Why are the strongest characters all bad.......
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The post was edited 2 times, last by SirVelinn ().
Well this would help if they are like 3 models with 3 wounds. But the idea is decent. But at 24 wounds it is almost impossible to erase them before crumble.
Yeah but shooting and casting magic at them would prove more important and flies charging elite infantry which imo is the largest of the problems so far would imo be solved or atleast involve more skill required from the DL player.Well this would help if they are like 3 models with 3 wounds. But the idea is decent. But at 24 wounds it is almost impossible to erase them before crumble.
I wouldnt reduce the number of toxic though as this is the idea behind them.
I would overall change toxic to s2
I don't think it is like that. They were made for a specific target, armored units. That make them valuable in any setting but more of a gamble in singles and all comers if you don't meet your intended target, almost like alchemy. Many units are made like these (catapults against infantry, sylvan sentinels against high r units), to counter something and in a team environment you can then spam that because of matching.The idea that designs are influenced more for team tournaments where you can aim your preferred matchups rather than singles where the priority is all comers lists really irritates me