As for its tier performance in tournaments I would say that it's in the middle of the pack. EoS isn't an easy army to win with, but that's not to say it's weak. It has some difficult matchups with the top tier armies and that can complicate things and it often requires a lot of models on the table which can make it difficult to keep track of everything.
There's nothing really like that on EoS sub-forum (yet at least). But you're welcome to ask for specific areas that you want to improve in your list building in this or any number of threads. There are a lot of very competent EoS tournament goers here.One more thing, a page or guide that teaches me how to make competitive lists in general? I only see tactics for specific units, I would like something more generic.
In the last year or so I've only been able to go to local tournaments and I only dabble in UB events every now and then, so I'm no expert. But I recently did a public walkthrough of building a list in my EoS blog/thread: HERE. You might get a few insights from that, but it was focused on building a competent list around a weird idea rather than generic ideas.
I'm sure others will share some excellent insights, but below I'll share a few general EoS list building tips I've personally found to be helpful:
- Invest in Magic. EoS has a very strong and flexible magic phase so getting 5+ spells and channel 4-5 is a trend among competitive EoS armies. There are successful ways to play less magic, but if you have to lean in a direction choose more magic than less until you get a feel for what you like to play.
- Take Scoring Units! It's easy to assume that EoS is just naturally good at scoring, but a lot of strong EoS armies come short on scoring units and this will severely hamper your ability to win games. I have a rule of thumb of at least four scoring units for my EoS armies. I think there are exceptions to be made for three if the scoring units you have are particularly durable, but I would discourage taking less than three scoring units.
- Take chaff. Not all EoS armies need chaff, but EoS chaff is so good that all armies can benefit from it. I recommend trying out a small unit of reiters or at least a unit of rangers. Always budget for 1-2 units of dedicated chaff and learn how and when to use them from trial and error. Once you know what kind of EoS chaff you like you can branch out into using Electoral Cavalry darts, infantry detachments, wizard apprentices or naked inquisitors--EoS has functional chaff everywhere once you get good at using it.
- Multiple Meaningful Synergies. EoS depends a lot on subtle synergies to give it the edge in its fights. It can be argued how strong some of these synergies are, but as long as you build some decent combinations they'll do you good. Exemplar's Flame with spearmen, Artificer + light infantry with artillery, Deathstar IG, Distracting engine + parry, multiple perception of strength spells with halberdiers, battle focus + hatred, cheap parent and support units with deep ranks and banners for high combat res, Light of Sonnstahl+to-hit modifiers, etc and etc. Try to avoid only having one strong synergistic block that you put all of your resources in however. It's usually better to build 3-5 strong synergies within an EoS army.
- Leverage Sunna's Fury. Whether you auto-take the steam tank, or run a million flagellants (or both ), I think Sunna's fury is a powerful backbone to EoS right now that should never be ignored.
- Manage Leadership. EoS depends on establishing layers of leadership. This means that protecting your BSB and general is important and if you want to play outside those bubbles you need to establish other leadership contingencies (Divination attribute, crown of autocracy, fearless, unbreakable, discipline order, or banner of discipline). If you run critical leadership characters in combat blocks put adequate defenses in place for them (Champion in the unit, 1+ AS, parry, aegis saves, Locket of Sunna, etc.). Otherwise, move your BSB and General to bunker blocks behind combat blocks to ensure that things won't fall apart on you. If you play a general on a mount ensure that you have tools to screen it from dangerous ranged attacks or have an effective bunker for it.
- Diversify Threats. If you run all cavalry or all infantry you can build strong armies, but you run the risk of RPS matchups. If you run a mix of both lightly armored, armored, infantry and cavalry, close combat and ranged, fast and slow units you will be better equipped to handle a diversity of matchups. For expensive cavalry units try to give them aether icons and cavalry characters obsidian rock to protection them from alchemy. For infantry run numbers that interact with panic checks well and ensure they have leadership reinforcement. Ensure that you have models that can screen for your main infantry blocks or run enough infantry that you have target saturation.
- Take Zoning Tools. Because EoS is a slower army it's easy to get outmaneuvered, especially by fast single model units. Zoning tools can help you mitigate this speed issue. Sometimes you can just have support units and light troops chaff zone weak areas, but you can also use aggressive zoning from things like flagellants or KotSG to push enemies out of areas. Artillery like volley guns (even the cannon one!) and the steam tank can provide 360 degree zoning to ensure that anything that goes around your combat units has backup threats to contend with.
- Have ways to deal with opposing chaff. It's easy to over-invest in slow EoS combat blocks that have enough buffs to be seemingly unstoppable, but you'll need some tools to clear the way for them. EoS has excellent shooting options with long range crossbows and harder hitting close range handguns and pistols. Magic missiles are also an effective way to clear chaff from redirecting you too badly. If you opt for running less of these ranged threats, then you need to run a higher quantity of combat blocks to make it harder to chaff everything.
- Have a Plan. T9A has a high skill curve both on the table and in list-building and this is particularly true for EoS. Having a good plan for what you want your list to accomplish will give you then focus you need to avoid getting distracted in EoS list building. Gunlines, all-comers, infantry based, cavalry based, etc. are all examples of paths that you can start an army with.
I am going to read it with great interest, to see if I can fall in love again with my only army, because sometimes I think that a simpler army would suit me.
The main problem I have is that being a relatively cheap army, I have a lot of miniature on the table and I always have problems when it comes to deploying and efficiently using synergies and detachment rules when there are elements of scenery, while other armies with Better stats and less miniature look like a missile hitting me.
Edit: for example, what causes me the most problems is my basic infantry. It has always seemed to me like a tax that other armies do not have.
I know that unit-to-unit comparisons should not be made, but it is inevitable for me to compare it with other basic troops and the result is disastrous costing 9/10 points. (For example barbarians of chaos)
I know that my basic infantry is more expensive due to the possibility of using detachment rules and synergies with heroes, which inevitably leads me to think that a) I have to try harder than others to achieve mediocre results or b) invest points on heroes to match them, while my rivals don't need to invest those points in heroes.
The post was edited 1 time, last by Eleanor ().