Dark Shard Brew

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  • Before the battle, roll a D6 for each unit of Rats-at-Arms or Vermin
    Guard with one or more Characters with this upgrade, and
    consult the table below to see what rules the bearer and Rats-at-Arms or Vermin Guard models in
    the unit gain for the duration of the battle.
    1-2: Poisoned Attacks and Stupidity.
    3-4: Thunderous Charge.
    5-6: Lightning Reflexes. The unit immediately suffers D6
    Strength 4 hits with Armour Piercing (6).
    Before the battle (After deployment, before rolling for first
    turn), roll a D6 for each unit of Rats-at-Arms or Vermin
    Guard with one or more Characters with this upgrade, and
    consult the table below to see what rules the bearer (not
    any mount) and Rats-at-Arms or Vermin Guard models in
    the unit gain for the duration of the battle. The bearer can
    never leave his unit.
    1-2: Poisoned Attacks and Stupidity.
    3-4: Thunderous Charge.
    5-6: Lightning Reflexes. The unit immediately suffers D6
    Strength 4 hits with Armour Piercing (6).

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