive elite infantry, while his Rhomphodon raiders always manage to get into my backfield, killing my bolt throwers or getting into the soft flank or rear of my Spartans. In our last battle the two units charged one of the Spartans in the rear, and went through them like hot knife through butter. He always backs up his shooty elements with strong and deadly anvils, or dangerous monsters such as the Taurosaur who ate my dragon around 5 times, and the Carnosaur who often wreaks havoc on the counter-charge. I often struggle a lot against his list, and he had honed his skills with this list to perfection. Nevertheless, we both were very rusty, as this was our third game this year.


    Pre-game thoughts
    As discussed several times earlier in my blog I developed four different tactics based on battles throughout history and will try to apply them every battle to become a better tactician. These tactics will be further developed later on in the blog with battle diagrams in theoretical articles. These tactics are:

    1. The Lance (Penetration of the Center)
    2. The Draich (Single Envelopment)
    3. The Trap (Double Envelopment)
    4. The Wave (Refused Flank)

    This tactics are again influenced by the objectives, terrain, and enemy deployment.

    We rolled for Frontline Clash, and Hold the Ground. This would become a very interesting battle due to the large mountain in the middle of the board, while the enemy had 4 scoring units compared to my 3 units. Besides the central mountain, there were forests at… [Read More]
  • Hello fellow Ninth Agers!

    After breaking my ankle earlier in the year and then getting married I’ve had a quite the break from the 9th Age. Well, I’ve finally been able to attend a tournament in what feels like forever! So it was time to shake off the rust and attend Breakthrough 2018. I’ve not played as much 2.0 as I would have liked in the last few months as I’ve just been super busy with real life stuff sadly so it was nice to get myself back into it. For this tournament I was going to use my Kingdom of Equitaine, one of my favourite armies that I have been pushing around now for a couple of decades. The Knights in shining armour and the bright multi coloured heraldry always appealed to me as a fan of history and as a painter so I think that’s why I’ve stuck with them for so long.

    I only had a few practice games using a variety of different lists and unfortunately the list entry deadline crept up on me and I ended up just submitting one of my practice lists, a decision I would come to regret.


    So, my List


    Duke on Pegasus: General, Grail Oath, Virtue of Audacity, Divine Judgement, Faith of Percival, Basalt Infusion, Potion of Swiftness, Lucky Charm, Lance, Shield = 625

    Paladin, on a Barded Warhorse: Battle Standard Bearer, Questing Oath, Shield, Crusaders Salvation = 365

    Damsel on a Barded Warhorse: Wizard Master, Shamanism = 385

    10 Knights Aspirant, Full Command = 480

    12 Knights of the Realm, Standard, Musician, Banner of the Last Charge = 688

    16 Crossbowmen = 238

    10 Questing Knights, Full Command, Oriflamme = 615

    11 Brigands = 188

    2 x 5 Yeoman Outriders, Light Armour, Shields = 270

    5 Pegasus Knights, Champion and Standard Bearer, Banner of Roland = 635

    Total = 4489




    There’s a few odd choices in there but there was method to my madness (well some anyway). The Duke build is far from optimal, I wanted a precision missile that could pick and choose his targets and then devastate them. The Virtue of Audacity and Divine Judgement should make him the king of slaying monsters, with rerolls to hit against large models and rerolls to wound against towering presence whilst doing D3+1 wounds on the charge there isn’t a monster alive that could withstand that charge. I took the Grail Oath with the mistaken belief that that would give him Divine Attacks, sadly it does not but I only realised that too late. The Faith of Percival was there to keep him alive from cannon balls and the Basalt Infusion will help him survive from those pesky Flaming cannon balls!

    The Paladin is nothing special, he has a 1+ re rollable Armour Save and he’s just going in with the Questing Knights.

    I picked Shamanism for the Damsel as I’d tried the other lores and found them somewhat lacking. Druidism is just too high a casting value for the good spells and I always found myself just never getting any spells off. I like Divination but found the range for the spells to be too short. So Shamanism it was for me, I was particularly looking forward to bringing on some Totemic Beasts!

    I like big knight blocks which explains my choice of cavalry. I thought I’d try out the Oriflamme for the Questing Knights just to see how it fairs, on paper it sounds good but I’ve not heard great things. The Banner of the Last Charge on a big unit of Knights of the realm is a must and 2 units of 5 Knights Aspirant would probably be better than a unit of 10 but I like big units. I’m running them 5 wide so maximise on the +1 Attack on the charge.

    The Crossbows are there purely so that I had an excuse to paint my old Marksmen of Miragliano models that I’ve had knocking about for ages. Now that KoE can take Crossbows I had to bring a unit of them to the party. The Brigands and the Yeomen are the chaff, I don’t have high hopes for them, just hope they die a glorious death.

    I’ve taken 5 Pegasus Knights as a bunker for the Duke when there’s Warmachines or dangerous magic knocking about. I always find Pegasus Knights to be one of those units that people hate to fight against because they’re so manoeuvrable and hard to catch but I always found them to be expensive and a liability but we’ll see how they fair.

    Anyway, for Game 1 I was drawn against Saurian Ancients and an army that is going to completely shut down the speed of my Knights as there is so many flying units they’re will be nowhere to hide.



