Deployment Types Proposals

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Threads

Topic Replies Likes Views Last Reply

Pinned Deployment Types - Guidelines & Current Rules

12 1,604

DJWoodelf

#01 / Daybreak

0 +5 444

#09 / Ambush

  • matrim
  • matrim
0 +1 437

#18 / Encounter of friends and foes (Quarters)

0 +1 217

#11 / Double Ambush

1 +1 450

DJWoodelf

#14 / Center Turbulence (Rift in the Veil)

1 +1 514

DJWoodelf

#16 / Rapier and Dagger

1 +2 384

DJWoodelf

#17 / Column Ambush

  • Casp
  • Casp
1 +1 295

Casp

#07 / Point Attack

2 +1 523

DJWoodelf

#15 / Arrival gone wrong (feel free to suggest a better name)

2 301

badman341980

#02 / Chance Encounter

3 606

DJWoodelf

#06 / Uniting Forces (Center Gap)

3 +2 539

DJWoodelf

#10 / Protect the Valley

3 528

DJWoodelf

#13 / Quarters and reserves

3 +5 450

matrim

#03 / Challange gone wrong

4 +2 732

larsswie

#05 / Bridge Head (Corner Push)

4 +3 748

DJWoodelf

#08 / Pincers

6 722

Kasocles

#12 / Frontline Clash (revised)

6 +7 901

Sir_Sully

#04 / Split Armies (Corner Facing)

9 +1 1,019

Sir_Sully

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