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    [b]Questing Oath[/b]
    Oath for the Kingdom of Equitaine

    • Universal Rule. The model is immune to the effects of Fear from enemy models. Models with Questing Oath gain +2″ Advance Rate when rolling for Charge Range against enemy units with at least one model with Fear.
    • Attack Attribute – Close Combat. The model part gains +1 to hit with Close Combat Attacks against models with Fear.
    [b]Spirits of the Wood[/b]
    Sixth spell from the Path of Druidism
    [color=#FF0000]⟨7+⟩[/color][color=#DAA520]⟨⟨6+⟩⟩[/color], 12″, [color=#FF0000]⟨Augment⟩[/color] [color=#DAA520]⟨⟨Universal⟩⟩[/color], One Turn

    Place a Forest Terrain Feature underneath the target (this can be substituted by placing a marker or the spell card next to the unit). This Forest always extends to the edges of the target’s Unit Boundary (even if the unit moves or changes formation). [color=#DAA520]⟨⟨If the target is a friendly unit, it gains Strider (Forest).⟩⟩[/color]
    [b]Entwining Roots[/b]
    Third spell from the Path of Druidism
    [color=#FF0000]⟨6+⟩[/color][color=#DAA520]⟨⟨5+⟩⟩[/color], 12″, Hex, One Turn

    The range of this spell can be measured from the Caster or from any Forest Terrain Feature on the board. The target suffers [color=#FF0000]⟨−1⟩[/color][color=#DAA520]⟨⟨−2⟩⟩[/color] Offensive Skill, [color=#FF0000]⟨−1⟩[/color][color=#DAA520]⟨⟨−2⟩⟩[/color] Defensive Skill, and [color=#FF0000]⟨−1⟩[/color][color=#DAA520]⟨⟨−2⟩⟩[/color] to hit with Shooting Attacks.
    [b]Healing Waters[/b]
    First spell from the Path of Druidism
    [color=#FF0000]⟨7+⟩[/color][color=#DAA520] ⟨⟨6+⟩⟩[/color], 12″, Augment, One Turn

    The range of this spell can be measured from the Caster or from any Water Terrain Feature on the board. The target gains Fortitude [color=#FF0000]⟨(5+)⟩[/color][color=#DAA520]⟨⟨(4+)⟩⟩[/color][color=#DAA520][/color]
    [b]Master of the Earth[/b]
    Second spell from the Path of Druidism
    [color=#FF0000]⟨6+⟩[/color][color=#FF0000] [/color][color=#DAA520]⟨⟨5+⟩⟩[/color], 18″, Direct Damage Hex, Instant

    The range of this spell can be measured from the Caster or from any Impassable Terrain Feature on the board. The target suffers D6 hits with Strength [color=#FF0000]⟨4⟩[/color][color=#DAA520]⟨⟨5⟩⟩[/color], Armour Penetration [color=#FF0000]⟨1⟩[/color][color=#FF0000][/color]⟨⟨2⟩⟩, and Magical Attacks
    [b]The Oaken Throne[/b]
    0th level spell from the Path of Druidism
    4+ (Repeatable), Caster, Permanent

    If the Caster is affected by [i]The Oaken Throne[/i], certain spells are cast with an amplified version. Use any text marked with[color=#DAA520] ⟨⟨⟩⟩[/color] and ignore any[color=#FF0000] ⟨red text⟩[/color]. Successfully casting The Oaken Throne does not trigger the Attribute Spell. This spell ends if the Caster attempts to cast The Oaken Throne again, or if the opponent removes one dice from their Magic Dice pool at the end of step 3 of any Magic Phase sequence (after Siphon the Veil).