Table Of Contents
- 1 Factions & Magic
- 1.1 Beast Herds
- 1.2 Dread Elves
- 1.3 Dwarven Holds
- 1.4 Daemon Legions
- 1.5 Empire of Sonnstahl
- 1.6 Highborn Elves
- 1.7 Infernal Dwarves
- 1.8 Kingdom of Equitaine
- 1.9 Ogre Khans
- 1.10 Orcs and Goblins
- 1.11 Saurian Ancients
- 1.12 Undying Dynasties
- 1.13 Vampire Covenant
- 1.14 Vermin Swarm
- 1.15 Warriors of the Dark Gods
- 2 Source
Factions & Magic
To the Beast Herds there is a strength to each herd,
which is focused upon their totem. The belief of each
member of the herd gives the totem a significance
which a Soothsayer can tap into and bond to a group.
But whether Beast magic comes from totems or the
Soothsayer’s own skill, there is always a focus on gaining
advantage in the hunt – moving swiftly, ambushing
and seizing their prey by the throat.
The Dread Elves possess the elven affinity for magic
almost as strongly as their noble kin. Yet where the
Highborn have a focus on the world around them, the
true power of magic for the elves of Silexia lies within
the mind. Even without magic, they are masters of
manipulating emotions, fear most of all. Augmented
with the power of the Immortal Realm, they are able
to strike terror into the hearts of a most resolute foe.
Their powers also lend weight to their reputation of
striking from fog and shadow, disappearing without a
trace, save for the stories left behind. More than any
of their brethren, they view magic as a military art, an
aid in battle.
Hold dwarves have never had the connection with
magic of their eastern brethren. By contrast, the active
exercise of magic upon them has always proved
difficult. Yet what they lack in shaping magic in the
moment, they make up for by empowering objects.
All cultures have some form of harnessing magic
using items suited to those without magical talent
themselves. Dwarves have, over centuries, refined
a complex and subtle means of preparing items, allowing
them to achieve more precise results than
any other. To think of the Holds as lacking in magic
because they do not throw fireballs is to dramatically
The daemonic legions of the Dark Gods are not simply
users of magic. To them it is air, water and food,
essential to their survival and the medium through
which they usually operate. Manifested in the Mortal
Realm, they are like a fish out of water, and rely
upon the ambient magic, or whatever can be drawn
through the Veil, to sustain themselves. But beyond
their physical form, the world around them can be
changed in unexpected and unnatural ways. Every
daemon carries within them a seed of their Immortal
heritage, and the ability to shape the world closer to
Though Sunna and the other gods of the Sonnstahler
pantheon lend power to their servants, the true
strength of magic for these humans lies in the teachings
of their academies and universities. They lack
the mastery of the undead or coatl, with centuries to
learn their craft, yet their capacity for specialisation
and passing on detailed teachings down the ages has
allowed them to rival many an ancient civilisation.
Their wizards are academics for the most part, yet capable
of bringing their studied talents to bear on a
battlefield with devastating effect.
The elves of Celeda Ablan are masters of magic, only
rivalled (and perhaps, though they would never admit
it, exceeded) by the Coatl who once held them in
bondage. Yet they have worked tirelessly to advance
their grasp of the magic arts. Though theirs is not the
innate and effortless application of the Saurians, with
preparation they are able to exert an impressive level
of control upon the environment around them, the
elements and even magic itself.
Above all else, the Infernal Dwarves value power, and
particularly power that others do not possess. In their
search for a way to tap into the very core of the earth,
they caused a disaster which made great swathes of
the world uninhabitable. A natural affinity with and
understanding of fire has meant flame and molten
rock have always played a part in such endeavours. A
combination of engineering and magic results in high
risk enterprises, with enormous potential rewards.
The lands of Equitaine contain mystery and magic at
every turn. Sacred locations, mythical sites – every
castle, hill, ancient tree, stone bridge; they all have
legends and stories attached to them. This connection
with the land, and the Lady who symbolises it,
permeates every part of Equitan culture, including
their magic. Enacted only by the purest hearts, due
to fables of magic misused and the disastrous consequences;
magic calls upon the purity of others, and
brings their intentions to bear upon the world, shaping
it into a more noble version of itself.
In the heights of the Sky Mountains and across the
plains of Augea, Ogres exert a magical influence
which is anything but subtle. The Khans care not for
the trickery of witches, the foretelling of seers, nor
the balance of cosmologists. Theirs is a magic of fire,
might and divine intervention. They bellow at the sky,
call down the fury of their deities, turning ogre skin
to stone and setting whole peaks alight. Even magic
bends before the brute strength of the ogre and their
To an Orc, the world is one great arena within which
they will try to prove themselves the finest combatant.
