Suggestions

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Pinned NEW THREADS: How the "Suggestions" forum works

0 +1 674

Reworking Steadfast

13 280

rolan

Tutorial Subsection to Painting & Modelling Forum

Thread was deleted by Karak Norn Clansman: Wrong section. ().

An alternative for the "double percentage" ? Simplify army list creations.

0 +1 55

Unit Standard Bearer

3 166

noioso

Stubborn and Combat Reform

6 +2 194

DarkSky

Move could be more simply

5 197

The Beninator

Monsters resesign

2 +1 128

Sambazorcopter

Cavalry rework for 2.0?

1 147

Sambazorcopter

volley fire

0 87

Make way move

7 284

Sir_Sully

New Special Rule: Taunt

0 64

Clipped Wings Rule outdated?

36 +3 1,804

rolan

KoE Army Rules and Unit Special Rules

0 45

Rules for extra large monsters

6 +4 292

Drakkar

Leadership - Full Proposals

7 176

gilliwaken

Suggestion to new Dark Gods Pantheon

1 +1 115

Gnomes2169

Evocation of Souls Aura + Characters in unit

  • Loriel
  • Loriel
0 45

Leadership Reworked

18 +6 604

DarkSky

Changing When spells can be cast - moving the magic phase

6 +1 236

Samwar - Model Age

To balance few things

6 316

DJWoodelf

Suggestion for introducing 11th Path of Magic

43 +1 1,702

Warboss_R'ok

Magic as a card game

0 +1 113

Change to flank/rear

12 +1 571

Smythen

Fire and Ice - ballanceing the scales

0 73

Statuses/Steps between Good and Breaking/Fleeing

63 +16 3,244

Pellegrim

Buff wagoons providing stubborn

1 103

Petterwass

Reducing the gap between mounted and unmounted characters

  • Adam
  • Aegon
40 +1 1,261

Aegon

New idea? For doing the Combat sequence. Simutanious Combat.

6 240

DJWoodelf

Nudging Balance in the Veil.

0 72

Random Movement - Time to end the madness

32 +7 1,269

DeBelial

Three Suggestions to Improve Maneouvers in the Wargame

4 707

JimMorr

The end of hard cap - Diminishing returns

10 +2 430

Astadriel

Idea for breaking from combat and pursuit

0 69

Engineers and laser guided cannons

16 +6 1,043

Smythen

Get rid of re-rolls

7 +2 493

Falgrin

Ideas to make Core better, by not changing it at all! (kind of)

13 +2 587

DJWoodelf

Game design - Making the reactive player more active makes the game more fun

10 +4 546

gilliwaken

How to speed the game and remove unnecessary complexity

22 +5 1,134

Calcathin

Supporting Actions, or How to Help Str 3 Infantry

19 680

theunwantedbeing

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