I think most of use are already using /taking into account magic and buffs. And many DO use Artificiers..and still...I dont understand you analyze guys. for me EoS artillery is pretty good.
You cant speak about our artillery without take in consideration the spell:
+1 to wound in aura or for one target. (if you play mortar)
+1 to hit (for any artillery)
Reroll to hit and gain divine attack. (if you play volley gun)
Our hereditary allow us to get 2 of those spell, by only pay for an adept !
And of course we have to pay for one or two Artificer.
Looks like you guys pay for artillery but want them to be cheap. You take it the wrong way. When you play artillery, you have to build your list around it. Pay them the wizard that will help them, the ranger or militia unit that will do redirection in protection. The light troops that will help the artillery and protect the Artificer. And be sure the Artificer could always help an artillery, so if you choose a volley gun take also a canon or a rocket to be sur to get a target each turn.
When i build a list, all possibility seem open to me about artillery, even mortar that arent the best synergie with our army, are attractive, with the +1 to wound possibility.
Veteran of the Chaff Wars