Dangerous Terrain

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

  • 20.A.a Dangerous Terrain (X)
    A model must take a Dangerous Terrain Test if it is in contact with a Terrain Feature that counts as Dangerous Terrain at any point during its March, Charge, Failed Charge, Flee, Pursuit, or Overrun Move.

    (Click for Complete description)
    20.A.a Dangerous Terrain (X)
    A model must take a Dangerous Terrain Test if it is in contact with a Terrain Feature that counts as Dangerous Terrain at any point during its March, Charge, Failed Charge, Flee, Pursuit, or Overrun Move. Take a Dangerous Terrain Test by rolling a number of D6 depending on the model’s Height and Model Rules:

    Standard 1d6
    Large 2d6
    Gigantic 3d6
    Chariot +1d6

    For each dice that rolled equal to or below X (where X is the value stated in brackets), the model suffers a hit with Armour Penetration 10 that wounds automatically.

    Note that:
    • Dangerous Terrain Tests are taken as soon as the model is in contact with the relevant Terrain. If it does not matter exactly when a model is removed as a casualty, take all Dangerous Terrain Tests for a unit at the same time.
    • Hits suffered from Dangerous Terrain Tests are distributed onto the model’s Health Pool.
    • A model never takes more than one Dangerous Terrain Test for the same Terrain Feature during a single move, but it might have to take several Dangerous Terrain Tests caused by different Terrain Features or abilities.

    424 times viewed