All moves made during the Magic Phase are Magical Moves. The move is performed as if in the Remaining Moves sub-phase, which means that it follows the same rules and restrictions as if this was a new Remaining Moves sub-phase (for example, fleeing Units or Units in combat cannot move). Actions that a Unit could normally do in the Remaining Moves sub-phase can be made (such as wheeling, reforming, joining Units, leaving Units and so on),except that the Unit cannot march. Magical movement always has a given limit (for example, "target may make a 12" Magical Move"): This distance is used instead of the target's Movement Characteristic (remember that no marching is allowed). If a Unit has already done a Magical Move in this Magic Phase, it cannot move again.
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