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    [b]Smite the Unbeliever[/b]
    2nd spell on Path of Thaumaturgy
    [color=#FF0000]⟨6+⟩[/color] [color=#0000FF]{9+}[/color], 24", Hex, One Turn

    [color=#FF0000]⟨Immediately after successfully casting this spell, roll a D6.⟩[/color] [color=#0000FF]{Choose which effect to apply when casting the spell.}[/color]
    •[color=#FF0000]⟨If 1–3 is rolled,⟩[/color] the target suffers −1 Resilience.
    •[color=#FF0000]⟨If 4–6 is rolled,⟩[/color] the target suffers −1 Strength and −1 Armour Penetration.
    [b]Trial of Faith[/b]
    6th spell on Path of Thaumaturgy
    [color=#FF0000]7+[/color] [color=#0000FF][10+][/color], [color=#FF0000]24"[/color][color=#0000FF] [18"],[/color] Direct Damage Hex [color=#0000FF]Focused Missile[/color], Instant

    The Caster rolls D3+1 and the target rolls D3. If the Caster’s roll is higher, the target suffers a number of hits equal to the difference between their respective rolls. These hits wound automatically with Armour Penetration 10 and Magical Attacks.
    [b]Cleansing Fire[/b]
    4th spell on Path of Thaumaturgy
    [color=#FF0000]5+[/color] [color=#0000FF][8+][/color], [color=#FF0000]Caster[/color] [color=#0000FF][24"][/color], Focused [color=#0000FF][Augment][/color], One Turn

    The target gains Breath Attack (Strength D3+2, Armour Penetration 1, Magical Attacks). (Roll the D3 immediately after successfully casting this spell.) [color=#0000FF]{This spell may only target Characters, Champions, and single model units.}[/color]
    [color=#FF0000][/color][b]Hand of Heaven[/b]
    1st spell on Path of Thaumaturgy
    [color=#FF0000]5+[/color] [color=#0000FF][8+][/color], 24", Hex Missile Damage, Instant

    The target suffers [color=#FF0000]⟨D6⟩[/color] [color=#0000FF]{D6+1}[/color] hits with Strength [color=#FF0000]⟨D6⟩[/color] [color=#0000FF]{D6+1}[/color], Armour Penetration [color=#FF0000]⟨2⟩[/color] [color=#0000FF]{3}[/color], and Magical Attacks.
    [b]The Wheel Turns[/b]
    4th spell on Path of Witchcraft
    [color=#FF0000]8+[/color][color=#0000FF] [10+][/color], 24", Hex, One Turn

    Melee Attacks made by [color=#0000FF]{and distributed towards} [/color]R&F models in the target unit are set to wound on a 4+, and Close Combat Attacks made by [color=#0000FF]{and allocated against}[/color] R&F models in the target unit additionally are set to hit on a 4+, regardless of Offensive Skill, Defensive Skill, Strength, and Resilience. Apply this effect before other to-hit and to-wound modifiers.