Armour Save

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  • 7.G Armour Saves
    If one or more wounds are inflicted, the player whose unit is being wounded now has a chance to save the wound(s) if the wounded models have any Armour. To make an Armour Save roll, roll a D6 for each wound. The following formula determines the needed roll to disregard the wound:
    7 − (Armour of the defender) + (Armour Penetration of the attack)
    A natural roll of ‘1’ will always fail.
    If the Armour Save is passed the wound is disregarded.
    See table 3 below for the different possible results of the formula.
    Armour minus AP Needed roll to disregard the wound
    0 or less No save possible
    1 6+
    2 5+
    3 4+
    4 3+
    5 or 6 2+
    7.G Armour Saves
    If one or more wounds are inflicted, the player whose unit is being wounded now has a chance to save the wound(s) if the wounded models have any Armour. To make an Armour Save roll, roll a D6 for each wound. The following formula determines the needed roll to disregard the wound:
    7 − (Armour of the defender) + (Armour Penetration of the attack)
    A natural roll of ‘1’ will always fail.
    If the Armour Save is passed the wound is disregarded.
    See table 3 below for the different possible results of the formula.
    Armour minus AP Needed roll to disregard the wound
    0 or less No save possible
    1 6+
    2 5+
    3 4+
    4 3+
    5 or 6 2+

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