While they won't shirk away from a fair fight, they
are not averse to the additional edge magic can offer.
Orc shamans often seek to draw on that raw vitality
and fighting spirit to augment their soldiers in some
way. Goblins have some proportion of the same spirit,
yet they will go to any lengths possible to have the
advantage before risking combat. Their sneaky nature
is exemplified in their magic, seeking an edge, often
by blinding or bewildering opponents.
The Saurian Ancients are believed to have used magic
longer than any other race. The relationship of the
Cuatl with magic is like breathing air – their pampered
bodies reflecting the degree to which their mind has
focused upon its use in spell craft. No longer requiring
the words or gestures, they are able to act and
communicate telepathically and through others. Paradoxically,
they value order and structure to such an
extent that some of the wilder paths of magic are beyond
philosophical acceptance, maybe even beyond
intellectual grasp. Yet the paths they are able to use,
they employ with exceptional skill, while making use
of Skink practitioners to connect with their environment
and the many beasts which complement their
Lying beneath eternal sands, sealed in tombs for centuries,
the Undying Dynasties know the workings of
time as no others. Dedicating themselves to the preservation
and restoration of their golden civilisations.
It is only magic which permits them to escape the decay
of ages, and return their legions to unlife, time
and time again. As they continually stir from their
sarcophagi, the Pharaoh’s seek an age in which their
society will never fall again.
Across the world, beneath the veneer of civilisation,
vampires have worked under a cloak of shadow,
turning death from an affliction to a weapon. Theirs
is not a mere return to past life, instead they linger
unchanged while turning the corpses of their foes
into weapons of horrifying destruction. Their magic
may be an extension of their own undying curse, yet
it binds the buried dead to this world, forcing them to
answer the vampire's call, or that of the necromancer;
mortals who have turned their hand to reach for
death and felt its icy grasp.
The rise of the Vermin was the result of a magic ritual,
they are in many ways the children of magic. The survival
and thriving of the swarm is the primary focus of
all the Vermin’s activities – always pitted against their
drive for individual achievement. The Magisters and
Prophets who wield this power among the Vermin
are driven by a conviction to find the right future for
the Swarm, while the Vermin Daemons who rise for
a time to rule use magic to guarantee their position
Among the Warriors of the Dark Gods, magic is wielded
by sorcerers, whose very name has become a byword
for sinister spells. Many sorcerers are raised
from birth by daemons, others are inducted into the
secrets of the Veil by a patron daemon. Either way,
their mind bends and reforms around the truths they
are taught. What they lack in the finesse or innate understanding
of other casters, is compensated by an
access to raw power through the Veil itself. Such power
is not without cost though, and sorcerers struggle
to maintain the same morality as even their fellow
Look around you. Everything you see, touch and taste, this is the Mortal Realm, the land of matter and certainty.
Yet behind this mundane facade, a hair's breadth from our fingers, lies the Immortal Realm. Home of
the Gods, and sphere of magic and its infinite possibilities.
Between this world and that stands the Veil, keeping us from the full power of the Immortal. Sometimes
allowing a trickle of magic, occasionally a flood, yet even the smallest of rifts could kill thousands. You see,
magic in high quantities is inimical to mortal life – your history lessons concerning the Inferno disaster
have taught you that.
Yet magic in smaller quantities permeates most of our world. To those who have learned to shape it, that's
where the adventure truly begins. I can teach the slowest dolt to sense the power, but for those of real talent,
the possibilities are endless.
Magicians take all manner of forms. We all use the same force, yet the traditions of teaching and the cultures
of each magician result in very different effects. My own talents focus on the field of Alchemy, yet I
have also witnessed the wondrous variety of the other arcane arts. In this tome I have gathered records
from across the world, and present my thoughts upon their nature.
Souls and Spirits — The paths of Evocation, Witchcraft and Shamanism encompass the ability to influence
the souls of Mortal beings, both embodied and discarnate.
Matter and Energy — Alchemy, Pyromancy and Druidism represent the ability to shape, harness and draw
upon the substances and energies of our Mortal Realm.
Power and Knowledge — The traditions of Divination, Thaumaturgy and Occultism seek their strength
beyond the confines of this world.
Universal Truth — A pretentious claim of the practitioners of the path of Cosmology, who claim to understand
the principles of magic, the Veil and the Realms, and the precarious state of balance in which they stand.
— Collected teachings of Simoni Kasradze, Tutor to Princess Josefa
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