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Where do I start? )))
- Questing Oath automatically grants you the Bastard Sword which is absolutely amazing from the versatility standpoint
- Questing Oath grants +2 to charge and +1 to hit against fear causing enemies
- Questing Oath leaves you the option of fleeing if so required
That’s my top reasons (in no particular order).2009 - Team Russia Lizardmen player
2013 - Team Russia WoC player
2014 - Team Latvia O&G player
2015 - Team Latvia DoC player
2016 - Team Latvia OK player
2017 - Team Russia KOE player
2018 - Team Russia Coach
for grail oath, fearless can be a bad side too, aegis 5+ can be achieve through praying, you'll always have magical attack because you'll take a magical weapon and +1 off/deff will not be useful many time
For quest oath... Immune to fear without being fearless and +2 march if there is anything with fear and +1 to hit fear models is really cool ! And top of it you buy the bastard sword with the quest oath so no more issue of small str attacks after the first round
For me it is just the fact that Grail cant take the bastard sword.
Grail is decent but there are just no real combos next to paired weapons heroes heart really. All other combos are better with questing thanks to +1as through shield.
I do like the avg +1ows/dws more then the questing boons but loosing the "fake plate armor" is just too much sadly
@Desmoze and @Zhval have pointed out the main points so I'm only really expanding on their points.
If you're not playing the Might combo, you've always striking at Strength 6, AP3 without requiring a Magic weapon and against most fear targets you hit on 2s. A key point is that because you don't need to buy a magic weapon, you can spend most of your 200 special equipment points on making your expensive character very survivable.
If you are playing the Might Duke Combo, most of the targets (but not all) that you want to point him at cause fear. Therefore +1 to hit vs fear is better than +1 Off/Def. It you hit most fear causing enemies on 2s and reroll 1s (fortress of faith) and then with Might & Divine judgment are Strength 7, AP4 and MW (D3+1). That will delete pretty much anything.
With Grail Oath, you only strike at Strength 4, AP1 without a magic weapon. This makes Magical attacks worthless because you have to buy a magic weapon of some sort to be effective. Fearless means that you can't flee (which is a big deal for an army that plays semi-avoidance) and the vast majority of the times you want the 5+ Aegis save, the enemy is Strength 5 or above anyway so praying is more cost effective. With Grail you essentially pay to make the conditional Aegis save a flat 5++ .
Grail can be useful on a dueling Duke because Def 7 means that Off 7 characters will hit on 4s than 3s which can make a difference in some fights. I don't see the balance being redressed until the full army book is released.Never argue with Idiots. They drag you down to their level and then beat you with experience.
The only real good build i know for grails are:
Tristran Crusader renown speed dragonfire. He is just tanky and is good at stalling
Paired weapon, heroes heart, crusader, valour/renown, speed,strength,dragon (choose2)
second build kills DH slayer on avg before they hit and can grind very well with Ows 8 and 6 av