Hellscream Cannon

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  • Hellscream Cannon ​420pts
    [Empowered choice] [0-2 Units per Army]
    Monster, 100x150mm base, single model

    Armour: Innate Defence (5+)

    Special Rules: Otherworldly, Daemonic Instability, Stubborn, Frenzy​

    Weapons:
    Hellscream Cannon: This weapon can be fired in two ways:
    – As a Catapult (4) Artillery Weapon​ with the Move or Fire special rule and: Range 12-­60", Strength 4 [7], Armour Piercing (1), [Multiple Wounds (D3, Clipped Wings)]. A unit which suffers 1 or more casualties from this attack must immediately take a Panic Test, just as if it had suffered 25% casualties.
    – As a Catapult (4) Artillery Weapon​ with: Range 6­-24”, Strength 3, Armour Piercing (1). A unit which suffers 1 or more casualties from this attack must immediately take a Panic Test, just as if it had suffered 25% casualties.​
    Hellscream Cannon 420pts
    [Empowered choice] [0-2 Units per Army]
    MWSBSSTWIALd
    443565147

    Monster, 100x150mm base, single model

    Armour:
    Innate Defence (5+)

    Special Rules:
    Otherworldly, Daemonic Instability, Stubborn, Frenzy

    Weapons:
    Hellscream Cannon:This weapon can be fired in two ways:
    – As a Catapult (4) Artillery Weapon with the Move or Fire special rule and:Range 12-­60", Strength 4 [7], Armour Piercing (1), [Multiple Wounds (D3, Clipped Wings)]. A unit which suffers 1 or more casualties from this attack must immediately take a Panic Test, just as if it had suffered 25% casualties.
    – As a Catapult (4) Artillery Weapon with:Range 6­-24”, Strength 3, Armour Piercing (1). A unit which suffers 1 or more casualties from this attack must immediately take a Panic Test, just as if it had suffered 25% casualties.

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