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    Command Group

    Certain units feature the option of upgrading regular models to Champion, Musician or Standard Bearer. These models are known as the Command Group and have the rule Rank a Musician or Standard Bearer is to be removed as a Front. If casualty, replace another R&F [lexicon]model[/lexicon] with the Musician or Standard Bearer ­ it is assumed that another soldier picked up their tool and responsibility. Champions however are not easily replaced and can be specifically targeted, wounded and slain the same way as Characters. If enough Wounds are suffered by R&F models in order to wipe out the entire unit any remaining Wounds suffered are allocated at the Champion even if it is fighting in a Challenge.
    21.E Armour Equipment
    There are 2 different types of Armour Equipment. A model can only ever be equipped with one piece of armour of each type, i.e. an optional Suit of Armour replaces a model’s default Suit of Armour if applicable. The types of armour below are also referred to as mundane armour:

    21.E.a Suits of Armour
    • Light Armour: +1 Armour.
    • Heavy Armour: +2 Armour.
    • Plate Armour: +3 Armour.

    21.E.b Shields
    • Shield: +1 Armour.
    Two-Handed weapons prevent the simultaneous use of a Shield against Melee Attacks (see “Weapons ”, page 106 ).
    21.E Armour Equipment
    There are 2 different types of Armour Equipment. A model can only ever be equipped with one piece of armour of each type, i.e. an optional Suit of Armour replaces a model’s default Suit of Armour if applicable. The types of armour below are also referred to as mundane armour:

    21.E.a Suits of Armour
    • Light Armour: +1 Armour.
    • Heavy Armour: +2 Armour.
    • Plate Armour: +3 Armour.

    21.E.b Shields
    • Shield: +1 Armour.
    Two-Handed weapons prevent the simultaneous use of a Shield against Melee Attacks (see “Weapons ”, page 106 ).
    21.E Armour Equipment
    There are 2 different types of Armour Equipment. A model can only ever be equipped with one piece of armour of each type, i.e. an optional Suit of Armour replaces a model’s default Suit of Armour if applicable. The types of armour below are also referred to as mundane armour:

    21.E.a Suits of Armour
    • Light Armour: +1 Armour.
    • Heavy Armour: +2 Armour.
    • Plate Armour: +3 Armour.

    21.E.b Shields
    • Shield: +1 Armour.
    Two-Handed weapons prevent the simultaneous use of a Shield against Melee Attacks (see “Weapons ”, page 106 ).
    [b]Paired Weapons[/b]
    21.F.a.1(Table 9)
    Mundane Close Combat Weapon

    Two-Handed. The wielder gains +1 Attack Value and +1 Offensive Skill when using Paired Weapons. Attacks made with Paired Weapons ignore Parry (while Paired Weapons are often modeled as two Hand Weapons, they are considered a separate weapon category for rules purposes).