Sea Guard

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

The latest issue of the 9th Scroll is here! You can read all about it in the news.

Our beta phase is finally over. Download The Ninth Age: Fantasy Battles, 2nd Edition now!

  • Sea Guard
    Core unit for Highborn Elves
    The unit counts both towards Core and Queen’s Bows.

    Height: Standard
    Type: Infantry
    Base: 20mm Square
    15-30 models per unit
    Sea Guard


    Sea Guard
    Core unit for Highborn Elves
    The unit counts both towards Core and Queen’s Bows.

    Height: Standard
    Type: Infantry
    Base: 20mm Square
    15-30 models per unit

    Global
    AdvMarDisModel Rules
    5
    10
    8
    Martial Discipline, Scoring



    Defensive
    HPDefResArmModel Rules
    15
    30Light Armour, Shield



    Offensive
    AttOffStrAPAgiModel Rules
    143
    05
    Cover Volley, Lightning Reflexes, Steady Aim, Bow (3+), Spear



    Model Rules

    Cover Volley: Attack Attribute – Shooting.
    When an enemy unit declares a Charge against a unit with Martial Discipline, a single friendly unit containing one or more models with Cover Volley may immediately perform a Stand and Shoot Charge Reaction with the following conditions and restrictions:
    [*] The distance between the Charger and the Charged unit must be greater than the Charger’s Advance Rate (using the lowest value among the Charging models if there is more than one).
    [*] The unit with Cover Volley is within 12″ of the Charged unit.
    [*] Only models with Cover Volley may shoot.
    [*]
    The unit must use Stand and Shoot before the Charged unit declares its Charge Reaction. If the Charge is no longer possible after the unit’s Stand and Shoot (e.g. due to the Charging unit being destroyed or failing a Panic Test), the Charged unit does not declare any Charge Reaction.
    [*] The Stand and Shoot Charge Reaction is performed as
    if the enemy had declared the Charge against the unit with Cover Volley in their current position (apply the normal rules for the Stand and Shoot Charge Reaction, i.e. the Charging unit must be Located in the Front Arc of the unit with Cover Volley, the unit with Cover Volley cannot be Shaken or Fleeing, etc.).




    Steady Aim: Attack Attribute – Shooting.
    The model can shoot from the third rank (in addition to the first and second) and it does not suffer to-hit penalties for Stand and Shoot Charge Reactions.

    Command Group Options
    Champion
    Musician
    Standard Bearer
    -Banner Enchantment

    3,558 times viewed