Rebirth

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

The latest issue of the 9th Scroll is here! You can read all about it in the news.

Our beta phase is finally over. Download The Ninth Age: Fantasy Battles, 2nd Edition now!

  • The first time a Fire Phoenix loses its last wound, the owner must roll a D6. On a roll of 5+ (or 3+ if this
    model is a Ridden Monster) place a marker on the centre of the model’s final position. If the roll fails, the model
    counts as a casualty. Otherwise, at the start of the remaining moves sub-phase in the next Player Turn, the owner
    places the Fire Phoenix model back onto the table. The center of the model must be
    placed within 3" of its marker and more than 1" away from other models and impassable terrain, facing any direction
    (if this is not possible, the Fire Phoenix cannot be returned and counts as a casualty). The returned model is the same
    model that left the game, including any and all ongoing effects ,
    with the exception that it always returns with only 1 Wound left.
    The first time a Fire Phoenix loses its last wound, the owner must roll a D6. On a roll of 5+ (or 3+ if this
    model is a Ridden Monster) place a marker on the centre of the model’s final position. If the roll fails, the model
    counts as a casualty. Otherwise, at the start of the remaining moves sub-phase in the next Player Turn, the owner
    places the Fire Phoenix model (including its rider if it had one) back onto the table. The center of the model must be
    placed within 3" of its marker and more than 1" away from other models and impassable terrain, facing any direction
    (if this is not possible, the Fire Phoenix cannot be returned and counts as a casualty). The returned model is the same
    model that left the game, including any and all ongoing effects (such as Remains in Play spells affecting the model),
    with the exception that it always returns with only 1 Wound left.

    1,189 times viewed