    My opponents list



    Cuatl Lord, General, BSB, Symbiosis, Trained from birth, Essence of a free mind (Alchemy/Pyromancy) =725

    Saurian Warlord, Alpha Carnosaur, Paired Weapons, Touch of Greatness, Starfall Shard, Spirit of the Stampede = 950

    Skink Priest, Wizard Apprentice, shamanism = 115

    15 Saurian warriors, Champion = 275

    15 Saurian warriors, Champion = 275

    15 Saurian warriors, Champion = 275

    15 Skink Braves, Musician = 160

    5 Rhamphodon Riders, Champion = 399

    5 Rhamphodon Riders, Champion = 399

    3 Pteradon Sentries = 190

    3 Pteradon Sentries = 190

    Taurosaur, Engine of the Gods = 540

    Total =… [Read More]
  • Slann Rat Radio is back with its own brand of righteous fury!

    This week the Slann Rat Radio boys are joined by the rising power in the UK Ninth Age scene, Colin "The Power" Power to tackle the burning issues surrounding everyone's favourite opponents - Saurian Ancients [boo, hiss?]




    As ever, thoughts, feedback and questions welcomed!


    Find us on twitter at:
    • @SlannRatRadio
    • @Raffazza
    • @ukrocky90
    [Read More]
  • The arrival of the almost final version of the 9th Age rules is a big deal for the entire team, marking the culmination of 6 months’ work. So what better way to celebrate it than a battle report?

    How about a battle report featuring the return of one of the most recognizable and amusing wargame battle reporters ever to grace the forums? Using the new Saurian Ancients book as bait, we managed to lure none other than Bobo (The Vampire Monkey, for friends) out of his hiding!


    For this occasion, we prepared a jungle rumble matchup: The Sylvan Elves against the Saurian Ancients, both in their post-review glory.





    Isaac “Bobo” Alexander – Saurian Ancients





    Intro: The Red Pill



    Bobo: Since the days of Ancient Rome, there is a much-maligned but tried and tested method in competitive sports – boxing, fencing, hell even chess – that when you want your hot young fighter to make a name for himself, you wheel out an ancient veteran of the sport, for the young hotshot to slaughter and springboard himself to fame. And you know what they call it? An “Exhibition Match”. Initially I was delighted to be a part of such an Exhibition Match – until I realised something. I was the old guy.


    In all seriousness, I’m quite flattered to have been invited to showcase the 9th Age rules in a battle report. I was generously given my choice of pre-release army books to pick from, and naturally picked Saurian Ancients. Why? I’ll give you three guesses.


    My opponent was to be the UB tournament specialist SmithFamily (or Mr. Smith for short, get ready for some Matrix references), who also happens to have written the Sylvan Elves book he’s using. As with any game against Wood Elves, I’ll be trying to stop flying arrows with the power of my mind, then jump inside him and make him explode.

    I’m taking a bit of a different approach to writing my list. After wracking my brain for 24 hours, trying to make my old lists and ideas fit into this strange new roster, I decided to go completely the other way and play something crazy. I made a couple of rules for myself when writing my list: no duplicate choices, no minimum unit sizes. This would ensure that I got to put a nice variety of units on the table – and also give me a really good excuse if I get crushed in the game.


    First on my list was The Lone Ranger: a Scar Veteran, mounted on a raptor and with the Bluffer’s Helm and Luckstone. Halberds are now the go-to choice for Lizard fighters since they retain Born Predator, which is essential to avoid fluffing.


    Of course, it can get lonely on the road, so therefore The Lone Ranger got given a sidekick: Tonto! Tonto turned out to be a Ramphodon-riding Skink Chief with the Duskstone. Together these two 1+ armour save cowboys should prove to be a real pain in Mr. Smith’s side, and hopefully buy me enough time to figure out how to play my army.

    I momentarily considered not taking a wizard, but someone once told me “power dice are free – you should use them”. I decided to keep my magic as close to free as possible, and just went with a level 3 Skink High Priest with Light magic. Apart from bringing the Dispel Scroll to the table, his main job would be to 5-dice boosted Burning Gaze at any Treefather that Mr. Smith brought.


    I decided to bring a Caiman Ancient as my general. He’s cheap, and most importantly brings the Gem of Fortune to protect my Caimans from all the shooting which I’m sure will be coming their way.


    Speaking of Caimans, I took 7. They would be my main hammer with which to smash the pointy-ears. Halberds, once again, were a must – the elves have no armour to speak of and the extra hits from BP are just too useful to give up; not to mention the synergies with Lore of Light.

    With basically no shooting in the army now, I decided that a max sized unit of Pteradons would help me control some board space against all the Sylvan Elf flyers and fast cav. A single Salamander was included for the same reason; very short ranged but if he got amongst the enemy he could ruin Mr. Smith’s day.


    My core units pretty much chose themselves; a medium Saurian unit to keep costs down, a small Cohort bunker for the wizard to hang out in, a swarm for flavour, and a Skink/Caiman unit. My core’s main task was to chase objectives and to look scary (they’re not, really). At a pinch I could send them in to support the Caiman block, but the Saurian core is quite fragile overall, so I was planning to Handle With Care.


    My final selections were an Ancient Taurosaur, who elves in general just tend to hate dealing with, and a medium unit of Temple Guard. With these additions I felt like my army had real combat presence, and with a decent amount of ItP units I could possibly compete with the Wood Elves across the board. With my last handful of points I grabbed a Skink Chief BSB on foot to hold my lines steady.


    Well, Mr. Smith, am I the virus, or the cure? Game on!


    Bobo wrote:

    [Read More]