I think you are also right, it is not one sided anyway. Today i am playing in a club using a room from a store actually so combination is good. But i doubt about "products" itself sold in shops to make the game growing.Well, maybe let's agree on it being depending on a local factor.Well...i disagree. I actually come from a place with NO STORE at all. It's only from the club i went that i discover tabletop games. We just ask people to bring some models when they travel to place with stores but that's all. It was true underground stuff at this period and it was (still) impossible to order from e-shop ! It was 20 years ago and the club is still there with many people enjoying tabletop game. I don't know if they play 9age at the moment but for sure it is not a problem to introduce the concept and make the community growing as long as the game is good and models can be find somewhere.I repeat myself too, but a store in 2019 is not the only option to make the game well known. I trust clubs and community also. Plus free rules is the future (or present). This is the image of a proper website with many links to order models (even GW why not) download sections etc. that needs to be done. Where this thing is going actually ?If the 12 years old children all go for other systems like AoS and so on, why should they ever start T9A? Most of them lack in a comparable system to give it a try. And the bigger the differences are, the bigger is the chance they don't like this other system. Additionally why should they give up their gaming group? They have a place to meet and play (GW). T9A is more like an underground culture, you only find at the internet. Kids and teenagers won't ever change to T9A as long as the project doesn't become visible on the market (e.g. in shops). But that's another story. Getting kind of sick of repeating me all the time...
Definitely.I don't buy that t9a should be a gateway into the hobby for 12yr olds.
Why should we be trying to achieve that?
Let other people do that, then we poach them with our superior game
I know at least 6 stores within a distance of less than 50 km. Yes, community & clubs is a good point. But is there any support from the project side to those in the clubs who fight hard to convince others of their system and make it grow. Companies do! KoW does...even GW does, not speaking of independent stores at all who are able and willing to give clubs at least some discounts.
So what do we have? No stores to be visible, no advertising on social media, no support for club. While the other systems have at least 2 out of 3.
I'm no doomsayer. On the contrary, I think we are in a very good position right now, but this thread is about how to grow the system, right?
By the way, last time I heard someone speaking like “the others will convert to us, because they'll see our system is the superior one“ was in the Cold War. And in the end no one converted at all.
But the first question is "why it has to grow ?". It is not a priority as long as the community is supporting 9age and try to make it more and more enjoyable to play (via event for example). Growing is a question for stores and market not for a non-profit organization.
It is only a belief but i might be wrong concerning the 9 age team and their expectations.