It's A Trap!

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  • Any Forests, Fields or Ruins Terrain Feature becomes Dangerous Terrain (1) for the remainder of the
    game if at the time of deployment or at the end of any movement phase a non­fleeing unit of Scrapling Trappers is in
    contact with it. Models that normally treat these Features as Dangerous Terrain (1) treat them as Dangerous Terrain
    (2) instead. Scrapling Trappers do not test for Dangerous Terrain when moving in or out of a modified Feature.
    Any Forests, Fields or Ruins Terrain Feature becomes Dangerous Terrain (1) for the remainder of thegame if at the time of deployment or at the end of any movement phase a non­fleeing unit of Scrapling Trappers is incontact with it. Models that normally treat these Features as Dangerous Terrain (1) treat them as Dangerous Terrain(2) instead. Scrapling Trappers do not test for Dangerous Terrain when moving in or out of a modified Feature.

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