Human Physiology in Fantasy

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    • I am so sad. I want to see the deleted posts. My salt-o-meter is tingling at max level and I need that salt.

      On topic: Humans are weak but can be greatly affected by augmenting magic (vampirism, dark gods, KoE grails). They are the foundation for greatness!
      "In the end rules are just the groundwork for 2 players to have an agreement on how the game is played. If you friends/gaming group is fine with it you can do what ever you want with the game." - Smart Guy on the T9A forum

      "By the Lady, is that Elderberries I smell?" - Duke Niemar of Snowfall's Eves
    • Kind of.
      We have to stay generic because we need players to be able to buy models from a diversity of companies.
      For this reason, we can't create factions such as steam-punk hedgehog men or sky ogres.
      We have to stick to the classical High-Elves, Wood-Elves, Classic-Dwarves, Classic-Orcs, found in most other settings.
      GHAÂAÂAÂARN ! — The Black Goat of the Woods with a Thousand Young
      First T9A player in West Africa
    • Well to be honest my d&d knowledge is not that great but;

      humans are pretty much Jack of all trades and master of none. If you are not sure what you want to play (i.e. Class, speciality) you'll pick human as race, you'll be a decent enough of what ever you choose.

      Other races are much more specialist and they further unlock abilities in certain classes or subclasses.

      For example an elf might start with +2 intelligence and lore (showing the race's affinity with skills related to the mind) these are not the best skills for noob adventurers on their own, they become more valuable as you level up. But an elf cannot be a paladin (just an example)

      But humans usually have bonuses in generic stuff like +1 constitution and might, but can select pretty much any class.
    • Ghiznuk wrote:

      Maybe you could be more precise ?
      What is special about D&D Humans ?
      Maybe nothing with them, but all the races races relative to each other. Dwarves have high constitution, low agility, elves opposite, humans middle of the road, etc. pretty much what we have now, but maybe with more detail. I’m not that familiar with how much depth there is
    • I guess one main thing is that in d&d /pathfinder there are much more stats. (similar to RPG games on computers- have you played divinity original sin, pillars of eternity, elder scrolls or similar games)

      So it's easier to differentiate each race.

      While we are talking about background/fluff in this thread it may be possible to consider larger stat set for the races in game
      (not now may be v2.0 or a seperate skirmish off shoot game)

      This could allow us to further define what strength in magic means, for example elves higher intelligence meaning easier to cast (lower casting values) but SA higher will power meaning boosted versions of spells....
    • echoCTRL wrote:

      Our Humans and Eleves are equalnin terms of Resilience. So Humans arr kinda the worst of everything stat wise
      What about Goblins or Vermin? 8|
      'He opened the battered book. Bits of paper and string indicated his many bookmarks.
      "In fact, men, the general has this to say about ensuring against defeat when outnumbered, out–weaponed and outpositioned. It is..." he turned the page, "Don't Have a Battle."
      "Sounds like a clever man," said Jenkins.'
      Terry Pratchett, Jingo!
    • My attempt to contribute to the whole human-religion discussion without doing anything warranting banhammering:

      It would make a certain internal sociological sense that human societies would be more religious than elven or dwarven. Within real-world sociological study of religion, it has long been known that a widespread perception of mortality tends to increase levels of religiosity in a society. Simply put, when people feel (correctly or not) that there's a significant likelihood of dying in the near future, perhaps unavoidably so due to calamities that kill regardless of age such as war or disease, they tend to think more about matters of eternity and the fates of their immortal souls.

      Or, to put it in fictional terms most of us should be very familiar with, the WFB Empire in its doom-laden religiosity, with an attitude of MEMENTO MORI all over it.

      So human societies being more religious than others makes sense. Not only do humans have shorter natural lifespans, but they should also be more likely than the longer-lived races to suffer from demographic pressure, and resulting conflict and random mortality. Giving them more of a reason than others to grasp for immortality, either by winning salvation from a deity or by embarking on the Path of Ascension. Or, since their lives are short and of uncertain length anyway, have less inhibitions about risking them or outright sacrificing them for a greater cause. As in, we're all going to die anyway, so might as well make it count and die with our boots on, or rather, ragged and barefooted while swinging flails at the enemies of Sunna.

      Religion is a catalyst for collective human action, by providing people something greater than themselves to struggle for. Whether that's a good or bad thing in the real world, that's better left for everyone to decide for themselves. In a fantasy world that's meant to be internally consistent though, it makes sense that humans would be more zealous and unified in purpose than the longer-lived fantasy races.

      A company of elven spearmen may be more collectively skilled at arms than a company of human halberdiers led by a firebrand prelate. The elves would certainly win a mock battle where aversion to dying would be a non-issue. But the humans are fired up and keep coming at them relentlessly, and while the elves know they're better and *should* win with just a few casualties, nobody of them want to see their long beautiful lives cut short by being one of those few, so they might actually rout first.
      Sunna is not with the big battalions, but with the ones whose parts move with the best coordination.
    • I would hope the religions of elves and dwarves do develop just for the sake of interesting stories and depth it adds to the factions. How they affect each race, I feel it’s pretty equal

      I do believe that humans should generally be more daring than either elves or dwarves. I think high inclination towards risk taking would make humans more interesting and give them a certain attribute that’s as much an advantage (but obviously also a disadvantage if the risk fails) as the innate superior capabilities of the other races
    • Konrad von Richtmark wrote:


      Or, since their lives are short and of uncertain length anyway, have less inhibitions about risking them or outright sacrificing them for a greater cause. As in, we're all going to die anyway, so might as well make it count and die with our boots on
      … said professor Tolkien in the Silmarillion ;)
      GHAÂAÂAÂARN ! — The Black Goat of the Woods with a Thousand Young
      First T9A player in West Africa
    • Ghiznuk wrote:

      Konrad von Richtmark wrote:

      Or, since their lives are short and of uncertain length anyway, have less inhibitions about risking them or outright sacrificing them for a greater cause. As in, we're all going to die anyway, so might as well make it count and die with our boots on
      … said professor Tolkien in the Silmarillion ;)
      Oh. I truly did not know he said that.
      Sunna is not with the big battalions, but with the ones whose parts move with the best coordination.
    • I would imagine that dwarven religiosity would, for the most part, not be true believer zeal as much as a general part of their social conservatism. Their gods and their respective cults have their proper recognized places in dwarven society, and everyone is expected to conform, but as long as you go through the motions, nobody is going to find your lack of faith disturbing.
      Sunna is not with the big battalions, but with the ones whose parts move with the best coordination.