I don't want to see cowardly ID who wait for the enemy to advance. (There's even a current offender - short range static artillery: cannot support an advance. Artillery either needs to be mobile or long-range. Maybe needs 'Horse' artillery? That is, artillery drawn by Taurukh and capable of rapid deployment and firing).
I don't want the implied caste system (dwarves > hobgoblins > slaves) to be eliminated. Most flavorful rule(-part) in the game.
I don't want to see avoidance ID. Note: I don't consider Taurukh 'avoidance' - feigned flight and light troops are the keys to avoidance, and they don't have it.
Just because I'm on the Legal Team doesn't mean I know anything about rules or background in development, and if/when I do, I won't be posting about it. All opinions and speculation are my own - treat them as such.
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