Fight for the Lost city: A 9th Age Homebrew Skirmish Game

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    • Fight for the Lost city: A 9th Age Homebrew Skirmish Game

      Fantasy Battles - The 9th Age Homebrew



      Fight for the Lost City
      What is “Fight for the Lost City”?
      Fight for the Lost City is an alternative game based in the 9th Age world. While it has a lot of common ground with the main game that will make experienced players find very easy to jump into it, this game isn’t meant to be an “introductory game” for the big game that we all know.

      This game is created for those players that want to enjoy the 9th Age in a different way, players that maybe don’t have enough time to play a long game or players that want to play a fun skirmish game with their 9th Age miniatures, etc.

      Here you will find: a game that will let you play 1vs1 games or messy 4 players battles, different scenarios with multiple objectives to win, simple but not missing depth skirmish rules, Gangs that you can build from your already owned 9th Age armies...

      All 9th Age armies will get eventually ported to this game. Also more scenarios and content will be added in the future.


      I hope that you like it.
      Gomio

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      “When the gates of the Underworld were closed for the people of Naptesh, the king Al-kazaresh refused to calmly accept the situation.

      Over all things, the king’s biggest wish was being able to reach the promised halls of the afterlife, but he didn’t want to leave behind all his possessions in the living world.

      No one knows today what kind of dark rituals he encouraged his priests to do but it worked. Alkazaresh’s city crossed the veil between the two worlds and was moved to the Underworld.

      The Gods recognized the king’s strong will and didn’t banish him from the forbidden land of the dead, but also saw the avarice in him.

      As a punishment, once a year when the veil between the two worlds is thinner, Alkazaresh’s city is transported to the living world.

      Each time it appears in a different place of the world, pulling adventurers and looters into a race for finding the legendary lost city and the treasures that contains.

      After a day and a night, the city returns to the Underworld. Alkazaresh has to see the city more spoiled each time and pass a whole year fearing which precious legacy of his dynasty will lose the next year.”

      The Tale of the Lost City
      Pit “The Old” tells you this story for a pint of dark beer at the Mousetrap Tavern.

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      "Fight for the Lost City can be played in a small 24"x24" surface. In this photo, a group of
      VS spoil the city that appeared next to their settlement, while some UD try to preserv their secrets"




      "The rats lack some punch, but they can use their numerical superiority to overwhelm the undead."




      "Footpads can use their Vanguard to quickly seize objectives and harass enemy weak troops."




      "Iconic places of the Lost City, like the Gate to the Underworld can
      have an important impact during the game."




      "A Carrion is a real powerhouse at these small scale battles. It gives the necessary
      movility and punch to the UD for pressuring an entire flank by its own."

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      Link: "https://mega.nz/#!r2omhCbK!d9ird1sqhtA2O9ltIJrlK_gPJBlv1ZCvYuZcxuqZtNM"
      (At the moment there are rules for 6 armies)


      Thanks to @Calisson for reviewing the main rules.